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Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1726
Posts: 17289
Pages Pages: 4 5 [6] 7 8 ... 35
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FellOutOfWorld() should be restricted according to the authority on the local machine
[The first part of the proposal was removed as irrelevant]
Function Pawn.FellOutOfWorld
should not try to kill a Pawn whose Role is ROLE_AutonomousProxy; only the machine where the actor has Role == ROLE_Authority should be allowed to decide whether the ...

Started Aug 11th, 2017 at 9:28pm by Masterkent
3 746 Last Post Aug 12th, 2017 at 12:28pm
By: Masterkent
Very Hot Topic (More than 25 Replies)
HUD scaling
A lot of modern laptops have full HD displays (whose native resolution is 1920x1080) with high DPI (due to small screen size, such as 15.6" or 17.3"). Default fonts look tiny on such displays.

Started Feb 3rd, 2015 at 6:25pm by Masterkent
« Pages 1 2 3 »
34 13969 Last Post Aug 12th, 2017 at 11:48am
By: Masterkent
Normal Topic
Is there a way to retrieve updated URL options?
As far as I can see, changing any URL options by means of PlayerPawn.UpdateURL does not alter the result returned by LevelInfo.GetLocalURL until other level is loaded. For example, suppose that the pl...

Started Aug 8th, 2017 at 10:29am by Masterkent
2 714 Last Post Aug 11th, 2017 at 8:26pm
By: Masterkent
Normal Topic
Issue #49. Falling inventory may fall out of world and be displayed at wrong location client-side
When a player takes a copy of a respawnable inventory, the respawnable inventory changes its state from Pickup to Sleeping. Leaving the state Pickup invokes the function Inventory.Pickup.EndState:<br ...

Started Aug 2nd, 2017 at 7:46pm by Masterkent
1 491 Last Post Aug 3rd, 2017 at 5:46am
By: Smirftsch
Normal Topic
Strange occurrence at Nali Castle
Anyone else experienced this?
When playing through Unreal (v227i) at hard difficulty, something strange occured at Nali Castle..
The Nali that leads you from the dungeon and all the way acro...

Started Jul 18th, 2017 at 2:56pm by THEtomaso
2 738 Last Post Aug 1st, 2017 at 6:47am
By: Smirftsch
Normal Topic
OpenGL bug?
Since I didnt found anything here is my Question:
If I put OPENGL render in UG or UT my game would horribly lag with 20-54 fps.
Is there a fix or something else do get my old 60 back?

Started Jul 28th, 2017 at 5:15pm by Prime325
1 559 Last Post Jul 29th, 2017 at 6:55am
By: Smirftsch
Normal Topic
Critical Error after Quicksave
I tested my maps and after using quicksave this error appears.

Started Jun 30th, 2017 at 3:36pm by Krull0r
2 904 Last Post Jul 1st, 2017 at 8:03am
By: Krull0r
Hot Topic (More than 10 Replies)
Abnormally high UCC masterserver cpu usage
Hello all
I am currently having an issue with the ucc master server consuming most of my cpu time and was wondering if there's a way to fix this.
version is 227i

Started Jun 14th, 2017 at 4:54pm by x21
« Pages 1 2 »
18 3034 Last Post Jun 28th, 2017 at 6:40pm
By: dustinechoes849
Normal Topic
White stripes on BSP edges with DistanceFog
I have a problem with my maps. When I stand still and look on a wall where some stones from the wall are "added" and "subtracted" white edges
Is there a way to fix this is...

Started Jun 15th, 2017 at 7:21pm by Krull0r
2 628 Last Post Jun 16th, 2017 at 3:42am
By: gopostal
Normal Topic
Detail textures on Static Meshes in D3D9/8 & OpenGL (227i)
I have noticed that, by default, the D3D8, D3D9 and OpenGL renderers do not display detail textures on static meshes. Setting UseHardwareClipping to False in any of the above renderers result in the d...

