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Hot Topic (More than 10 Replies) DarkCoop (Read 3902 times)
[Ŕ] ŤhěxĐŕkśđěŕ
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DarkCoop
May 11th, 2009 at 8:08pm
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Although I'm working on this mostly to practice scripting, I think I'll probably release it once I fully complete it. Tongue Even in beta, I'm hosting my server with it from time to time to test it, so if you ever see my test server, feel free to join and help me hunting bugz. Cool

EDIT: And no, it's NOT DCoop, don't get confused. Undecided
  

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(T:S:B)Legionnaire
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Re: DarkCoop
Reply #1 - May 11th, 2009 at 9:02pm
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cool im gna check it out right now...


==time passes==there's a topview of a city that slowly zooms out, then we see the earth rotate about 7 degrees, then we zoom back into that city (even though i dont live in a city but anyway)==time has passed==


server's not up..
  

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[Ŕ] ŤhěxĐŕkśđěŕ
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Re: DarkCoop
Reply #2 - May 12th, 2009 at 8:31pm
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[Ŕ] ŤhěxĐŕkśđěŕ wrote on May 11th, 2009 at 8:08pm:
I'm hosting my server with it from time to time


Self-quote ftw. xD
I said from time to time (sometimes), because I don't host anything these days while I'm at school or sleeping. Tongue Btw, I hosted it earlier today and will do tomorrow again. If you don't catch me tomorrow, I'll send you the beta .u file. Happy
  

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[Ŕ] ŤhěxĐŕkśđěŕ
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Re: DarkCoop
Reply #3 - Jul 17th, 2009 at 1:40am
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Excellent news! I've been working on this lately and have reached the almighty version 0.3! Cheesy A medium change in HUD and a muting system (oh well).
  

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Shivaxi
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Re: DarkCoop
Reply #4 - Jul 17th, 2009 at 3:51pm
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Some description of what DarkCoop actually is or does would be nice... Tongue
  

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[Ŕ] ŤhěxĐŕkśđěŕ
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Re: DarkCoop
Reply #5 - Jul 19th, 2009 at 3:12pm
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Oh, it's an expansion for normal coop, has yet just a few things new:
the HUD, which looks almost like xCoop's Grin but I like that style
an admin item (only an admin can pick up) with which you can spawn things by typing the class and shooting at the floor and they spawn, you can kick players/destroy objects, kill players/monsters, increase target's health, open/close movers

MUCH more things to come, I'm working on that every day (but as I'm still actually practicing UScript and replication ALWAYS fails, I'll first make it buggy then I'll correct them when I become more skilled Smiley I'll just make sure I don't do something totally stupid like using vars where I should use arrays, etc).
  

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Shivaxi
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Re: DarkCoop
Reply #6 - Jul 20th, 2009 at 3:47am
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Oh lol...I thought it was something like a coop game where everything is in total darkness and you run around with flashlights or something Tongue

Doesn't Unreal have ENOUGH coop games already? Roll Eyes
  

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[Ŕ] ŤhěxĐŕkśđěŕ
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Re: DarkCoop
Reply #7 - Jul 23rd, 2009 at 7:06pm
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Shivaxi wrote on Jul 20th, 2009 at 3:47am:
Doesn't Unreal have ENOUGH coop games already? Roll Eyes


Yeah but I HAVE to have my own. Tongue And it's a great scripting practice for more complex things in the future.
  

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Gizzy
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Re: DarkCoop
Reply #8 - Jul 24th, 2009 at 12:32pm
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I'll stick to xCoop ^.^ (At least until I can be arsed to learn HUD Mods)
  
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Shivaxi
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Re: DarkCoop
Reply #9 - Jul 24th, 2009 at 10:54pm
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Gizzy wrote on Jul 24th, 2009 at 12:32pm:
I'll stick to xCoop ^.^ (At least until I can be arsed to learn HUD Mods)


custom huds are do-able in xCoop anyway Grin
  

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[Ŕ] ŤhěxĐŕkśđěŕ
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Re: DarkCoop
Reply #10 - Jul 28th, 2009 at 5:39pm
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I modded the HUD a bit more, now is in a buggy version, but in a couple of days, v0.4 will be done. Smiley
  

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Gizzy
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Re: DarkCoop
Reply #11 - Jul 28th, 2009 at 8:47pm
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Shivaxi wrote on Jul 24th, 2009 at 10:54pm:
Gizzy wrote on Jul 24th, 2009 at 12:32pm:
I'll stick to xCoop ^.^ (At least until I can be arsed to learn HUD Mods)


custom huds are do-able in xCoop anyway Grin


I mean like a full new HUD, with new images and such
  
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Shivaxi
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Re: DarkCoop
Reply #12 - Jul 29th, 2009 at 1:18pm
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Gizzy wrote on Jul 28th, 2009 at 8:47pm:
Shivaxi wrote on Jul 24th, 2009 at 10:54pm:
Gizzy wrote on Jul 24th, 2009 at 12:32pm:
I'll stick to xCoop ^.^ (At least until I can be arsed to learn HUD Mods)


custom huds are do-able in xCoop anyway Grin


I mean like a full new HUD, with new images and such


Yeah I'm pretty sure that's possible...I think....I need to check again...but I thought I once took the dcoop hud and put it with xcoop lol
  

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Matrix224
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Re: DarkCoop
Reply #13 - Jul 30th, 2009 at 1:41am
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Yeah XCoop has a place where you can enter a new HUD class....in Preferences under the XCoop portion, under HUDControl, there's some option for it..I forget what but its 100% self explanatory..or you can also go into the .ini and find it, w/e.
  
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Pcube
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Re: DarkCoop
Reply #14 - Jul 30th, 2009 at 2:51am
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Shivaxi wrote on Jul 20th, 2009 at 3:47am:
Oh lol...I thought it was something like a coop game where everything is in total darkness and you run around with flashlights or something Tongue

Doesn't Unreal have ENOUGH coop games already? Roll Eyes


Nope! That's the beauty of the Unreal community; it's never at rest! The more gametypes and mods, the better - variety never hurt anyone, and I could probably learn a thing or two from Darksider's rather unconventional methods. Dark, if you need any help or tips I'm willing to assist.
  
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