logo
Main

Forums

Downloads

Unreal-Netiquette

Donate for Oldunreal:
Donate

borderline

Links to our wiki:
Wiki

Walkthrough

Links

Tutorials

Unreal Reference

Usermaps

borderline

Contact us:
Submit News
Page Index Toggle Pages: 1 Send TopicPrint
Normal Topic [UEd 2] Align to wall (Read 4600 times)
GreatEmerald
Oldunreal MasterPoster
*
Offline


The Great Emerald

Posts: 5361
Location: Vilnius, Lithuania
Joined: May 21st, 2007
Gender: Male
[UEd 2] Align to wall
Aug 7th, 2009 at 10:24pm
Print Post  
There's a bug with the Unreal Editor 2 with texture alignment - the Align to Floor and Wall Direction are behaving differently, making textures hard to align on walls with sophisticated geometry.

Here's how to reproduce:
1. Build a COD (Cube of Death) of 1024x1024x1024.
2. Select a brick texture (Ancient.Wall.BrixN1 works well) and add a 256x256 cone.
3. Look at the textures and think about how badly it looks - if this was a bump in the floor, it would look really, really bad.
4. Select all surfaces and either go to properties, Alignment and select Align to Floor or right click, Align Selected and select As Floor/Ceiling.
5. Notice how smooth it gets - if it was a bump in the floor, it would look perfect!
6. Unalign the brush and rotate it 90 degrees.
7. Now imagine that this is a bump in the wall. Try to do like you did earlier - align wall Direction this time.
8. Oh the horror! Textures are now looking the way they should be, but they are still horribly misaligned! It would look just as awful if it was a wall bump as if it was unaligned! And Wall Pan does nothing, too.

The workaround is to again rotate it, align to floor and rotate it back again - but if the shape is even more sophisticated, that won't work that easily (or the LD won't realise that they can rotate the brush - imagine aligning terrain!).

So, Align to Wall (or Wall Pan? What's its purpose anyway?) should also pan the textures like Align to Floor does - that will make aligning brushes a lot, lot easier!
  
Back to top
WWW  
IP Logged
 
GreatEmerald
Oldunreal MasterPoster
*
Offline


The Great Emerald

Posts: 5361
Location: Vilnius, Lithuania
Joined: May 21st, 2007
Gender: Male
Re: [UEd 2] Align to wall
Reply #1 - Aug 9th, 2009 at 8:34am
Print Post  
Any input yet?

Another example of the uselessness of the Wall Align/Pan tool: create a 24(r)x192(h) cylinder and then use the tool on the sides. They won't align properly.
  
Back to top
WWW  
IP Logged
 
Smirftsch
Forum Administrator
*****
Offline



Posts: 7739
Location: at home
Joined: Apr 30th, 1998
Gender: Male
Re: [UEd 2] Align to wall
Reply #2 - Aug 9th, 2009 at 12:29pm
Print Post  
aligning wall to floor?
Guess this needs more explanation, or some screenies for the "non mapper" to really understand Sad
  

Sometimes you have to lose a fight to win the war.
Back to top
WWWICQ  
IP Logged
 
GreatEmerald
Oldunreal MasterPoster
*
Offline


The Great Emerald

Posts: 5361
Location: Vilnius, Lithuania
Joined: May 21st, 2007
Gender: Male
Re: [UEd 2] Align to wall
Reply #3 - Aug 9th, 2009 at 1:20pm
Print Post  
OK, here are some screenshots:

1.
This is what an unaligned cone looks like. You can tell where a poly ends and another starts, so it looks really bad.
2.
This is what it looks when you align it to floor. Now you can't tell where a poly ends, because all the textures on the brush are aligned properly (and stretched where necessary).
3.
This it what it looks when you put it on the floor. Note that here you can't even tell where the floor poly ends and the cone poly starts. It looks perfect.


4.
This is what a rotated, unaligned cone looks like. Again notice how ugly it looks.
5.
This is what you get if you use Wall Align or Wall Pan. While it's a little better, but you can see that the bricks still look broken.
6.
This is what it looks when you put it on the wall. Note that you can clearly see where the cone starts, too, because neither the wall texture nor the polys of the cone get properly aligned.


7.
This is an unaligned cylinder. Again it's horrible, textures are not aligned at all.
8.
This is a cylinder with both Wall Align and Wall Pan. It looks just as awful as the unaligned one. It should align everything so the texture wouldn't get broken, stretching the texture if needed.
  
Back to top
WWW  
IP Logged
 
[§Ŕ] ŤhěxĐāŕkśīđěŕ
Oldunreal MasterPoster
*
Offline


「エレクトロマスター」

Posts: 4444
Location: Out of space-time continuum
Joined: Sep 3rd, 2008
Gender: Male
Re: [UEd 2] Align to wall
Reply #4 - Aug 9th, 2009 at 9:09pm
Print Post  
The workaround I use for cylinders is:
1. align to wall (if it's a pillar, if not then rotate it like a pillar)
2. leave the 1st side alone, move 2nd side's U panning a bit, move 3rd side's U panning twice the 2nd side's, etc., until it fits
But it's slow, annoying and makes me quit it every time because I have no patience (my problem).
  

Back to top
WWW  
IP Logged
 
Page Index Toggle Pages: 1
Send TopicPrint
Bookmarks: del.icio.us Digg Facebook Google Google+ Linked in reddit StumbleUpon Twitter Yahoo