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Hot Topic (More than 10 Replies) First Beta Release of Serpentine? (Read 7124 times)
Shivaxi
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First Beta Release of Serpentine?
May 9th, 2009 at 4:03am
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I found this old map dating back to 1998 titled "Stranded!" by Mark Hartman.  The map only works on the 220 version of Unreal, and it came with something called SBETA1.u.   According to the readme for that file, it's the first beta release to the Serpentine mod, with external links to websites that no longer exists.  All that the SBETA1.u file contains is a simple pistol called Govt1911.  Anyone know anything about this?

Also, I converted the map to work for 224 and beyond.  However, I couldn't get the SBETA1.u file to work correctly in current Unreal versions, so I replaced the Govt1911 wep with the automag.  I included all the original files in the zip file though, so if you have 220, check it out.

My converted map is renamed to Stranded!-mk2.unr.  And check out the SBeta_Info.txt readme...it's quite interesting.



http://shivaxi.s3.amazonaws.com/Stranded-mk2.rar
  

 
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Gizzy
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Re: First Beta Release of Serpentine?
Reply #1 - May 9th, 2009 at 2:49pm
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Wow, nice find! I've never heard of a beta version of Serpentine before...

It's weird, in UTPT, it shows as a "Mesh", and not a "LODMesh". Exporting it causes crashing and WOTGreal won't even load it without crashing. I'll give UModel a whirl...

EDIT: Ok UModel won't load it. What's different between these old meshes, and the ones used in Unreal today? Something about "Vertmesh" keeps popping up in UModel's Log...

Code
Select All
******** sbeta1 ********

ERROR: Serializing behind stopper
FFileReader::Serialize <- TArray::SerializeSimple <- TLazyArray<< <- SerializeLodMesh1 <- SerializeVertMesh1 <- UVertMesh::Serialize <- LoadObject:ammobox45, pos=107A <- UObject::EndLoad <- UnPackage::CreateExport:SBETA1.U:22 <- LoadWholePackage <- Main 

  
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Gizzy
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Re: First Beta Release of Serpentine?
Reply #2 - Jun 21st, 2009 at 6:46pm
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Disregard that previous post, I fixed the pistol and now it works with all versions of Unreal Smiley

Linkification: http://www.freewebs.com/unrealgizzy/FWThumbnails/SerpBeta.rar
  
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mentalhunter
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Re: First Beta Release of Serpentine?
Reply #3 - Jul 21st, 2009 at 3:28pm
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The "Mesh" is not an old issue with UTPT, i saw it many times when i still used the program, its just a LODMesh or SkeletalMesh that UTPT can''t read so it calls the format a "Mesh" insteat of LOD/Skeletal Mesh.
If you open the package in Ued you'll see that the mesh works just fine and looks the same as all the other LOD/Skeletal Meshes in the package.
  
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Gizzy
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Re: First Beta Release of Serpentine?
Reply #4 - Jul 22nd, 2009 at 11:53am
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It never loaded in 227 or even 225 because of code that was only used in v220 and not compatible with versions greater than 220. If I tried, UnrealED would just crash on the spot.
  
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mentalhunter
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Re: First Beta Release of Serpentine?
Reply #5 - Jul 22nd, 2009 at 8:12pm
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Yes, but i think you misunderstood me GizMaster Tongue I was talking about that the if UTPT shows  you a normal Skeletal or LODMesh in "Mesh" format has nothing to do whether its 220, 227, 225f or other.

But er.. I think we're slowly going off-topic like this, so lets continue with the subject Tongue
  
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Pyro
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Re: First Beta Release of Serpentine?
Reply #6 - Aug 6th, 2009 at 1:13pm
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i could, however, summon and use it in 227f:S
  

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Gizzy
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Re: First Beta Release of Serpentine?
Reply #7 - Aug 6th, 2009 at 7:49pm
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Pyro wrote on Aug 6th, 2009 at 1:13pm:
i could, however, summon and use it in 227f:S


Do you mean the original version, or my universal version?
  
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Pyro
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Re: First Beta Release of Serpentine?
Reply #8 - Aug 7th, 2009 at 6:15am
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Gizzy wrote on Aug 6th, 2009 at 7:49pm:
Pyro wrote on Aug 6th, 2009 at 1:13pm:
i could, however, summon and use it in 227f:S


Do you mean the original version, or my universal version?


*donk*  Lips Sealed
  

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Victor Delacroix
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Re: First Beta Release of Serpentine?
Reply #9 - Jan 21st, 2014 at 9:43pm
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https://dl.dropboxusercontent.com/u/73582626/Unreal/Serp_SPStranded.zip

The level in question has now been PROPERLY ported to Unreal 224 and above. Instead of replacing the pistol with automag, I replaced it with the final Serpentine's 1911 pistol and the map works just fine. Wink Enjoy, the proper version of Stranded. Tongue
  
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Smirftsch
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Re: First Beta Release of Serpentine?
Reply #10 - Jan 22nd, 2014 at 6:39am
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could anyone upload this serp beta for me?
  

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makemeunreal
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Re: First Beta Release of Serpentine?
Reply #11 - Jan 23rd, 2014 at 3:27pm
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I am also interesting in having it!
  
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