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Very Hot Topic (More than 25 Replies) Mod - FireStorm (Read 52715 times)
iLikeTheUDK
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Re: Mod - FireStorm
Reply #75 - Oct 29th, 2012 at 6:36pm
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And still now?
  
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William(Rainman)
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Re: Mod - FireStorm
Reply #76 - Apr 17th, 2013 at 2:50pm
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Hows it coming with the Mod?
  

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Qtit
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Re: Mod - FireStorm
Reply #77 - Apr 17th, 2013 at 6:04pm
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Maybe it's just me, but I feel like bumping a thread like that is pointless. Just wait for it. It comes when it comes. It's not like the pressure you're making on Turboman is going to make him work harder. I think it's just annoying.

Good thing is, that you give Turboman some feedback how much you're interested in the project. Yea, okay, might work, but constantly bumping and bumping... You're more less like a mover door which have stay open time set to 0 and when player opens it and stays in way the mover just bumps on, and on... and on... With that annoying squeaky sound... Meh, nevermind that.

Turboman, take your time to finish, polish the stuff there. We all want you to feel that this is the best you could do and not the fastest.
Cheers.
  

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William(Rainman)
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Re: Mod - FireStorm
Reply #78 - Apr 17th, 2013 at 7:56pm
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I wasn't bumping the Thread if I wanted to Bump the Thread I would just type *BUMP* I was merely asking a Question.
  

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GreatEmerald
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Re: Mod - FireStorm
Reply #79 - Apr 17th, 2013 at 8:17pm
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Yea, that's more of a request for a status report, rather than a request to work faster. Turboman himself doesn't really post here any more, after all.
  
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William(Rainman)
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Re: Mod - FireStorm
Reply #80 - Apr 17th, 2013 at 9:14pm
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GreatEmerald wrote on Apr 17th, 2013 at 8:17pm:
Yea, that's more of a request for a status report, rather than a request to work faster. Turboman himself doesn't really post here any more, after all.


That sucks, I was hoping to hear some News or maybe some Screenshots of his Latest work.
  

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radios
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Re: Mod - FireStorm
Reply #81 - May 7th, 2013 at 1:31am
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William(Rainman) wrote on Apr 17th, 2013 at 9:14pm:
GreatEmerald wrote on Apr 17th, 2013 at 8:17pm:
Yea, that's more of a request for a status report, rather than a request to work faster. Turboman himself doesn't really post here any more, after all.


That sucks, I was hoping to hear some News or maybe some Screenshots of his Latest work.



not in this topic, but he posted yesterday in another topic. http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?action=viewprofile;username=66474...
  
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iLikeTheUDK
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Re: Mod - FireStorm
Reply #82 - May 5th, 2015 at 6:59pm
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So...is this the end for Firestorm?
Such a pity...
  
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[]KAOS[]Casey
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Re: Mod - FireStorm
Reply #83 - May 7th, 2015 at 4:45am
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I had a suspicion that a "oh noes firestorm" post would be coming up...

The answer, as always, is last I checked turbo is still working on it and it does exist in some form
  
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Hyper
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Re: Mod - FireStorm
Reply #84 - May 11th, 2015 at 7:36am
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Unreal FireStorm: Coming Soon (2006)
  
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.:..:
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Re: Mod - FireStorm
Reply #85 - May 11th, 2015 at 2:11pm
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Coming sooner (2008).

But in some news, Turboman is seriously considering to just switching Firestorm platform to be 227 only, because he is so fed up with BSP holes and errors. So that being said, maps would get 50 % more detailed if he used StaticMeshes in them.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Hyper
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Re: Mod - FireStorm
Reply #86 - May 11th, 2015 at 8:17pm
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Still I consider it a wonderful project. I still hope I may play it one day. Or even add it to the map cycle of my custom map server if the map pack allows that.
  
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スマイル・ドラゴン
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Re: Mod - FireStorm
Reply #87 - May 14th, 2015 at 7:58am
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When I was still in contact with Leo_TCK, I did this experiment with him and Wheel of Time, and some complex geometry and zoning was able to be built properly with WOT's UnrealEd, and the resulting maps hacked over through a method I think Casey produced.

But of course that makes it really stupidly complex to produce maps at that point that'd still be compatible with atleast 224v.
  

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rk-__-ght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Kajgue
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Re: Mod - FireStorm
Reply #88 - May 15th, 2015 at 3:25am
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.:..: wrote on May 11th, 2015 at 2:11pm:
Coming sooner (2008).

But in some news, Turboman is seriously considering to just switching Firestorm platform to be 227 only, because he is so fed up with BSP holes and errors. So that being said, maps would get 50 % more detailed if he used StaticMeshes in them.


All things either 'unlit', small objects, movable/moving objects or shadow-casting/unseen objects are eligible to be static mesh'ed, things which are structural or architectural should avoid being converted to static mesh, as lightmaps are much better suited to those elements.
  

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BobIsUnreal
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Re: Mod - FireStorm
Reply #89 - May 15th, 2015 at 4:19am
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lol build every thing with bsp - build lighting > tranform everything to mesh and never rebuild again.
  

[REM_img]http://i.imgur.com/V3OSsDu.gif.disable[/img]http://i.imgur.com/JOu38Gs.gif
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