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Very Hot Topic (More than 25 Replies) Mod - FireStorm (Read 45322 times)
Turboman.
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Mod - FireStorm
Oct 29th, 2008 at 11:21pm
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Taken from a thread at unrealsp.org http://www.unrealsp.org/forums/viewtopic.php?t=73

FireStorm is an expansion mappack for Unreal, set in the style of Return To Napali.

The story will be a direct follow up of the final events of RTNP, and you find yourself yet again on the hunt by the Skaarj, aswell the UMS.

At the ending of RTNP the player finds as shuttlecraft with trans-light travel capabilities, and uses it as an opportunity to escape the planet.
In orbit the shuttlecraft encounters the UMS-Bodega Bay and a short skirmish follows, with the player ultimately victorious.
This seems to be the last thing that was holding the player from escaping this planet forever, however the shuttle was caught by surprise by another UMS ship that wasn’t identified before,
quickly outgunned you fall captive to the UMS yet again. and this is where your journey begins…

My goal with this expansion mappack was to create something as closely possible to the original Unreal/RTNP,
retaining as much as possible from the original feel yet introducing a few new elements. The idea came mostly from the fact that
i felt RTNP was incomplete as the succesor to Unreal and this mappack merely serves to expand on that...


Features:
    An arsenal of original and  remastered weapons from Unreal/RTNP, aswell as exclusively new weapons.
    The return of the original Unreal/RTNP enemies, aswell as exclusively new enemies.
    A journey through 20+ levels of anything that Unreal/RTNP offered, aswell as some new innovations too!
    A completely new intro flyby including its own startup and menu (optional!)

Requirements:
    Atleast a copy of Unreal 224+ or Unreal Gold is required
    An UT version is definitely in too, which currently requires Oldskool. I’m still unsure whether it will be a combined with the U1 version, or a separate version (I’m open for suggestions here).

Release date:
    When its done!


Development status:
    Coding 100%
    Modelling 100%
    Art/Sounds 100%
    Mapping 99%
    Overall 99%
    As of  29-10-08


TRAILERS:
original 2006 trailer (thanks to Hypernl) http://www.youtube.com/watch?v=nyS2C8JSqe0&fmt=18
october 2008 re-made trailer http://www.youtube.com/watch?v=54pnQHXukWY&fmt=18


Screenshots taken with Oldunreal opengl with s3tc enabled, Textures are property of Oldunreal and Diehard and are not associated with this mod! Wink





























  
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KillerSkaarj
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Re: Mod - FireStorm
Reply #1 - Oct 30th, 2008 at 2:29am
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Wow! I was waiting for more news from you! I could hardly believe it's almost finished!

Dude, I seriously can't wait.

EDIT: I watched the new trailer... and I see you added a new reloading animation to the Upak weapons. Oh yeah, and two things in this pack made me explode with joy. 1)Desert Levels!!! 2) A FREAKING DRAGON!!! OMIGAWD!!

I await this mod with intense anticipation!!! Now if you'll excuse me, I need to change my pants.
  

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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Mod - FireStorm
Reply #2 - Oct 30th, 2008 at 9:15am
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No comment. Cheesy
  

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GreatEmerald
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Re: Mod - FireStorm
Reply #3 - Oct 30th, 2008 at 10:35am
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I saw this earlier. And yes, Barrens levels look cool, as well as the eastern-styled golden skycity there.
The ice passage with Unreal II-styled Field Generators looks nice too Smiley
  
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Re: Mod - FireStorm
Reply #4 - Oct 31st, 2008 at 5:55pm
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Holy crap  Shocked

That looks awesome, looking forward to this!

If you need music, I can probably pitch in, but it looks like almost everything's done.
  

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Re: Mod - FireStorm
Reply #5 - Nov 1st, 2008 at 8:51am
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Wow. The new trailer is fantastic.... simply cannot wait to play.
  
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KillerSkaarj
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Re: Mod - FireStorm
Reply #6 - Nov 1st, 2008 at 10:12pm
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I also have one question. Will this be compatible with 227?
  

