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Normal Topic ex member (Read 2195 times)
zerok
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Feb 1st, 2010 at 10:59pm
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« Last Edit: Aug 7th, 2010 at 3:32pm by »  
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Hellkeeper
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Re: Annoying UED2 bug
Reply #1 - Feb 2nd, 2010 at 12:13am
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I agree for point number 3, adding the three vectors in a corner would be useful.
  

You must construct additional pylons.
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[]KAOS[]Casey
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Re: Annoying UED2 bug
Reply #2 - Feb 2nd, 2010 at 7:16am
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I think the RGB arrows is trivial to implement, Make a topic about it in 227 forum with your other problems/suggestions

or I could move this there if you wish
  
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zerok
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Re: Annoying UED2 bug
Reply #3 - Feb 2nd, 2010 at 3:00pm
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« Last Edit: Aug 7th, 2010 at 3:32pm by »  
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Pyro
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Re: Annoying UED2 bug
Reply #4 - Feb 2nd, 2010 at 3:01pm
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@ point nr. 2 , i could see this causing bugs cus what if your bursh is streched with resizing tool there could be many many decimals
  

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GreatEmerald
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Re: Annoying UED2 bug
Reply #5 - Feb 2nd, 2010 at 7:14pm
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The tab bug was discussed somewhere, IIRC it can't be fixed easily and just switching through tabs hasn't killed anyone yet.

BSP building checkboxes and slider are still kinda mysterious, but you can see what they do if you experiment. From my experience, the slider to the "Balance tree" side takes all the BSP cuts and spreads them all over the level in small parts, while "Minimise cuts" side keeps them where they are, but tries to make them as small as possible.
  
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[§Ŕ] ŤhěxĐāŕkśīđěŕ
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Re: Annoying UED2 bug
Reply #6 - Feb 2nd, 2010 at 11:18pm
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GreatEmerald wrote on Feb 2nd, 2010 at 7:14pm:
The tab bug was discussed somewhere, IIRC it can't be fixed easily and just switching through tabs hasn't killed anyone yet.


Yeah actually I think there was like a whole topic about that, nobody knows what causes this :s
  

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