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Very Hot Topic (More than 25 Replies) StargateUnreal (Read 16078 times)
Pyro
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StargateUnreal
Jan 13th, 2010 at 6:58am
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Yes, the same stargateunreal u see on the frontpage of oldunreal, and in the news on multiplayer browser!
weve made a little teaser for our fans, enjoy.

http://www.youtube.com/watch?v=zyx55hZZzaY

Models = Pyronious
Scripting = Henry00
Scripting = .:..:
Scripting = ThexDarksider
  

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Pitbull™
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Re: StargateUnreal
Reply #1 - Jan 13th, 2010 at 11:42am
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Looks pretty impressive so far. I especially like the "Stargate"
  

LOADING HATERS..████████████] 99% Complete.

It was only a difference of opinion, but really...I mean good manners
don't cost nothing do they, eh?
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PRIMEVAL
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Re: StargateUnreal
Reply #2 - Jan 13th, 2010 at 1:49pm
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Shocked Nice!
  

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Pedi
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Re: StargateUnreal
Reply #3 - Jan 13th, 2010 at 2:44pm
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hey, looks good Smiley.
The shootable camera is a nice feature...
  

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Pyro
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Re: StargateUnreal
Reply #4 - Jan 14th, 2010 at 6:52pm
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loads of more stuff coming :p
  

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mentalhunter
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Re: StargateUnreal
Reply #5 - Jan 15th, 2010 at 1:15pm
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Keep it up guys Wink
  
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: StargateUnreal
Reply #6 - Jan 15th, 2010 at 1:33pm
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Aww you didn't include the debug menu. lol
  

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Pyro
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Re: StargateUnreal
Reply #7 - Jan 15th, 2010 at 4:50pm
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great to see al these posivite reactions, gives power to carry on Smiley
  

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[]KAOS[]Casey
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Re: StargateUnreal
Reply #8 - Jan 17th, 2010 at 4:48am
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I have never seen a fight in stargate look that spastic lol

Then again you have to take that liberty when creating that in unreal, unless you want slower gameplay that uses a shit ton of cover which won't work very well in unreal, but can be ok in 227

Still, for a small team project it's looking very nice. creative features, and you are obviously very attentive to details, I knew exactly where that camera was in the SGC. great touch.
  
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Pyro
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Re: StargateUnreal
Reply #9 - Jan 17th, 2010 at 11:55am
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yea casey i know what you mean, its just a subclass to male2bot, to show the model :p The AI is gonna change, like it should crouch on sighting of an enemy and shoot, and bcanstrafe = false Smiley if anyone would like to help with such an AI , i would be grateful!
  

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Pyro
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Re: StargateUnreal
Reply #10 - Jan 19th, 2010 at 6:21pm
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Pawns in game:






  

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[]KAOS[]Casey
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Re: StargateUnreal
Reply #11 - Jan 19th, 2010 at 7:46pm
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lol is the name "Tau'ri" really necessary? Tongue
  
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mentalhunter
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Re: StargateUnreal
Reply #12 - Jan 19th, 2010 at 8:02pm
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Lol gimme a change to script a goa'uld Grin
  
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Pyro
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Re: StargateUnreal
Reply #13 - Jan 20th, 2010 at 6:29am
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[]KAOS[]Casey wrote on Jan 19th, 2010 at 7:46pm:
lol is the name "Tau'ri" really necessary? Tongue
Cap'ain Obvious reporting for duty! :p
  

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Pyro
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Re: StargateUnreal
Reply #14 - Jan 24th, 2010 at 10:47am
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possible way for the SGU shop. we have a problem with online replication though. any help is appreciated!
  

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