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Normal Topic How do I configure my graphic driver? (Read 7345 times)
Toni
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How do I configure my graphic driver?
Mar 9th, 2009 at 7:48pm
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Hello
I wonder what options I enabled in advanced options in my driver OpenGL.?
There are not many options and that is what makes each one.
I have an Nvidia GeForce 7600 GT. How should I set the parameters for maximum benefit to the game graphically?
Greetings and thanks
  
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GreatEmerald
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Re:  How do I configure my graphic driver?
Reply #1 - Mar 9th, 2009 at 8:11pm
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Look here - each of the settings are explained:
http://cwdohnal.home.mindspring.com/utglr/settings.html
  
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Re:  How do I configure my graphic driver?
Reply #2 - Mar 9th, 2009 at 8:18pm
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GreatEmerald wrote on Mar 9th, 2009 at 8:11pm:
Look here - each of the settings are explained:
http://cwdohnal.home.mindspring.com/utglr/settings.html

ok
Thanks
  
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DADSGETNDOWN
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Re:  How do I configure my graphic driver?
Reply #3 - Jul 11th, 2009 at 2:33am
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Hmm That is a dead link already Sad

GreatEmerald wrote on Mar 9th, 2009 at 8:11pm:
Look here - each of the settings are explained:
http://cwdohnal.home.mindspring.com/utglr/settings.html

  
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GreatEmerald
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Re:  How do I configure my graphic driver?
Reply #4 - Jul 11th, 2009 at 2:33pm
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Delete something from the link and it will fit:
http://cwdohnal.com/utglr/settings.html
  
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DADSGETNDOWN
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Re:  How do I configure my graphic driver?
Reply #5 - Jul 12th, 2009 at 1:22am
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Hey there, Thanks for the reply and quick one at that...
Works now.
Is this for UT only, or even the S3 textures in unreal ?.
  
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Re:  How do I configure my graphic driver?
Reply #6 - Jul 16th, 2009 at 2:04pm
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DADSGETNDOWN wrote on Jul 12th, 2009 at 1:22am:
Hey there, Thanks for the reply and quick one at that...
Works now.
Is this for UT only, or even the S3 textures in unreal ?.


Should work with Unreal too AFAIK.
  
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Re: How do I configure my graphic driver?
Reply #7 - Jan 4th, 2013 at 7:42am
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Please explain to me in detail the function of these key:
UsePureDevice
UseFragmentProgram
CacheStaticMaps
SinglePassFog
  

Sorry for my bad English
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Re: How do I configure my graphic driver?
Reply #8 - Jan 4th, 2013 at 8:22am
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UsePureDevice
Use the D3DCREATE_PUREDEVICE flag during device creation to create a pure device. A pure device does not save the current state (during state changes), which often improves performance; this device also requires hardware vertex processing. A pure device is typically used when development and debugging are completed, and you want to achieve the best performance.

SinglePassFog
Enables single pass fog mode. This should generally be the highest performance fog mode. It requires 3 texture units. For the OpenGL renderer, it also requires support for either the GL_ATI_texture_env_combine3 extension or the GL_NV_texture_env_combine4 extension.

UseFragmentProgram
Enables fragment program mode. Requires the UseVertexProgram option to also be enabled. May improve performance on newer video hardware. It's generally best to enable or disable UseVertexProgram and UseFragmentProgram together. In a later version of the D3D9 renderer, the UseVertexProgram option is not present and UseFragmentProgram will enable use of both vertex shaders and pixel shaders together if shader model 3 support is available.

CacheStaticMaps
is also some performance tweak to cache textures which don't change later again.
  

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Re: How do I configure my graphic driver?
Reply #9 - Jan 4th, 2013 at 2:50pm
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Thanks Smiley
  

Sorry for my bad English
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