logo
Main

Forums

Downloads

Unreal-Netiquette

Donate for Oldunreal:
Donate

borderline

Links to our wiki:
Wiki

Walkthrough

Links

Tutorials

Unreal Reference

Usermaps

borderline

Contact us:
Submit News
Page Index Toggle Pages: [1] 2 3 ... 6 Send TopicPrint
Very Hot Topic (More than 25 Replies) Map Pack - Into the Abyss (Read 21295 times)
KillerSkaarj
God Member
*****
Offline


Self-proclaimed Thread
Ninja

Posts: 942
Location: in ur chapel steelin ur flak
Joined: Jan 25th, 2008
Gender: Male
Map Pack - Into the Abyss
Oct 7th, 2008 at 1:46am
Print Post  
URGENT: The project is On Hold. Why you ask? Because I have no inspiration or motivation to do the next level. So, I need a mapper to help me with the next level (which you all may have deduced as an ore processing facility). E-mail or PM me if you're interested, because there are some things that are necessary to be included in this level. Position has been filled!!

You can view detailed news about this project at my website: (If I'm not allowed to do this, please warn me.) http://www.freewebs.com/killerskaarjslair

NOTE: This map pack is only 227 compatible. If you complain, it's your fault for sticking to 226 when 227 is far superior (unless you want to keep RTNP, but by the time this is done, 227f will have been released so no excuses!! Tongue

PROJECT STATUS: On Hold

Project: Into the Abyss
Pack Category: Map Pack
Release Date: TBA
Description: You are an Interplanetary Police Force (IPF) officer called in to help with a mining project. Liandri Corp has recently discovered a Tarydus* mine on the planet Kobola IV in a dense jungle via satellite. The mines eventually branch out into an unexplored natural cave system nicknamed "The Abyss" by the miners. Nobody knows what might be lurking in The Abyss, so you'll have to protect the miners from any beasties you find. Pretty easy, right? All you have to do is talk to the Coordinator and have him transport you to the caves. What could go wrong? Well, you'll soon find out... I will strive to get this pack done and released because I'm sick of seeing all of my projects go to waste, so don't lose hope if I suddenly one day put the project On Hold, as it would most likely go back into production when I have the time.

*Tarydus is a type of Tarydium crystal that was formed under intense pressure. Its magnetic properties are weaker than it's other form, but it reacts violently with hydrogen, thus making it an excellent fuel source.

This map pack takes place sometime during Return to Na Pali (meaning this pack and RTNP are supposed to be going on alongside each other).

Progress: 1/6?* maps finished, 2/7 weapons finished

* I have not fully settled on the number of maps I'm going to make for this pack. So far, I'm thinking of making 6, but there may be more

NEWS: (oldest to newest)

9/26/08
Currently, the project is On Hold. Not enough time to work on it.

10/6/08
Currently looking for a faster way to build underground tunnels, as current method is much too tedious. Also, modified variations of most (not all) of the original weapons will be present.

10/9/08
Hellkeeper showed me the Tarquin Extrude builder to use to build caves. Special thanks to him. Cheesy Now the project is moving along again.

10/21/08
Project is On Hold. Looking for a mapper to help.


CREDITS:
Level design: KillerSkaarj, >KA< }~{r[) (little tweaks on first level)

Music: PRIMEVAL, [Ŕ] ŤhěxĐŕkśđěŕ, KillerSkaarj

Tools used: UnrealEd2, TarquinExtrudeBuilder, Modplug Tracker

Special Thanks:

Everyone above

Tarquin, for creating the godsend, TarquinExtrudeBuilder.

mr.self-destruct for posting a tutorial about how to make Melee weapons.

.:..: (dots) for fixing the script in one of my weapons.

Smirftsch and everyone else who helped him to create Unreal 227.

Epic, for... well, let's just say without them, nothing here would have been created.

