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Very Hot Topic (More than 25 Replies) 227f found and fixed bugs (Read 67363 times)
Smirftsch
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Re: 227f found and fixed bugs
Reply #30 - Nov 29th, 2009 at 4:40pm
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# Fixed network replication so that you can see actors through transperent/masked surfaces in online games (such as windows or grates).
# Fixed decals not rendering in mirror view.
  

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It's Unreal.

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Re: 227f found and fixed bugs
Reply #31 - Nov 30th, 2009 at 8:37am
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Smirftsch wrote on Nov 29th, 2009 at 4:40pm:
# Fixed network replication so that you can see actors through transperent/masked surfaces in online games (such as windows or grates).
# Fixed decals not rendering in mirror view.


That'll come in handy with DM-Zahltag, where the lava pit button is behind a glass pane.

*Hyper notifies all players on the just-respawned SUPER HEALTH PACK. Come get it guys!
  
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Smirftsch
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Re: 227f found and fixed bugs
Reply #32 - Dec 26th, 2009 at 7:12pm
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UCC: fixed Ctrl-C causes the appearance of windows crash-window (inkl. annoying blam! sound) during "ucc make" and exits smoothly now
  

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Smirftsch
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Re: 227f found and fixed bugs
Reply #33 - Jan 3rd, 2010 at 4:28pm
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fixed DXT support for Linux internal engine decompression and SDLSoftDrv
  

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Smirftsch
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Re: 227f found and fixed bugs
Reply #34 - Jan 3rd, 2010 at 11:08pm
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fixed Linux UnrealXLinux.bin, XDrv and XMesaGLDrv for testing purposes, not many features, not very fast. But maybe for someone of (experimental) use.
  

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Re: 227f found and fixed bugs
Reply #35 - Jan 10th, 2010 at 7:52pm
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  • Removed mesh (debug?) info logging from UCC Make script compiler while building in meshes to packages (saves about 10-30 mb of log file depending on how many meshes you have aswell as some extra build time).
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Re: 227f found and fixed bugs
Reply #36 - Jan 11th, 2010 at 6:39pm
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Fixed TTFImport and added some Texture replacement function which replaces Fonts regarding the language corresponding engine.[localized] file.
So it can be easily a font-texture created with TTFontImport to replace the ingame whitefont, medfont, largefont, bigfont with a fontset which supports the necessary chars.
Also created a new UWindowFonts.utx which should contain most needed chars directly.

Also added an import flag for "Charset", while the charset list is the following (out of WinGDI.h):

#define ANSI_CHARSET            0
#define DEFAULT_CHARSET         1
#define SYMBOL_CHARSET          2
#define SHIFTJIS_CHARSET        128
#define HANGEUL_CHARSET         129
#define HANGUL_CHARSET          129
#define GB2312_CHARSET          134
#define CHINESEBIG5_CHARSET     136
#define OEM_CHARSET             255
#define JOHAB_CHARSET           130
#define HEBREW_CHARSET          177
#define ARABIC_CHARSET          178
#define GREEK_CHARSET           161
#define TURKISH_CHARSET         162
#define VIETNAMESE_CHARSET      163
#define THAI_CHARSET            222
#define EASTEUROPE_CHARSET      238
#define RUSSIAN_CHARSET         204

using the import like this:
new TrueTypeFontFactory  PACKAGE="UWindowFonts" Name=Tahoma10  FontName="Tahoma" Height=10 AntiAlias=0 Charset=204
« Last Edit: Jan 13th, 2010 at 9:46am by Smirftsch »  

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Re: 227f found and fixed bugs
Reply #37 - Jan 16th, 2010 at 1:59pm
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fixed "UCCLinux.bin make" segfault crash when finished compiling
  

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Re: 227f found and fixed bugs
Reply #38 - Jan 17th, 2010 at 7:13pm
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fixed bmp import in Linux
  

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Re: 227f found and fixed bugs
Reply #39 - Jan 17th, 2010 at 7:27pm
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fixed Linux: probably cause of mysterious segfaults when issues with MasterServer.
  

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Re: 227f found and fixed bugs
Reply #40 - Jan 18th, 2010 at 11:42am
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  • Fixed UMenu maplist from being empty all the time.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Re: 227f found and fixed bugs
Reply #41 - Jan 22nd, 2010 at 7:33pm
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Linux: Fixed a couple of reasons for segfaults caused by AudioDevices

Win & Lin: code cleanup for FMOD and OpenAL
  

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Re: 227f found and fixed bugs
Reply #42 - Jan 24th, 2010 at 8:28pm
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fixed EFX support for ambient presets for OpenAL's EAXZoneInfo in Linux. So any ambient and reverb should now work in Linux also.
  

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Re: 227f found and fixed bugs
Reply #43 - Jan 27th, 2010 at 8:03pm
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fixed lighting/shadowmap bug in Linux for fully optimized builds.
fixed DXT3/5 compression size
  

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Re: 227f found and fixed bugs
Reply #44 - Jan 28th, 2010 at 1:28pm
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added missing "Texture Browser" to UED2 view menu.
  

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