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Normal Topic Tactical Ops Problems (Read 2954 times)
DeapaWaspo
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Tactical Ops Problems
Oct 13th, 2008 at 5:39am
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So I'm going through that UnrealWIKI's lowgrav mutator just to get started with scripting, although Im trying to do this to Tactical Ops. Everything is fine up untill, ucc make... I put that in and I get the error commandlet make not found. Ive also tried UMake and in it's output window at the end it says the same exact thing. Any ideas?
  
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Re: Tactical Ops Problems
Reply #1 - Oct 13th, 2008 at 8:36am
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Make sure your UCC.EXE is not f.cked up, it happened once to me when I closed it improperly. Actually, I doubt that it's really the exe's fault but you can try to compile anything else. If it works, then something is probably with the script you're trying to compile. Or just one of those peculiar errors that, in general, happen only to me. Cheesy
  

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DeapaWaspo
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Re: Tactical Ops Problems
Reply #2 - Oct 13th, 2008 at 9:51am
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Nah, I compiled the script through my Unreal Tournament installation and it worked fine. I've read a lot about this problem and someone said something about missing the "seperate map editor" which Im guessing is UnrealED 2. But I have that. I jacked it from my UT installation... So at this point I'm still stuck. Thanks for quick reply though.
  
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Re: Tactical Ops Problems
Reply #3 - Oct 13th, 2008 at 4:24pm
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Can you upload that script and everything so I can try to compile it for you to see does it work?

http://rapidshare.com/
http://filefront.com/
http://hotlinkfiles.com/
  

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Re: Tactical Ops Problems
Reply #4 - Oct 13th, 2008 at 7:57pm
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I know for a fact it works. I compiled it using my UT's UCC then copied the .U and made an .INT for it and placed it in my TO System Folder and it worked like a charm in game. So I know its not the script. For some reason the UCC.exe from my TO installation doesn't want to compile anything.

Just for laughs though here is the script:

class PatsLowGrav expands Mutator;

function bool CheckReplacement(Actor Other, out byte bSuperRelevant)
{
     if ( Other.IsA('UT_JumpBoots') )
           return false;

     if ( Other.IsA('ZoneInfo') )
     {
           ZoneInfo(Other).ZoneGravity = vect(0,0,-100);
     }

     bSuperRelevant = 0;
     return true;
}

defaultproperties
{
}
  
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Re: Tactical Ops Problems
Reply #5 - Oct 13th, 2008 at 8:10pm
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Re: Tactical Ops Problems
Reply #6 - Oct 13th, 2008 at 9:25pm
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Thanks for the try but UCC it self is not the problem. I tried both of those downloads along with the UCC from my UT install that I know works. It has something to do with the fact that Tactical Ops is installed in its own directory. UCC doesnt know where to look for the TO stuff, it looks for stuff thinking its still a Unreal Tournament install. Thats just my guess anyway.

http://farm4.static.flickr.com/3252/2939697912_d2b323c252_o.jpg Thats what happens when I run UCC from my UT install.

http://farm4.static.flickr.com/3157/2938845769_46b92a5097_o.jpg And thats what happens when I run UCC from my Tactical Ops install.
  
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Re: Tactical Ops Problems
Reply #7 - Oct 13th, 2008 at 10:16pm
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Ok, so you can officially nevermind this topic lol. I made a total noob move and forgot to copy some files that I needed for UnrealED and for some reason that was making UCC not work right. But it works fine now. Thanks for your help, this topic can be locked now.
  
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Re: Tactical Ops Problems
Reply #8 - Oct 13th, 2008 at 10:36pm
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Oh well, sh*t happens... Wink
  

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