More to come. I have no idea why I'm crediting people right now, but I feel bad for not mentioning people who are helping me with this project. Grin
« Last Edit: Nov 14th, 2008 at 1:02am by KillerSkaarj »  

This post is sponsored by the Modify Button.
Back to top
 
IP Logged
 
DieHard SCWS
Global Moderator
*****
Offline


DHrdsDGW

Posts: 2062
Location: Holland
Joined: Mar 17th, 2003
Gender: Male
Re: Map Pack - Into the Abyss
Reply #1 - Oct 7th, 2008 at 11:46pm
Print Post  
Quote:
10/6/08
Currently looking for a faster way to build underground tunnels, as current method is much too tedious. Also, modified variations of most (not all) of the original weapons will be present.


You could use a TBM Wink


They seem to do the job pretty well Smiley


But your project sounds like a cool idea Smiley
.
.
.
  
Back to top
 
IP Logged
 
PRIMEVAL
God Member
*****
Offline


Darkness Eternal

Posts: 856
Location: The Necropolis
Joined: Apr 24th, 2006
Gender: Male
Re: Map Pack - Into the Abyss
Reply #2 - Oct 9th, 2008 at 5:23pm
Print Post  
Looking forward to this project, sounds pretty cool.

You wouldn't happen to need any custom music, would ya? Wink
  

Back to top
WWWAIM  
IP Logged
 
[Ŕ] ŤhěxĐŕkśđěŕ
Oldunreal MasterPoster
*
Offline


「エレクトロマスター」

Posts: 4444
Location: Out of space-time continuum
Joined: Sep 3rd, 2008
Gender: Male
Re: Map Pack - Into the Abyss
Reply #3 - Oct 9th, 2008 at 5:31pm
Print Post  
LOL I made a MusicPack with five songs in it and one song outside the pack. This one I'm using for the map I'm working on now and those other five sux. Maybe I'll just delete them.
  

Back to top
WWW  
IP Logged
 
KillerSkaarj
God Member
*****
Offline


Self-proclaimed Thread
Ninja

Posts: 942
Location: in ur chapel steelin ur flak
Joined: Jan 25th, 2008
Gender: Male
Re: Map Pack - Into the Abyss
Reply #4 - Oct 9th, 2008 at 8:44pm
Print Post  
I actually do need custom music. If you don't mind, I need music that sounds suspenseful, like you're walking into a dark cave (which you'll be doing a lot in the map pack) and feel like something might pop up and bite you. Also, I need music that sounds industrial, like one you would imagine be playing in an ore processing plant.

If you could do those, that would be great.

Oh, and lol at DieHard. No, I didn't find a TBM. But I did find a TEB (Tarquin Extrude Builder). Thanks for the offer anyway  Tongue
  

This post is sponsored by the Modify Button.
Back to top
 
IP Logged
 
[Ŕ] ŤhěxĐŕkśđěŕ
Oldunreal MasterPoster
*
Offline


「エレクトロマスター」

Posts: 4444
Location: Out of space-time continuum
Joined: Sep 3rd, 2008
Gender: Male
Re: Map Pack - Into the Abyss
Reply #5 - Oct 9th, 2008 at 9:26pm
Print Post  
Well I make music of all different kinds (especially of some "experimental" genre) but finding neat instruments is a pain in the arse. I do many instruments by recording or even DRAWING WAVEFORM! Shocked

EDIT: LOL I already made the first section of the song. It's VERY quiet on start then BOOM it is very loud with many instruments (12-str. guitar, string ensemble, harp, etc.), then it has a part which reminds of some kind of march, then the theme in its different variation, then march again then the main theme. Cheesy Complicated to explain but nice to hear. Tongue I now need to make another section that will be more cool and calm, for map ending (this music will probably be suitable for the last map).
  

Back to top
WWW  
IP Logged
 
PRIMEVAL
God Member
*****
Offline


Darkness Eternal

Posts: 856
Location: The Necropolis
Joined: Apr 24th, 2006
Gender: Male
Re: Map Pack - Into the Abyss
Reply #6 - Oct 9th, 2008 at 11:04pm
Print Post  
I'll get working on some stuff as well then Smiley
I'm good with Industrial music and I can make suspenseful material.
  