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GreatEmerald
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Re: Mod - FireStorm
Reply #7 - Nov 1st, 2008 at 11:24pm
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Shocked Umm, everything's compatible with 227. If it's not it's a bug (or someone is too secret/evil and won't give the source, lol).
  
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Turboman.
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Re: Mod - FireStorm
Reply #8 - Nov 2nd, 2008 at 6:59pm
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KillerSkaarj wrote on Oct 30th, 2008 at 2:29am:
Wow! I was waiting for more news from you! I could hardly believe it's almost finished!

Dude, I seriously can't wait.

EDIT: I watched the new trailer... and I see you added a new reloading animation to the Upak weapons. Oh yeah, and two things in this pack made me explode with joy. 1)Desert Levels!!! 2) A FREAKING DRAGON!!! OMIGAWD!!

I await this mod with intense anticipation!!! Now if you'll excuse me, I need to change my pants.


Glad so many of you like the desert locations, i always felt myself they were lacking in unreal and any custom maps up to date.

The dragon is only one of the many new bossfights though, and sometimes you can expect to face multiple dragons at once  Tongue

The upak weapons are updated with extra animations and improved detail, its best to see them in action Grin

GreatEmerald wrote on Oct 30th, 2008 at 10:35am:
The ice passage with Unreal II-styled Field Generators looks nice too Smiley


Not much of a coincidence it looks like those from unreal2, the ice passage is a temporary base for marine operations Wink


KillerSkaarj wrote on Nov 1st, 2008 at 10:12pm:
I also have one question. Will this be compatible with 227?


Yes ofcourse Smiley

It will be compatible with unreal 224 and higher, 227 is supported aswel and even includes some 227 specific features (footstep sounds, decals).
Its also compatible with UT (with the oldskool mod).

No mismatches either between any versions online, 227 players can play with 224/226 and vice versa Smiley
  
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Mod - FireStorm
Reply #9 - Nov 2nd, 2008 at 10:49pm
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Oh, I will have to love this. Happy
  

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Re: Mod - FireStorm
Reply #10 - Nov 3rd, 2008 at 2:28pm
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hey looks nice Smiley. Im working on a little campaign too and I think I will open a Thread in some time. Where did you get the gras texture and the trees? I could need them for my maps?
  

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Turboman.
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Re: Mod - FireStorm
Reply #11 - Nov 3rd, 2008 at 9:17pm
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Pedi wrote on Nov 3rd, 2008 at 2:28pm:
hey looks nice Smiley. Im working on a little campaign too and I think I will open a Thread in some time. Where did you get the gras texture and the trees? I could need them for my maps?


I would recommend you to look at unreal2 and ut2004, its an excellent source for jungle-ish stuff Smiley

PRIMEVAL wrote on Oct 31st, 2008 at 5:55pm:
Holy crap  Shocked

That looks awesome, looking forward to this!

If you need music, I can probably pitch in, but it looks like almost everything's done.


I would love to hear any of this, although the mod is indeed in such a far state where new tracks are unnecessary, i'm always interested in hearing something new if you have any Wink
  
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Re: Mod - FireStorm
Reply #12 - Nov 3rd, 2008 at 9:29pm
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Hurry Up!!!!
I wanna PLay!
  

§tå£kër 3000 Playing Unreal since 1998 Stalking Unreal since 2008!
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GreatEmerald
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Re: Mod - FireStorm
Reply #13 - Nov 3rd, 2008 at 9:41pm
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Wonder what takes 1% of mapping so long... Guess, a high-poly Nali Statue? Cheesy
  
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Re: Mod - FireStorm
Reply #14 - Nov 3rd, 2008 at 9:44pm
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GreatEmerald wrote on Nov 3rd, 2008 at 9:41pm:
Wonder what takes 1% of mapping so long... Guess, a high-poly Nali Statue? Cheesy


Those woodenboxes are a b*tch, I know that much.  XD
  

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