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Hot Topic (More than 10 Replies) Method for exporting skeletal meshes from Ued? (Read 628 times)
mentalhunter
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Method for exporting skeletal meshes from Ued?
Aug 18th, 2009 at 9:09pm
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Well lol, is there any? pyronious send em alink of how to static meshes to 3DSmax but how you export skeletal meshes from unrealed? if there even is a method at all, i'd like to know, thanks Smiley
  
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Matrix224
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Re: Method for exporting skeletal meshes from Ued?
Reply #1 - Aug 18th, 2009 at 9:45pm
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Yes, I've done it with Knifee weapons.

1. Open whatever package you want.
2. Make a new class under Actor, in the package MyLevel
3. In its code, make...something like'

Var Mesh M;

function fu()
{
m=SOMEMESH;
}

then compile

4. Make a blank cube map and add that actor in it
5. Save the map as whatever
6. Close UED then Reopen it and go to your map
7. In the log, type

obj savepackage package="OriginalPackage" file="Something.u"

then, your mesh should be in Something.u

OriginalPackage HAS NO EXTENSIONS. DONT PUT

obj savepackage package="OriginalPackage.u" file="Something.u"

NO. BAD.

Other than that..

profit?
  
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Gizzy
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Re: Method for exporting skeletal meshes from Ued?
Reply #2 - Aug 18th, 2009 at 10:13pm
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Matrix224 wrote on Aug 18th, 2009 at 9:45pm:
function fu()
{
m=SOMEMESH;
}


Nu uh, you forgot the quote marks.

Code
Select All
Function fu()
{
     M = Mesh'MeshNameHere';
} 



Would be correct.


Or you could use uModel. uModel will give you the PSK (Model) and PSA (Animations) of a skeletal mesh, so you can recompile with textures and sounds into one .u, instead of using texture and sound packages with the above method. Both methods are great, and don't crappity smack the mesh up like UTPT (Which doesn't support exporting skeletal animations lawl). The uModel method takes longer, but you can end up with a single .u file, easier for distribution. On the other hand, the method Matrix suggested (And the method I prefer) is much quicker and doesn't require UCC, but means you will end up with additional sound or texture files. (If you intend on using them with the exported mesh)
  
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Matrix224
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Re: Method for exporting skeletal meshes from Ued?
Reply #3 - Aug 18th, 2009 at 10:43pm
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Gizzy wrote on Aug 18th, 2009 at 10:13pm:
Matrix224 wrote on Aug 18th, 2009 at 9:45pm:
function fu()
{
m=SOMEMESH;
}


Nu uh, you forgot the quote marks.

Code
Select All
Function fu()
{
     M = Mesh'MeshNameHere';
} 



Would be correct.



Yes but usually, I'd just copy-paste the mesh name from an actor if possible. Otherwise, if you're as experienced with meshes as Mental-hunteR and don't know to quote it, then you need to go die. Fast. It was also just a small example.


Also,
".... but means you will end up with additional sound or texture files."


Not necessarily. You can easily combine it into the .u after exporting it, UCC not required.
  
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[]KAOS[]Casey
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Re: Method for exporting skeletal meshes from Ued?
Reply #4 - Aug 18th, 2009 at 10:46pm
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http://www.gildor.org/en/projects/umodel

any further instructions you may need are in the manual.

TL;DR = RTFM
  
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mentalhunter
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Re: Method for exporting skeletal meshes from Ued?
Reply #5 - Aug 18th, 2009 at 11:14pm
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Wow, lotsa methods after all hehe, thanks alot guys, this will do Smiley
  
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Smirftsch
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Re: Method for exporting skeletal meshes from Ued?
Reply #6 - Aug 19th, 2009 at 7:42am
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someone who writes that down in the wiki maybe?
  

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Gizzy
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Re: Method for exporting skeletal meshes from Ued?
Reply #7 - Aug 20th, 2009 at 10:39am
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Done.

http://www.oldunreal.com/wiki/index.php?title=Exporting/Importing_meshes_from_Un...

Someone might want to edit the formatting a bit, I have no clue about that Tongue
« Last Edit: Aug 20th, 2009 at 11:41am by »  
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mentalhunter
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Re: Method for exporting skeletal meshes from Ued?
Reply #8 - Aug 20th, 2009 at 1:23pm
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Yes it looks good and well explained but, like in UT99 most custom Skeletal meshes are attatched to or SkeletalChars or AdvancedModelSupport, the best thing to do then is upload the skeletal mesh you wish to use for Unreal into the package its attatched to like as mentioned before AdvancedModelSupport or SkeletalChars and then export it. At least thats how i do it.

This is for putting them into an upackage, not export the skeletalMesh from Unrealed into PSK and PSA format.

But you did some great work over there with putting that whole story on Wikipedia Wink
  
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Matrix224
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Re: Method for exporting skeletal meshes from Ued?
Reply #9 - Aug 20th, 2009 at 1:25pm
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Actually Casey once made me a BS'd skeletalchars.u for Unreal so you don't need to do whatever to try to seperate it
  
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Gizzy
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Re: Method for exporting skeletal meshes from Ued?
Reply #10 - Aug 21st, 2009 at 2:56pm
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mentalhunter wrote on Aug 20th, 2009 at 1:23pm:
But you did some great work over there with putting that whole story on Wikipedia Wink


Lol, it wasn't wikipedia, it was the Oldunreal Wiki, and thanks Grin
  
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Turboman.
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Re: Method for exporting skeletal meshes from Ued?
Reply #11 - Aug 23rd, 2009 at 4:44pm
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wow, i had no idea extracting PSK skeletal animations was possible already!

that would make animating alot easier, that way we can only rig a player model and compile it with the UT soldier animations  Cheesy

speaking of which, i haven't really checked into the subject yet but are the actual PSA/PSK's included in 227?
  
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[]KAOS[]Casey
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Re: Method for exporting skeletal meshes from Ued?
Reply #12 - Aug 23rd, 2009 at 7:30pm
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no psa/psk are included in 227

but the format is identical to UTs {with improvements}

tl;dr

any normal UT skeletal mesh will work ,you just need to extract it properly, either with the obj savepackage method or umodel.
  
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mentalhunter
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Re: Method for exporting skeletal meshes from Ued?
Reply #13 - Aug 23rd, 2009 at 7:34pm
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Yes, i just wanted to say, i tryd exporting skeletal models from Postal2 which uses Unreal engine 2, and somehow at every Skeletal model i export from Postal2 to Unreal somehow gets screwed up a bit, as in the animations dont play at all, or they play half and move like they are s doll or statue. It could be the Uc or something but i tryd searching in the Postal2 Editor for the import data but couldnt find it anywhere. Anyone got any clue what the problem might be?
  
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[]KAOS[]Casey
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Re: Method for exporting skeletal meshes from Ued?
Reply #14 - Aug 23rd, 2009 at 7:50pm
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it uses likely uses animation combining, which is supported in 227g
  
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