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Very Hot Topic (More than 25 Replies) Unreal NVidia PhysX support (Read 71734 times)
Matrix224
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Re: Unreal NVidia PhysX support
Reply #15 - Feb 15th, 2010 at 4:40am
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I now love you o.o.

This shall make Unreal  even more epic! Great job!
  
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GreatEmerald
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Re: Unreal NVidia PhysX support
Reply #16 - Feb 15th, 2010 at 8:04am
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Thinking about pickup physics... That reminds me of Unreal II Singularity Cannon, it's black holes attract particles and pickups. I wonder if something like that could be done here?..

Bouncing box: Eek, it's alive!!
  
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Re: Unreal NVidia PhysX support
Reply #17 - Feb 15th, 2010 at 7:24pm
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Update:
  • Added 3D collision for the physics objects.
  • Made the objects less player crushing.

Download link is in the first post.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Matrix224
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Re: Unreal NVidia PhysX support
Reply #18 - Feb 15th, 2010 at 8:16pm
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There was some weird thing I encountered with the tables and boxes- when I stack them, they tend to like..slide off....its weird. I have a video that youtube is taking forever to process (and its only 17 seconds...GJ youtube), and it shows the glitch two times. For now, imagine it like this:

[]
[]
[]

then

[]
[]
  []

then

[]
[]
   []

then they fall off.
  
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Jet v4.3.5
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Re: Unreal NVidia PhysX support
Reply #19 - Feb 15th, 2010 at 10:47pm
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Geeze, this works almost exactly like static meshes now! I made a huge krall, climbed on it's feet, and shot it over. That bug where you have to hit it directly on the cylinder is now gone, and it would be much more like a static mesh, the only thing is is that there isn't a class for that that won't move or that snaps to the grid, but you could always set that up with the properties. Nice! With the new lighting in 227 for meshes, you could theoretically use these for static meshes with hardly any problems. On the other hand, the Physics work great. Keep it up with the scary-good engine updates, .:..:'s.
  
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gp
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Re: Unreal NVidia PhysX support
Reply #20 - Feb 16th, 2010 at 12:05am
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This is just simply awesome.
  
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Matrix224
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Re: Unreal NVidia PhysX support
Reply #21 - Feb 16th, 2010 at 1:31am
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Right so after like 6 hours YouTube finally finishes processing my 17 second video.

http://www.youtube.com/watch?v=VbsHG8KeTsI

This is the glitch I was referring to on page 1, second to last post.


Also Physgun breaks this stuff to hell
« Last Edit: Feb 16th, 2010 at 8:12pm by Matrix224 »  
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Jet v4.3.5
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Re: Unreal NVidia PhysX support
Reply #22 - Feb 16th, 2010 at 11:36pm
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Can you set these things to be pushable or mass responsive, like a see-saw or something? Also, how do you change the mass, preferably with the convex physics actor but also in the other actors?
  
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[]KAOS[]Casey
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Re: Unreal NVidia PhysX support
Reply #23 - Feb 17th, 2010 at 12:38am
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Matrix224 wrote on Feb 16th, 2010 at 1:31am:
Right so after like 6 hours YouTube finally finishes processing my 17 second video.

http://www.youtube.com/watch?v=VbsHG8KeTsI

This is the glitch I was referring to on page 1, second to last post.


Also Physgun breaks this stuff to hell


What doesn't physgun break?

brb pushing movers through walls
  
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Shivaxi
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Re: Unreal NVidia PhysX support
Reply #24 - Feb 17th, 2010 at 1:13pm
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Jet v4.3.5 wrote on Feb 16th, 2010 at 11:36pm:
Can you set these things to be pushable or mass responsive, like a see-saw or something? Also, how do you change the mass, preferably with the convex physics actor but also in the other actors?


under Movement properties...mass Tongue
  

 
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[§Ŕ] ŤhěxĐāŕkśīđěŕ
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Re: Unreal NVidia PhysX support
Reply #25 - Feb 17th, 2010 at 3:14pm
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Very good. I'm impressed.
  

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Re: Unreal NVidia PhysX support
Reply #26 - Feb 17th, 2010 at 8:23pm
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Update:
  • Added support for ZoneInfo ZoneGroundFriction to affect the physics objects.
  • Added an early stage wheeled vehicle actor (summon VehicleX.Hellbender to test, ThrowWeapon to exit it).
  • Improved the objects interact with movers.

  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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zerok
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Re: Unreal NVidia PhysX support
Reply #27 - Feb 17th, 2010 at 8:37pm
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ex member
« Last Edit: Aug 7th, 2010 at 3:42pm by »  
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GcSkaarj
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Re: Unreal NVidia PhysX support
Reply #28 - Feb 18th, 2010 at 2:57pm
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This new feature looks incredible...

The next step now is to upgrade the visuals of the "decoration meshes" like boxes, tables, etc, so i want to re-edit the mehes in 3ds max, and the textures as well, but for that in firstplace i must export the 3d models from the game and open it in 3dmax, so anyone knows a tool for export models from the game?
  
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GcSkaarj
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Re: Unreal NVidia PhysX support
Reply #29 - Feb 18th, 2010 at 3:57pm
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After my recent post I created a quick steel box mesh preview, to get an idea:

  
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