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Normal Topic Blender brush to Unreal Ed 2.0 (Read 2272 times)
UnrealPlayer
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Blender brush to Unreal Ed 2.0
Oct 21st, 2009 at 5:24pm
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I am using the blender program to make terrain for my levels and i export them as DXL files as unreal ed requires but when i import the brushes into unreal ed i see nothing..why?
  
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Blender brush to Unreal Ed 2.0
Reply #1 - Oct 22nd, 2009 at 11:12am
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I had problems with too complex terrain. Try looking away from the brush a bit or zooming out much. If you see it then, it's too complex. Same happens when you skew a brush too much.
  

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Pedi
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Re: Blender brush to Unreal Ed 2.0
Reply #2 - Oct 23rd, 2009 at 12:33pm
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Imported meshes from Blender are teeny. So, before you export the mesh in Blender you should scale it 80 times larger. Iam actually working with Blender too to create brush for my terrian. You might get problems when you add or subtrac the brush in UED. (On my imported Brushes are missing some vertices sometimes... :/)
  

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Hellkeeper
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Re: Blender brush to Unreal Ed 2.0
Reply #3 - Oct 23rd, 2009 at 4:34pm
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Pedi wrote on Oct 23rd, 2009 at 12:33pm:
Imported meshes from Blender are teeny. So, before you export the mesh in Blender you should scale it 80 times larger. Iam actually working with Blender too to create brush for my terrian. You might get problems when you add or subtrac the brush in UED. (On my imported Brushes are missing some vertices sometimes... :/)


Actually, the scale is supposed to be the same between Ued and any other software : 1 Blender unit = 1 Unreal Unit. That mean you have to make your mesh in Blender using the actual dimensions (it will feel huge in Blender).
  

You must construct additional pylons.
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UnrealPlayer
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Re: Blender brush to Unreal Ed 2.0
Reply #4 - Nov 5th, 2009 at 10:21pm
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Thank you its working now Smiley
  
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