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Very Hot Topic (More than 25 Replies) Mod - FireStorm (Read 52758 times)
NaliSlayer
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Re: Mod - FireStorm
Reply #15 - May 9th, 2009 at 7:27am
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still alive? man you are taking almost 5 months now for 1%
  
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Shivaxi
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Re: Mod - FireStorm
Reply #16 - May 9th, 2009 at 1:25pm
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I talked to him earlier.  He says that he's almost done.  Just the last 3 maps have to be tweaked out.  I'm sure he can say more on the matter, but that's all I know Tongue
  

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Turboman.
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Re: Mod - FireStorm
Reply #17 - May 9th, 2009 at 2:11pm
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NaliSlayer wrote on May 9th, 2009 at 7:27am:
still alive? man you are taking almost 5 months now for 1%


RL issues, i've gone through alot of things in the past 6 months (graduating, job, moving out, moving in, etc) and it was only in februari when i had the time again for FS.

this also gave me alot of time to think about how to improve the quality of the mod.


and yes it is very close to completion Tongue
  
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NaliSlayer
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Re: Mod - FireStorm
Reply #18 - Jun 29th, 2009 at 2:50pm
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aaaaaaaaaah i wanne play it!!!!!!!,do u have some info over the release date? cuz i wanne play it!!!!!  Angry Angry Angry
  
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Turboman.
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Re: Mod - FireStorm
Reply #19 - Nov 1st, 2009 at 12:17pm
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NaliSlayer wrote on Jun 29th, 2009 at 2:50pm:
aaaaaaaaaah i wanne play it!!!!!!!,do u have some info over the release date? cuz i wanne play it!!!!! Angry Angry Angry


Hey, i'm hoping for a 2009 release, i really should because i might be moving to suriname somewhere early 2010, since i obviously won't take my computer with me there Tongue

Some screenshots as i posted them on Unrealsp.org







  
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Leo T_C_K
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Re: Mod - FireStorm
Reply #20 - Nov 1st, 2009 at 2:47pm
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Hmm it gets more and more far from the original concept, but I like what I see.
Btw are all the levels from old version gonna stay, or you replaced them with these? Also beached, that was one of your earlier levels, right? The mcastle links to that, so you remade that one? (I was always curious how it looked you know)
  

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Turboman.
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Re: Mod - FireStorm
Reply #21 - Nov 1st, 2009 at 3:43pm
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Leo T_C_K wrote on Nov 1st, 2009 at 2:47pm:
Hmm it gets more and more far from the original concept, but I like what I see.
Btw are all the levels from old version gonna stay, or you replaced them with these? Also beached, that was one of your earlier levels, right? The mcastle links to that, so you remade that one? (I was always curious how it looked you know)


Correct: The beach level is a very old map of mine and was supposed to load after mcastle. I've been digging through really old stuff (speaking 2002 here) and stumbled on that map, since then i've expanded it, though in the end less then 1% of the original map remained Tongue

Almost all of the older levels are staying though, only a few have retired and others have been redone extensively, most of the new content is additional to my previous work.
  
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KillerSkaarj
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Re: Mod - FireStorm
Reply #22 - Nov 2nd, 2009 at 12:24am
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I'm awaiting this mod with EXTREME excitement! I just can't wait anymore D:

The levels just look amazing! MUCH more detailed than the original Unreal maps!
  

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Re: Mod - FireStorm
Reply #23 - Nov 2nd, 2009 at 9:51pm
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KillerSkaarj wrote on Nov 2nd, 2009 at 12:24am:
I'm awaiting this mod with EXTREME excitement! I just can't wait anymore D:

The levels just look amazing! MUCH more detailed than the original Unreal maps!

In general I would say the BSP is in fact not that much more detailed compared to original game, what you see as detail is mainly the use of decorations, textures and all of that which give this feel.
  

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creavion
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Re: Mod - FireStorm
Reply #24 - Nov 3rd, 2009 at 9:24am
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True. Good textures are essential, along with fitting ambient sounds (and good lighting) for the basic feeling. Then in the case of a jungle, the palmtrees and all the other vegetation spice it up.
  

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[Ŕ] ŤhěxĐŕkśđěŕ
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Re: Mod - FireStorm
Reply #25 - Nov 3rd, 2009 at 11:11am
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Yes, if it looks like something it'll feel like that. No homo. In b4 that's what she said.
  

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KillerSkaarj
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Re: Mod - FireStorm
Reply #26 - Nov 3rd, 2009 at 9:53pm
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Leo T_C_K wrote on Nov 2nd, 2009 at 9:51pm:
KillerSkaarj wrote on Nov 2nd, 2009 at 12:24am:
I'm awaiting this mod with EXTREME excitement! I just can't wait anymore D:

The levels just look amazing! MUCH more detailed than the original Unreal maps!

In general I would say the BSP is in fact not that much more detailed compared to original game, what you see as detail is mainly the use of decorations, textures and all of that which give this feel.


Yeah, I meant more detailed decoration-wise. I guess I wasn't too clear on that :/

Anyway, there's only less than two months left of 2009, so I'm hoping we can expect a release sometime either the middle of this month or somewhere near the start of December.
  

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[]KAOS[]Casey
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Re: Mod - FireStorm
Reply #27 - Nov 4th, 2009 at 7:58am
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I've been playing through the latest dev build and this shit is solid. A few bsp/texture errors here and there, but with areas so damned detailed I can't blame him. Bigger things have been overlooked in many other map packs, these are far from game breaking.  I would say trench alone is more trouble :p

The maps are absolutely huge and gorgeous.  Weapons and new monsters are suprises. This really is worth the hype.

And yes turboman, i've been taking screenshots of what I've been finding in the maps.. Tongue

Should email me so I can start sending you the screenshots, and I have a super-tiny script fix that will take all of 2 seconds to insert

btw.. this plays much better in the latest 227g, a lot of the mesh based decorations display better, as we recently changed a check on when to display meshes, so it will always display if it's supposed to, as opposed to things randomly disappearing at weird angles.

</hype> lol
  
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Re: Mod - FireStorm
Reply #28 - Nov 4th, 2009 at 5:33pm
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It is good to see that people are play testing this... that means it really is close to release time!!!!!

Personally, I wouldn't want to playtest any betas of Firestorm because I want to play it at its fullest for the first time. I'm hoping to get that feeling of nirvana (much like playing Unreal for the first time) with firestorm. No pressure Turboman Grin
  

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KillerSkaarj
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Re: Mod - FireStorm
Reply #29 - Nov 4th, 2009 at 9:59pm
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Jkrit wrote on Nov 4th, 2009 at 5:33pm:
It is good to see that people are play testing this... that means it really is close to release time!!!!!

Personally, I wouldn't want to playtest any betas of Firestorm because I want to play it at its fullest for the first time. I'm hoping to get that feeling of nirvana (much like playing Unreal for the first time) with firestorm. No pressure Turboman Grin


Yeah, what he said!
  

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