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Very Hot Topic (More than 25 Replies) Unreal II to receive network support and more! (Read 35961 times)
GreatEmerald
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Re: Unreal II to receive network support and more!
Reply #45 - Jun 13th, 2010 at 10:59am
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Tor? This?
  
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Illuminati
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Re: Unreal II to receive network support and more!
Reply #46 - Jun 13th, 2010 at 6:14pm
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Tor from Sven Coop 4.0? lol
  
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GreatEmerald
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Re: Unreal II to receive network support and more!
Reply #47 - Jun 13th, 2010 at 6:22pm
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Well, like I've said, I don't know who has it. And if anyone has it. I guess I should ask about the UK guy sometime, but I doubt I could get more info on that... Undecided
  
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Re: Unreal II to receive network support and more!
Reply #48 - Jun 14th, 2010 at 11:47am
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If you need any help let me know. Because im in the UK, there might be a way for me to arrange a pick-up etc. Or find out some details without coming across as too 'intrusive'. He might be abit more cooperative with someone whos more local & willing to pick up a copy instead of risk international shipping etc.

Just an idea though GreatEmerald. It will save you the trouble and hassle of trying to get it. I'm confident I could get at least some details out of him. From there on in, I know alot of people... could spread it around and get it uploaded to multiple sites.
  
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Deuxsonic
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Re: Unreal II to receive network support and more!
Reply #49 - Jun 14th, 2010 at 7:08pm
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Sounds like a good idea.
  
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seeker3
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Re: Unreal II to receive network support and more!
Reply #50 - Aug 23rd, 2010 at 2:50pm
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Is there anything new about this?I was starting to get a little excited about it,I hope it hasn't been scrapped.
  
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Gizzy
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Re: Unreal II to receive network support and more!
Reply #51 - Aug 23rd, 2010 at 3:27pm
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seeker3 wrote on Aug 23rd, 2010 at 2:50pm:
Is there anything new about this?I was starting to get a little excited about it,I hope it hasn't been scrapped.


Sorry to disappoint, but this may never happen, due to the original source losing his copies in a horrible flood.
  
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スマイル・ドラゴン
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Re: Unreal II to receive network support and more!
Reply #52 - Aug 23rd, 2010 at 3:29pm
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Gizzy wrote on Aug 23rd, 2010 at 3:27pm:
Sorry to disappoint, but this may never happen, due to the original source losing his copies in a horrible flood.


What a bunch of idiots.
  

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Gizzy
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Re: Unreal II to receive network support and more!
Reply #53 - Aug 23rd, 2010 at 3:35pm
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He said that the CD's were in boxes and it was too much effort to unpack them due to moving, then they had water damage, then he managed to copy 1 song (Isotoxin Alpha) and now the CD's are beyond repair and even his CD drive cannot read any of them. Sad
« Last Edit: Aug 25th, 2010 at 4:42pm by Gizzy »  
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スマイル・ドラゴン
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Re: Unreal II to receive network support and more!
Reply #54 - Aug 23rd, 2010 at 4:04pm
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We have this thing called, "watertight"... You see, if you pack things in secure storage devices that are watertight and still inexpensive, you can protect alot of stuff from environmental damage.

I seriously would be amazed if people are that careless to not preserve their legacy data, in the most secure storage devices that could ever be produced...

Hell you might as well go get "Spacebags" and stuff all your CD's into it.
  

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rk-__-ght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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GreatEmerald
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Re: Unreal II to receive network support and more!
Reply #55 - Aug 23rd, 2010 at 4:23pm
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But who would have predicted a flood?
But like I've said, there must be other copies of it on this planet.
  
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スマイル・ドラゴン
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Re: Unreal II to receive network support and more!
Reply #56 - Aug 23rd, 2010 at 4:45pm
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Just because you can't predict a flood, doesn't mean you can't be safe rather than sorry.
  

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Gizzy
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Re: Unreal II to receive network support and more!
Reply #57 - Aug 23rd, 2010 at 5:11pm
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GreatEmerald wrote on Aug 23rd, 2010 at 4:23pm:
But who would have predicted a flood?
But like I've said, there must be other copies of it on this planet.


I agree. Epic have backups, but they're too lazy/retarded/whatever about it to get them for us and they come up with every excuse in the book to not find them.."No webspace to put them, legal issues (which leads onto the whole "contract" bs), we can't find them, they don't exist, harddrive crashes..."
  
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スマイル・ドラゴン
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Re: Unreal II to receive network support and more!
Reply #58 - Aug 23rd, 2010 at 6:07pm
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This is why corporatism, lawyers, and the such is\are completely retarded.

Something this old being protected so vigorously even though it could make no difference in terms of "market competition" (see open source software..), just cries out idiocy...

iD software even released QTEST1 to the public, which is the pre-beta demo of Quake 1, containing alot of usable data (with a bit of hacking of course, but the sounds are usable obviously), and of course they also released the source to Quake engine 1, 2 and 3 under the GPL... So why hasn't Epic followed suit?

Because they want money, money is power, and power corrupts absolutely.
  

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Darkman 4
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Re: Unreal II to receive network support and more!
Reply #59 - Aug 30th, 2010 at 4:58pm
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スマイル・ドラゴン wrote on Aug 23rd, 2010 at 6:07pm:
This is why corporatism, lawyers, and the such is\are completely retarded.

Something this old being protected so vigorously even though it could make no difference in terms of "market competition" (see open source software..), just cries out idiocy...

iD software even released QTEST1 to the public, which is the pre-beta demo of Quake 1, containing alot of usable data (with a bit of hacking of course, but the sounds are usable obviously), and of course they also released the source to Quake engine 1, 2 and 3 under the GPL... So why hasn't Epic followed suit?

Because they want money, money is power, and power corrupts absolutely.


I think Epic is just paranoid about its copyrights. I mean, there were three Doom betas leaked before the game was released, and iD let them stay on FTPs after the game came out.
  
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