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Very Hot Topic (More than 25 Replies) Mod - FireStorm (Read 52730 times)
Pyro
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Re: Mod - FireStorm
Reply #60 - Dec 9th, 2009 at 8:19pm
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Leo T_C_K wrote on Dec 8th, 2009 at 10:11pm:
You know what? F*ck it, it's no point talking to anyone of you (of you two especially) anyway.

Do you even know what Deja Vu means? I was pointing to simmilar a situation that happened, look how this thread is ruined. Turboman almost finished his firestorm years ago too, beacuse he was busy, although he has decided to expand his project instead. Now I guess the expanding won't happen again, so you just have to fcking wait until he releases it and stop being a pregnant dog about it or something.


Angry Angry Angry Angry Angry Angry Angry Angry Angry Angry Angry Angry



wtf is wrong with you
  

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Matrix224
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Re: Mod - FireStorm
Reply #61 - Dec 9th, 2009 at 11:25pm
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O Leo, why so ronry

Also P.S. - If you're going to leave, just DO IT god damn you. Don't be like Moke used to be and quit like 5 times a week.
  
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Mister_Prophet
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Re: Mod - FireStorm
Reply #62 - Dec 10th, 2009 at 4:17am
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Not sure about the other Firestorm beta testers, but I am currently going through each map with Turboman, making combat adjustments and rewritting the bulk of level logs for him, one level at a time. We are currently a little less than halfway through it. There are some rough edges he needs to tune outside of the stuff the two of us our collating on, but it's close.

A couple of things to consider:

1. The story only started getting reworked as recently as the last year, where many plot changes were added, requiring several new maps that Turboman punched out in 2009.

2. There have also been two new enemies included as recently as September/October, and many maps had to be reconsidered with their placement in mind.





  
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Re: Mod - FireStorm
Reply #63 - Dec 10th, 2009 at 5:31am
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Mister_Prophet wrote on Dec 10th, 2009 at 4:17am:
Not sure about the other Firestorm beta testers, but I am currently going through each map with Turboman, making combat adjustments and rewritting the bulk of level logs for him, one level at a time. We are currently a little less than halfway through it. There are some rough edges he needs to tune outside of the stuff the two of us our collating on, but it's close.

A couple of things to consider:

1. The story only started getting reworked as recently as the last year, where many plot changes were added, requiring several new maps that Turboman punched out in 2009.

2. There have also been two new enemies included as recently as September/October, and many maps had to be reconsidered with their placement in mind.


Very, very cool. I really appreciate all the work you guys have done, and continue to do, to ensure Firestorm's level of fun will be maximized. This is going to be awesome!
  
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NaliSlayer
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Re: Mod - FireStorm
Reply #64 - Jan 3rd, 2010 at 1:29pm
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i cant wait for Firestorm but,if residual decay and the chosen one also getting released this year,then im my year cant go any better (best 3 mods ever) means lots and lots of new SP game hours (got to beat everything on harderst difficult) anyway,how is it going now? slow/fast progress?
  
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Jet v4.3.5
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Re: Mod - FireStorm
Reply #65 - Jan 3rd, 2010 at 11:13pm
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Well, for RD, it seems that people working on The Chosen One had been or will be working on RD will soon be coming back to RD once TCO is released. RD has a multitude of work that needs to be done from what Prophet has said, but descriptions of some of those aspects are described in Shiv's Unreal Podcast, so RD might be released soon or later depending on the time constraints, bugs, and overall stages that each game aspect resides in. Firestorm is a special case seeing as how we are returning as Prisoner 8-4-9 on Na Pali, and because of that many old things are being brought back, except for some of the new stuff like the dragon and gremlins, plus weapons like the firewind, not too many things need to be reworked, reproduced, or made that would require too much testing and such. As for RD, Jones's story is a different case and the setting differences and times the pack is taking place requires new stuff, and Team Red Nemesis makes great stuff so new technology and gameplay will be incorporated as well, which in a few cases never hurts.
  
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gruntkiller4000
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Re: Mod - FireStorm
Reply #66 - Jul 18th, 2011 at 9:48am
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hey guys
I was looking around for unreal mods and found this firestorm. I watched the trailers and it was awesome. I saw all of the cool screenshots for this mod! I can't wait for this mod to come out. It's actually been almost 2 years since the game was 99% done now. Is it released yet? Huh
  
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Dozey
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Re: Mod - FireStorm
Reply #67 - Jul 18th, 2011 at 10:33am
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gruntkiller4000 wrote on Jul 18th, 2011 at 9:48am:
hey guys
I was looking around for unreal mods and found this firestorm. I watched the trailers and it was awesome. I saw all of the cool screenshots for this mod! I can't wait for this mod to come out. It's actually been almost 2 years since the game was 99% done now. Is it released yet? Huh



It's still developing and beta testing. It's one of the greatest and biggest project to Unreal 1, so let's wait a little. You can also ask Turboman - he's on this forum also, but more active acount has got on UnrealSP. There is also a special site dedicated to Firestorm project.
  
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Gizzy
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Re: Mod - FireStorm
Reply #68 - Jul 18th, 2011 at 11:42am
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The beta I played from Jun 2010 was Insane. It really felt like a true Unreal sequel. Last time I checked, Turboman and Dots were discussing boss battles.
  
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[]KAOS[]Casey
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Re: Mod - FireStorm
Reply #69 - Jul 18th, 2011 at 1:41pm
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Gizzy wrote on Jul 18th, 2011 at 11:42am:
The beta I played from crappity smackifiknow 2009 was Insane. It really felt like a true Unreal sequel. Last time I checked, Turboman and Dots were discussing boss battles.

Fixed for me, but yeah. I didn't play all the maps cause I didn't want to spoil it
  
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iLikeTheUDK
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Re: Mod - FireStorm
Reply #70 - Aug 1st, 2011 at 6:11pm
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When do you think it will be ready?
Anyway, I've got a suggestion for Unreal Firestorm: In the 96-98 eras of betas of Unreal I there is quite a good backstory, and some inspiring content. I think you could base some of the maps and content on these betas (like adding the Quadshot, Peacemaker, etc. to maps, adding a non-linear style gameplay and a hub system, adding reworked versions of, say, Soledad, Temple of Nexus, etc. like what was done with Return to Na Pali where they brought back Foundry and Bounds of Foundry, Nagomi Valley, etc.) and adding some thing in the storyline based on those of the betas, as well as the two books (which have a similar backstory), and that'll give a pretty good result.
Think that's a good idea?
  
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Gizzy
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Re: Mod - FireStorm
Reply #71 - Aug 2nd, 2011 at 10:14am
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Not sure about the maps being finished, but the weapons are finished I think. The RTNP rocket launcher has been modified a bit along with the CAR. New ones like the flamethrower (Not it's actual name, I'd rather not spoil it) work really well too.
  
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iLikeTheUDK
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Re: Mod - FireStorm
Reply #72 - Sep 27th, 2011 at 7:17pm
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Anyway, I also thought that you can also make an improved version of the Sniper Rifle, where it draws the scope out after the select anim ends. The scope will be in the middle if the weapon placement will be left or right.
  
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iLikeTheUDK
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Re: Mod - FireStorm
Reply #73 - Feb 13th, 2012 at 2:25pm
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What's up with this mod? Didn't hear anything from it for a while now.
  
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[]KAOS[]Casey
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Re: Mod - FireStorm
Reply #74 - Feb 13th, 2012 at 8:10pm
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It's still in development.

  
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