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Normal Topic Vertex editing bs crash (Read 4443 times)
[Ŕ] ŤhěxĐŕkśđěŕ
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Vertex editing bs crash
Sep 2nd, 2009 at 7:09pm
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Has this been fixed in 227g?



Can't find the log... Technically I didn't do almost anything, just moved the cursor and a vertex a bit...
  

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Smirftsch
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Re: Vertex editing bs crash
Reply #1 - Sep 2nd, 2009 at 7:44pm
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sigh, without exact log and/or way to reproduce...why do I need to repeat this again and again?
  

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[Ŕ] ŤhěxĐŕkśđěŕ
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Re: Vertex editing bs crash
Reply #2 - Sep 2nd, 2009 at 7:53pm
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Ok exactly how to reproduce:

1. build a tesselated cube
2. select any vertex and move it around a bit in the 2D mode (don't just move it, but move it a bit then release it, then move again and release again, etc.)

It will always come up with a different message... This time it was:

Quote:
---------------------------
Critical Error
---------------------------
FPoly::Finalize: Not enough vertices (0)

History: FPoly::Finalize <- FPoly::Finalize <- UEditorEngine::Tick <- UpdateWorld <- MainLoop
---------------------------
OK
---------------------------


I just opened the editor, made a 646464 tesselated cube, moved a vertex in Top view, released it, moved it again and released it again. Then BAM! Scared the f☺ck outta me...

Also wtf, I can't find the editor's log... >_>

NOTE: It *HAS* to be tesselated.

Quote:
---------------------------
Critical Error
---------------------------
FPoly::Finalize: Normalization failed, verts=3, size=0.000000

History: FPoly::Finalize <- UEditorEngine::Tick <- UpdateWorld <- MainLoop
---------------------------
OK
---------------------------


1. opened ued
2. built a 646464 tesselated cube
3. selected a vertex in "Top" view
4. moved it and released it
5. BAM!!

Scared me again, but a bit less.
  

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Smirftsch
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Re: Vertex editing bs crash
Reply #3 - Sep 2nd, 2009 at 8:10pm
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ok, for non regular UED users please- what the heck is a tesselated cube?
I built a few things in the past, but that means actually nothing to me....
  

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Re: Vertex editing bs crash
Reply #4 - Sep 2nd, 2009 at 8:19pm
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Cube with the "tesselated" option : each square face is divided into two triangles.
  

You must construct additional pylons.
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[Ŕ] ŤhěxĐŕkśđěŕ
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Re: Vertex editing bs crash
Reply #5 - Sep 2nd, 2009 at 8:27pm
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Tesselated basically means this:



The cube on the left is not tesselated, and the cube on the right is tesselated.

When a cube is tesselated, it means that its every surface is split into two equal triangles.

Therefore,


(left = not tesselated, right = tesselated)
  

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Re: Vertex editing bs crash
Reply #6 - Sep 3rd, 2009 at 9:10am
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changed it to make some message instead of crashing...
  

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