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Very Hot Topic (More than 25 Replies) Translations needed / 227 Localizations (Read 12014 times)
KillerSkaarj
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Re: Translations needed / 227 Localizations
Reply #30 - Mar 4th, 2009 at 9:27pm
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I have finally decided to provide a Turkish translation for Unreal. It might take me a while though, since I can understand it, but not read it, and I can only do basic sentences, like "You got the Eightball = Seni Eightball aldi," but I can probably piece together complex sentences with the help of my parents, who are fluent in Turkish and have very good (but not perfect) English.

So.... what sounds better, Unreal Editor or Unreal Modifier? (just asking)
  

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Rarsonic
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Re: Translations needed / 227 Localizations
Reply #31 - Mar 5th, 2009 at 2:54pm
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Translating Unreal into Turkish is going to be a bit screwcrappity smacky because all "i" in the unreal font are dotless. First the font needs to be extended so it includes a dotted "i" (caps and lowercase) and the letters "ğ" and "ş". But also you would need to put dotted "i" where it corresponds to a "ı" and a "ı" where it corresponds to an "i". And let's not talk about chat...  Tongue
  

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KillerSkaarj
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Re: Translations needed / 227 Localizations
Reply #32 - Mar 15th, 2009 at 3:39am
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Oh, frak. Character Map seems to have been mysteriously deleted as well, along with Paint. It seems I can't do this any more, because I need Char map to be able to make some Turkish characters (such as the aformentioned double-dotted letter "i") into capitals. Well, I can probably find Character Map again just as I have with Paint, but then there's the problem Rarsonic listed... unless someone wants to edit the Unreal font....
  

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[]KAOS[]Casey
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Re: Translations needed / 227 Localizations
Reply #33 - Mar 15th, 2009 at 5:28am
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windows key + r > charmap
or mspaint

if you really dont have them.. you probably need to format >_>
  
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Translations needed / 227 Localizations
Reply #34 - Mar 17th, 2009 at 10:35am
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If you don't find charmap, lemme know so I'll upload, k?
  

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Smirftsch
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Re: Translations needed / 227 Localizations
Reply #35 - Mar 20th, 2009 at 9:12am
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guys, whomever wanted to help, I really need fixed Spanish and Italian version...
Other languages can be added later as language pack but I wanted at least the originally shipped languages to be ready for 227f.

Link to latest 227f .int files (which must be used as template for the other languages)
It also includes the latest translation files for German, French, Spanish and Italian. While German and French should be up to date, Spanish and Italian version need to be updated and fixed.

http://www.oldunreal.com/other/int.7z

To test if working you need 227f, contact me if you have translations to test, I'll make latest 227f testrelease available then.

Started a Wiki project for that purpose: http://www.oldunreal.com/wiki/index.php?title=Oldunreal_227_Localization_Project

(So far english and german files added, any help very welcome)
« Last Edit: Mar 20th, 2009 at 7:52pm by Smirftsch »  

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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Translations needed / 227 Localizations
Reply #36 - Mar 20th, 2009 at 7:56pm
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Croatian translation is on my HDD, which is temporarily half-unavailable, because my PC is fubar. I'll upload it as soon as I get the new mobo+new CPU+new RAM+new GFX card. And everything for about $200, yay!
  

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Re: Translations needed / 227 Localizations
Reply #37 - Mar 20th, 2009 at 8:52pm
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[]KAOS[]Casey wrote on Mar 15th, 2009 at 5:28am:
windows key + r > charmap
or mspaint

if you really dont have them.. you probably need to format >_>


You see, my computer is low on space (9 GB out of 88 left -_-), so I started up this "clean-up" wizard that would delete unnecessary features of Windows that I no longer use. Unfortunately, I thought the screen told me to put a check by the things I wanted to remove. Nope, instead it deleted some programs from the Accesories folder and kept Internet Explorer, one of the things that I wanted to get rid of. Among the programs that were deleted, MS Paint and Charmap were both deleted, while good old Internet Explorer get to stay. YAY.

And the worst part is, it didn't make a difference. Yippee...
  

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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Translations needed / 227 Localizations
Reply #38 - Mar 20th, 2009 at 10:22pm
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Wtf how can any program delete MSPAINT and/or CHARMAP?! Brb uploading. Usually I archive everything I upload to a folder on my PC, but I guess I can make an exception. >_>

EDIT: http://thedarkside.net63.net/charmap+mspaint.cab
If .cab files don't work for you, or you don't like WinRAR, use this baby: http://thedarkside.net63.net/downloads/CABINET.REG.
  

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Re: Translations needed / 227 Localizations
Reply #39 - Mar 21st, 2009 at 9:49am
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You can just put a check back to those programs. It will ask you for the Windows CD, but after that it will install them for you.
And that wasn't "cleanup wizard", that was "Add/Remove Windows Components" Tongue
  
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Rarsonic
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Re: Translations needed / 227 Localizations
Reply #40 - Mar 21st, 2009 at 12:10pm
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Rarsonic wrote on Mar 4th, 2009 at 7:49pm:
I can also work in the Spanish version of the patch, although It would be European Spanish.


Self-quote FTW!  Cheesy
  

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Re: Translations needed / 227 Localizations
Reply #41 - Mar 25th, 2009 at 8:09pm
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I'm traslating in Italian... keep tuned  Cool
  
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Re: Translations needed / 227 Localizations
Reply #42 - Mar 25th, 2009 at 9:06pm
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oh, thats great Smiley
  

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Re: Translations needed / 227 Localizations
Reply #43 - Mar 26th, 2009 at 8:12pm
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http://www.megaupload.com/?d=3ZFAZIUB

Here is the first beta of italian traslation... testing in 227e sounds good!

Grin
  
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Smirftsch
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Re: Translations needed / 227 Localizations
Reply #44 - Mar 28th, 2009 at 9:55am
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ok, updated the .itt files with yours Wink

I also have some important news for you all:

I made a wiki project with all files to easy work and update all the files. You can check and edit all files and update them. To transfer them into the game later is pretty easy.

http://www.oldunreal.com/wiki/index.php?title=Oldunreal_227_Localization_Project

If someone made updates, please notify me here (although I'm checking frequently anyway).
  

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