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Very Hot Topic (More than 25 Replies) Best BSP setting (Read 6958 times)
GreatEmerald
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Re: Best BSP setting
Reply #15 - Apr 22nd, 2009 at 12:06pm
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Nope, the split maps because it would be hard to control them in co-op matches. Even Bluff is too hard for some of the co-opers, what if they didn't split Dasa..?
  
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Best BSP setting
Reply #16 - Apr 22nd, 2009 at 5:06pm
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Bluff is a piece of cake. Tongue

But then BSP errors were probably the second reason, try rebuilding just DasaPass and see how long it takes (too much for my laptop, obviously).
  

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GreatEmerald
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Re: Best BSP setting
Reply #17 - Apr 22nd, 2009 at 6:42pm
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Epic didn't rebuild maps with UnrealEd, they used third party tools for that. That's why most maps break when you try to rebuild them.
  
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SkaarjSlayer
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Re: Best BSP setting
Reply #18 - Apr 22nd, 2009 at 7:18pm
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It's too bad we don't know what these third-party tools were.. then BSPs wouldnt be a problem anymore and maybe our maps would be a lot more complex/cooler/etc.
  

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Shivaxi
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Re: Best BSP setting
Reply #19 - Apr 22nd, 2009 at 11:05pm
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Why make an UnrealED if your not gonna use it? Tongue Lips Sealed
  

 
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SkaarjSlayer
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Re: Best BSP setting
Reply #20 - Apr 22nd, 2009 at 11:25pm
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Shivaxi wrote on Apr 22nd, 2009 at 11:05pm:
Why make an UnrealED if your not gonna use it? Tongue Lips Sealed


Ask Epic. Tongue
  

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GreatEmerald
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Re: Best BSP setting
Reply #21 - Apr 23rd, 2009 at 1:13pm
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Shivaxi wrote on Apr 22nd, 2009 at 11:05pm:
Why make an UnrealED if your not gonna use it? Tongue Lips Sealed

So we could use it Tongue 3rd party tools are expensive, I'm sure, and UnrealEd is free.
  
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Best BSP setting
Reply #22 - Apr 23rd, 2009 at 4:39pm
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Imagine what would it look like if Epic left us without UEd... Shocked
  

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(T:S:B)Legionnaire
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Re: Best BSP setting
Reply #23 - May 2nd, 2009 at 9:12am
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i recently discovered that it's quite easy to make a map without bsp errors.. the thing is, bsp is done per ZONE.. so if u have a subtracted brush of something very complex (let's say a gorgeous realistic cave), it would be better to close it off in another zone by using sheets. if u have bsp errors, it means u either made an error (a solid being added in a solid, etc) or that there are too many bsp cuts in your zone.

what i use and pretty much ALWAYS gives me excellent results:
optimization: Optimal
cuts: 20/25

i'm sure there is some kind of math how to find out what the best bsp cut number is, i don't know how though.. anyway yes, its true, use as many semi-solids as u can, just dont subtract from semisolids, and dont let semi-solids go into semi-solids, and your map shouldnt have any bsp problems
  

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GreatEmerald
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Re: Best BSP setting
Reply #24 - May 2nd, 2009 at 10:12am
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Yeap, that's true. You should zone off each room in your map both to use EAXZones and to keep it BSP-Hole-free.
  
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Best BSP setting
Reply #25 - May 2nd, 2009 at 10:19am
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I remember when looking through the portal in LostValley (my first map) when standing close to it allowed me to see a water surface in another place in the map. Cheesy Just increased the lower slider (or the upper one, idr but the one that says Minimize Cuts<==>Balance Tree) by about 5.
  

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