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Hot Topic (More than 10 Replies) RunePubSrc100 Headers Released (Read 4051 times)
Laurie the Deepminded
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RunePubSrc100 Headers Released
Aug 24th, 2009 at 9:03pm
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As Rune and Unreal are cousins, I thought you all would like to know.  After working with Human Head Studios the last few months:
Earlier this morning, Chris Rhinehart of Human Head Studios announced in RuneGame.com the Official Public Release of the RunePubSrc100 Headers!

(Chris Rhinehart is one of the original HH founders and "Chief Head".)  


Quote:
We are pleased to finally release the long-awaited headers for Rune 1.00!

Moreso than anything, we are pleased that the Rune community is thriving, with new, exciting projects on the horizon. We hope that the release of these headers will help out these new projects as well as reinvigorate old projects.

Please see Help\ReadMeSrc.htm for more information on compiling/using the headers.

Special thanks to the following people who helped get these headers going:
- Laurie Wise: the ultimate Rune Game Goddess, who does an incredible amount on the RuneGame.com website and helped facilitate these headers coming to life
- Hawkeye, Del, and Zora: For testing the headers and ensuring that they are solid and ready for use. Thanks, all!

The headers can be downloaded from HH's website: http://humanhead.com/downloads/RunePubSrc100.zip


Chris Rhinehart
Human Head Studios


After Human Head released their RunePubSrc107 Headers in September 2004, it had been hoped the original RUNE 100 Headers would eventually be released.

It finally happened!

 Smiley
  

Laurie the Deepminded&&RuneGame.com  Admin/Goddess&&
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[]KAOS[]Casey
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Re: RunePubSrc100 Headers Released
Reply #1 - Aug 24th, 2009 at 10:21pm
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hehehe.. seems our bugging with epic may have helped you guys out too.

good to hear Smiley
  
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Leo T_C_K
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Re: RunePubSrc100 Headers Released
Reply #2 - Aug 24th, 2009 at 10:35pm
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Is that full source or just the public headers?
  

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Turboman.
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Re: RunePubSrc100 Headers Released
Reply #3 - Aug 24th, 2009 at 11:27pm
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wow on the rune site they even credited zora  Smiley

and congratulations! its a significant step forward to better modding capabilities  Cool
  
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Spike
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Re: RunePubSrc100 Headers Released
Reply #4 - Aug 25th, 2009 at 3:59am
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Nice.
  


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Laurie the Deepminded
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Re: RunePubSrc100 Headers Released
Reply #5 - Aug 25th, 2009 at 4:00am
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Zora's Nephythys Security was so successful with HOV using the 107, he had been asked about making one for the Rune 100 Community.  But did not have the headers.  So I asked that Zora would be part of the "secret" community  100  Headers Testing team to insure this was possible.  

I made sure Chris and HH knew about his work....... Smiley
  

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[]KAOS[]Casey
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Re: RunePubSrc100 Headers Released
Reply #6 - Aug 25th, 2009 at 4:01am
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Leo T_C_K wrote on Aug 24th, 2009 at 10:35pm:
Is that full source or just the public headers?

there's no way its the full source being only 740kb zipped.
  
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Laurie the Deepminded
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Re: RunePubSrc100 Headers Released
Reply #7 - Aug 25th, 2009 at 5:11am
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To answer some questions.

Yes, Epic did give their blessings to release the Rune 100 Headers.  This according to an April email from Chris after he obtained the original source code archive.    

Is this the full Source Code?
 
Not being a coder myself, I cannot say.  But in any case, if Epic gave their blessings to Chris to release these.  Something must be "there".


  

Laurie the Deepminded&&RuneGame.com  Admin/Goddess&&
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Raven
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Re: RunePubSrc100 Headers Released
Reply #8 - Aug 25th, 2009 at 7:11am
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It's not full source code, but headers. I wonder will they work with VC++ 2008.
  

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Re: RunePubSrc100 Headers Released
Reply #9 - Aug 25th, 2009 at 8:06pm
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Hey !!

Thanks for the info Laurie the Deepminded. It's nice to know that all of the members of the Unreal "family" are still going strong and becoming even better than before.

Smiley
  

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Keep it Unreal !!
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Laurie the Deepminded
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Re: RunePubSrc100 Headers Released
Reply #10 - Aug 26th, 2009 at 5:54am
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Raven, I posted your question over in Chris's Rune 1.00 Headers Released! thread in the  RuneGame.com Forums.  I am sure either Zisu and/or Del will answer it there.
  

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[]KAOS[]Casey
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Re: RunePubSrc100 Headers Released
Reply #11 - Aug 26th, 2009 at 6:22am
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it's somewhat easy to convert them to VS2008 actually, if they aren't already I could try later
  
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=iNi=Deliverance
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Re: RunePubSrc100 Headers Released
Reply #12 - Aug 26th, 2009 at 7:34am
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Hey there, I am Del... one of the people that was able to help Human Head in the testing of these headers. To answer a couple or a few questions I saw...

Is that full source or just the public headers?
It is not full, it is a HUGE chunck of a great thing!

It's not full source code, but headers. I wonder will they work with VC++ 2008.
I do not want to give any incorrect info here, though I was able to mod up a bit using '3' versions of VC, the only issue is (only my personal thought on the matter)... if using different versions of VB it will have different functions, and therefore if they are modified into 2008 compatible, they are no longer backwards compatible. This in turn disabling the workspace share on projects, with older version... All would be forced to upgrade. If a solo coder on a project... I don't really see it to be a problem.
  
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Raven
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Re: RunePubSrc100 Headers Released
Reply #13 - Aug 26th, 2009 at 1:56pm
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I'm going to give it a try and compile stuff I've already done for Rune 1.07 once I'll find some time.
  

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