Started Jun 9th, 2017 at 9:37pm by AlexNitro44
2 895 Last Post Jun 10th, 2017 at 1:58pm
By: AlexNitro44
Normal Topic
Cannot run Linux version of 227i on Arch Linux
Hello awesome modders.
Last year I was able to complete Unreal's full campaign thanks to your mods. But that was on Windows, and now I've decided to take the plunge and nuke my Windows install an...

Started Jun 9th, 2017 at 8:00pm by King-of-Toasters
5 1485 Last Post Jun 10th, 2017 at 12:42pm
By: Smirftsch
Normal Topic
Suggestion: Sound Mute button in Editor.
I have an Idea. What's about a sound mute button while dynamic preview is on?
Since we have emitters in 227 such a feature makes sense to me.
I often need a lot of time to tweak my emitters ...

Started Jun 6th, 2017 at 2:56pm by Krull0r
2 812 Last Post Jun 7th, 2017 at 2:15am
By: han
Normal Topic
Unreal Beta with Steam Overlay?
So, I got Dots' Unreal 98 mod, however, it requires a Batch to run. Doing so, it causes Unreal to Launch on its own. Is there a way I can start it along with the Steam overlay? For streaming purposes....

Started Jun 2nd, 2017 at 11:48am by UTNerd24
4 1358 Last Post Jun 3rd, 2017 at 7:19am
By: UTNerd24
Hot Topic (More than 10 Replies)
Unreal Linux bin segfault when attempting to save game
I have a bit of an issue. Whenever I try to save a single player game the game segfaults. I have checked all sorts of things to make sure that it wasn't an issue on my end with respect to ...

Started Mar 19th, 2013 at 8:20pm by DrItanium
12 5512 Last Post May 28th, 2017 at 6:40am
By: Smirftsch
Normal Topic
Windows 10 brightness keeps reseting.
So yesterday i got that new "creative update" for windows 10 and with it some new issues.
For some weird reason Unreal keeps now reseting the brightness each start of the game. Which is really st...

Started May 18th, 2017 at 5:04pm by coolcock
4 1268 Last Post May 19th, 2017 at 2:11pm
By: coolcock
Normal Topic
UnrealLinux.bin crashes in Linux
I have tried to run the Linux version of Unreal after installing the 227 patch with Wine and I have some trouble trying to run it.
This is the console output obtained with the "-log" option:<br /...

Started May 6th, 2017 at 4:02pm by JORGETECH (The Space Biker)
1 778 Last Post May 6th, 2017 at 5:17pm
By: Smirftsch
Normal Topic
Can't use JumpBoots after death in DeathMatch game
The followin' problem occured. The map I work on is heavily dependin' on JumpBoots.
The problem is that it doesn't appear in the inventory after death. Hence it couldn't be used.

Started Apr 25th, 2017 at 7:31pm by makemeunreal
5 1105 Last Post Apr 28th, 2017 at 7:36am
By: makemeunreal
Normal Topic
CreatureCarcass and notifies
All CreatureCarcass subclasses ignore mesh/anim notifies because they technically don't play an animation when they spawn. Their AnimSequence is set in InitFor, but that doesn't seem to work for notif...

Started Apr 22nd, 2017 at 5:41pm by AlCapowned
1 426 Last Post Apr 25th, 2017 at 3:50pm
By: .:..:
Normal Topic
Makin' Static Meshes invisible
Hi there OldUnreal!
I'm lookin' for a method that would make any Static Mesh invisible.
What's the use of this?
Well, the invisible static mesh would serve as a Collision Hull of some B...

Started Apr 20th, 2017 at 11:55am by makemeunreal
3 598 Last Post Apr 22nd, 2017 at 10:33am
By: Rubie
Normal Topic
Audio loss
Hi there - I've been playing both Unreal & gold with the 227i patch for a few days. For some reason the audio has stopped working and I cant get it back. I'm not aware that I have made any changes. My...

Started Apr 14th, 2017 at 7:59pm by redjoey100
8 1654 Last Post Apr 19th, 2017 at 5:51am
By: Smirftsch
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