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Very Hot Topic (More than 25 Replies) Shader Model 3.0 in Unreal and UT (Read 31577 times)
Raven
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Shader Model 3.0 in Unreal and UT
Nov 25th, 2008 at 11:52am
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At BU I've found very interesting topic: http://forums.beyondunreal.com/showthread.php?t=181821. Someone works to bring Shader Model 3.0 support into UT. I have no idea when finished driver will be available, but here's one of released sshots:



Edit by Hyper: Moved to General because of Unreal support.
« Last Edit: Dec 4th, 2008 at 11:59pm by Hyper »  

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Jkrit
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Re: Shader Model 3.0 in UT
Reply #1 - Nov 25th, 2008 at 6:16pm
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very cool.. keep us updated

in case anyone was wondering, here is the original image before the shading processes

  

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Pitbull
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Re: Shader Model 3.0 in UT
Reply #2 - Nov 25th, 2008 at 9:44pm
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Yes  I was wondering. Thanks JackRabbit.  Smiley The shaded image looked good to me but I had nothing to compare. This would be a nice addition (if possible) to 227.
  

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[Ŕ] ŤhěxĐŕkśđěŕ
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Re: Shader Model 3.0 in UT
Reply #3 - Nov 25th, 2008 at 9:59pm
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Wow! That's so cool! Shocked
  

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[]KAOS[]Casey
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Re: Shader Model 3.0 in UT
Reply #4 - Nov 26th, 2008 at 12:59am
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seeing as the guy converted the code from deus ex to UT, it should be very possible to add it to 227, but wether or not its stable enough..

if anything, this would be an optional download after 227 is installed, or maybe implemented with a boolean of some kind
  
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Hyper
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Re: Shader Model 3.0 in UT
Reply #5 - Nov 26th, 2008 at 10:43am
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That looks awesome. Like Tenebrae for Quake. I hope it will come to Unreal as well. It would once again beat any modern game in graphics quality, especially when using S3TC hires textures as well.

*This screenshot makes me as 3D graphics enthousiast and Unreal lover feel warm and fuzzy inside.
  
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Krull0r
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Re: Shader Model 3.0 in UT
Reply #6 - Nov 26th, 2008 at 11:40pm
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Nice one!

If that should be possible! I would build a new s3tc map for Unreal 227! Smiley


Greetz!
  

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KillerSkaarj
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Re: Shader Model 3.0 in UT
Reply #7 - Nov 28th, 2008 at 3:44am
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I don't get it. What does this do? Is there something I'm missing?
  

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Re: Shader Model 3.0 in UT
Reply #8 - Nov 28th, 2008 at 2:38pm
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KillerSkaarj wrote on Nov 28th, 2008 at 3:44am:
I don't get it. What does this do? Is there something I'm missing?


Shader supported, complex materials, normal and parrallax mapping...

The picture is horrible, but it looks like it's working. Well used, it might be pretty cool.
  

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Re: Shader Model 3.0 in UT
Reply #9 - Dec 4th, 2008 at 3:18am
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I downloaded it and was completely amazed...

here is why:






This is no joke people... if this was implemented correctly into UE 1.0 via 227, this could be.. well.... look above.  I noticed that the effects work well usually on very technical (non organic) textures.  On the other hand, rock textures look completely horrible...  I wonder if there could be a way to tell the engine which textures to add certain effects.
  

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Re: Shader Model 3.0 in UT
Reply #10 - Dec 4th, 2008 at 4:28am
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and after further testing....



I can't believe it.. but this is running under 227e D3D9 renderer. (yes, I got it working in Unreal1)


nothing less than absolutely incredible.  I honestly didn't think this kind of support was possible..I'm damn well a believer now
  

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[]KAOS[]Casey
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Re: Shader Model 3.0 in UT
Reply #11 - Dec 4th, 2008 at 5:15am
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requesting movement to general

this works in 227e/f{Should work in all versions of 227} out of the box so to say, copy paste the d3d9.dll and the enbseries.ini to the system folder, and to use it first you need use d3d9 renderer, then do "set input f12" in game to clear the endfullscreen bind to f12, then hold shift and press f12 to activate it. the enbseries.ini can be modified.

This isn't officially supported by us, but it does work, use at your own risk etc. Also you can disable SM3.0 support in the ini to use 2.0 shaders{ I think? it got me a speed boost since this card has like 5 pixel shaders..} The ini has a ton of stuff too
  
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[]KAOS[]Casey
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Re: Shader Model 3.0 in UT
Reply #12 - Dec 4th, 2008 at 5:30am
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Also, if you can't get it to run, try downloading

http://boris-vorontsov.narod.ru/d3dx9_26.zip {From the modders website who made this}

If it still doesn't work, your card likely doesn't support it

Again, use at your own risk. {Though I doubt there is much, if ANY.}
  
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Krull0r
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Re: Shader Model 3.0 in UT
Reply #13 - Dec 4th, 2008 at 11:19am
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Yes it works! and it works with s3tc textures 2!

here is a screenshot with s3tc textures

S3TC + Shader on DmTundra

But most Unreal maps are very dark with that shadermodel... Sad And it seems to be that much masked textures get black.
  

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GreatEmerald
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Re: Shader Model 3.0 in UT
Reply #14 - Dec 4th, 2008 at 3:36pm
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Cool, but it now runs only on 30 FPS, just like UT3 Sad
  
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