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Very Hot Topic (More than 25 Replies) Unreal NVidia PhysX support (Read 71691 times)
iLikeTheUDK
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Re: Unreal NVidia PhysX support
Reply #105 - Aug 7th, 2011 at 5:00am
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Anyway, I've got UT2k4Players.u for a while, and it's starting to irritate me: The class UT2k4Players, extending UnrealIPlayer, has got many things which UnrealEd sees as errors, and thus prevents me from complying anything in UnrealEd.
  
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iLikeTheUDK
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Re: Unreal NVidia PhysX support
Reply #106 - Aug 26th, 2011 at 1:25pm
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Is there a fixed version of UT2k4Players.u somewhere, that doesn't have the player class bug?
  
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Dozey
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Re: Unreal NVidia PhysX support
Reply #107 - Sep 21st, 2011 at 1:27pm
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Hi there - I've opened Phystest in UED 2.1 (227h) and I've been searching for something from this pack with no reason. In which class it is?? Decoration, Pawns??? And what are the names of this stuffs??
  
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Dozey
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Re: Unreal NVidia PhysX support
Reply #108 - Sep 22nd, 2011 at 5:20pm
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Can't find file for package UnrealPhysX.dll...
  
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Dozey
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Re: Unreal NVidia PhysX support
Reply #109 - Sep 22nd, 2011 at 5:26pm
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Sorry - PhysXLoader.dll
  
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Shivaxi
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Re: Unreal NVidia PhysX support
Reply #110 - Feb 10th, 2012 at 8:04pm
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Random new vid

http://www.youtube.com/watch?v=zkM-HeWsQVg

Description from Youtubez:

A map/level I made showing off what can be done with .:..: (Dots) PhysX for Unreal 1 (227)/UT99. This is recorded in 227h.

Features (of the video, not PhysX):

-random music from a random mix that happened to be playing at
the time of recording
-a nice looking fire particle emitter made by mwah using 3
different emitters
-lots of books, all utilizing physx!
-realistic lantern hanging from the ceiling using a
combination of sheet meshes for the chain links, fixed joints,
and spherical joints...and they're breakable!
-flag mesh turned into delicious cloth physx :3
-my terrible attempt at ragdoll physics using cloth physx and
modifying some settings...
-a very terrifying Skaarj Warrior...

P.S. Special thanx to Dots (of course), and to Jet v4.3.5 for
showing me PlayClaw, which allowed me to record this video in
1920 x 1080, at an average of 30 fps \o/
  

 
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Shivaxi
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Re: Unreal NVidia PhysX support
Reply #111 - Feb 10th, 2012 at 8:48pm
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Note:  Sound is optional

(can't edit posts?)
  

 
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iLikeTheUDK
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Re: Unreal NVidia PhysX support
Reply #112 - Apr 12th, 2012 at 2:24pm
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Can you please send me the emitter that you used in the vid for the fire?
  
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Buster
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Re: Unreal NVidia PhysX support
Reply #113 - Apr 12th, 2012 at 6:35pm
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Very nice work you guys. That's exactly what Unreal 1 needs. The added realism to the visuals with the physics notched up is over the top. I love it.
  

Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com

OK - he falls
Keep it Unreal !!
Smiley_~
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Hellkeeper
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Re: Unreal NVidia PhysX support
Reply #114 - Apr 12th, 2012 at 8:05pm
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Looks good indeed. I WTFed strongly when the levitating skaarj came into play.
  

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Dozey
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Re: Unreal NVidia PhysX support
Reply #115 - Sep 13th, 2012 at 10:22am
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I need to know something in upcoming physx vehicle pack creating by .:.:. Will be there an aircraft physics?? Chopper, Flying, Hover etc. ?
  
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Gizzy
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Re: Unreal NVidia PhysX support
Reply #116 - Sep 13th, 2012 at 4:50pm
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Dozey wrote on Sep 13th, 2012 at 10:22am:
I need to know something in upcoming physx vehicle pack creating by .:.:. Will be there an aircraft physics?? Chopper, Flying, Hover etc. ?


Dot's can't release a new update until 227i is released and he gets the headers from Smirf
  
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iLikeTheUDK
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Re: Unreal NVidia PhysX support
Reply #117 - Sep 14th, 2012 at 6:56am
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I hope that in the next versions you could make several bones to be ragdoll, or several bones or vertices to be cloth. You could make a character with a robe swinging behind it that way. Or if a character has long hair, it could swing that way realistically.
And is there going to be support for wind, and not just a linear directional or radial force?
And I think you should make variations of several things from Unreal that support PhysX. Like skeletal versions of some pawns that ragdoll when killed, or gunpowder-based weapons (Automag, Minigun, Rifle, C.A.R, etc.) that their shells fall with rigid body physics. Or grenades (both Eightball and Grenade Launcher) and flak shells with it. And what about sharpnel from the Flak Cannon with RB physics? And BioRifle Tarydium Sludge with cloth physics. And make a version of the UMS Shuttle that supports vehicle physics.
Do you think doing one or more of these is a good idea?
  
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iLikeTheUDK
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Re: Unreal NVidia PhysX support
Reply #118 - Sep 14th, 2012 at 6:57am
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And maybe a tapestry that supports cloth physics as well? (sorry for double post, but I wanted to post that but forgot, and I couldn't edit it for some unknown reason)
  
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Re: Unreal NVidia PhysX support
Reply #119 - Sep 14th, 2012 at 11:04am
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I'm not sure about the shrapnels and so on. We are all so used to the imperfect physics of Unreal when it comes to projectiles that we use it to predict our next shots. Modifying something as important would be really weird ingame.
  

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