Back to top
WWWAIM  
IP Logged
 
GreatEmerald
Oldunreal MasterPoster
*
Offline


The Great Emerald

Posts: 5361
Location: Vilnius, Lithuania
Joined: May 21st, 2007
Gender: Male
Re: Map Pack - Into the Abyss
Reply #7 - Oct 10th, 2008 at 7:29pm
Print Post  
Dark cave with a feeling of being attacked -> Excellent choice: Facegrabber from Unreal II. That one feels EXACTLY as you described. While the ore processing plant... Deep Core from UC2 would be quite a nice choice.
  
Back to top
WWW  
IP Logged
 
[Ŕ] ŤhěxĐŕkśđěŕ
Oldunreal MasterPoster
*
Offline


「エレクトロマスター」

Posts: 4444
Location: Out of space-time continuum
Joined: Sep 3rd, 2008
Gender: Male
Re: Map Pack - Into the Abyss
Reply #8 - Oct 10th, 2008 at 7:53pm
Print Post  
Ok, here's the link: http://www.hotlinkfiles.com/files/1936947_5fklr/Out_of_the_Darkness.rar.
When you put Section 1, it slowly begins to play but that part is never looped again, as it is the beginning. This part is in C minor.
When you put Section 2, it begins pretty sharply and continues with the main theme from Section 1. This part is in C major.
NOTE: You maybe won't use the second part at all, cuz it's a bit symphonic and I personally think it is ONLY MAYBE for the very end of the map. BTW, I also think that this music is suitable for the last map in the map pack or maybe for the last map in one of major parts.
Oh, nvm, listen to it and everything will come by itself. Wink
  

Back to top
WWW  
IP Logged
 
KillerSkaarj
God Member
*****
Offline


Self-proclaimed Thread
Ninja

Posts: 942
Location: in ur chapel steelin ur flak
Joined: Jan 25th, 2008
Gender: Male
Re: Map Pack - Into the Abyss
Reply #9 - Oct 10th, 2008 at 10:05pm
Print Post  
Uh, it says it's encrypted O.o
  

This post is sponsored by the Modify Button.
Back to top
 
IP Logged
 
[Ŕ] ŤhěxĐŕkśđěŕ
Oldunreal MasterPoster
*
Offline


「エレクトロマスター」

Posts: 4444
Location: Out of space-time continuum
Joined: Sep 3rd, 2008
Gender: Male
Re: Map Pack - Into the Abyss
Reply #10 - Oct 10th, 2008 at 10:08pm
Print Post  
OMG I'm so sorry I put a password cuz that file is public.
The password is "intotheabyss", without quotation marks.
If it ain't working, I'll upload again.
  

Back to top
WWW  
IP Logged
 
KillerSkaarj
God Member
*****
Offline


Self-proclaimed Thread
Ninja

Posts: 942
Location: in ur chapel steelin ur flak
Joined: Jan 25th, 2008
Gender: Male
Re: Map Pack - Into the Abyss
Reply #11 - Oct 10th, 2008 at 11:27pm
Print Post  
It sounds really awesome, but the left and right thing going on near the middle got on my nerves a bit Cheesy But it's ok. The song would be perfect for the last boss.

However, I still need Suspenseful Cave and Industrial Music That's Not From Unreal.... music, but sicne someone's already working on that, I'll go ahead and continue my map pack. I just got past some annoying BSP holes (ZonePortals work wonders!), so now I'm able to continue it.
  

This post is sponsored by the Modify Button.
Back to top
 
IP Logged
 
[Ŕ] ŤhěxĐŕkśđěŕ
Oldunreal MasterPoster
*
Offline


「エレクトロマスター」

Posts: 4444
Location: Out of space-time continuum
Joined: Sep 3rd, 2008
Gender: Male
Re: Map Pack - Into the Abyss
Reply #12 - Oct 10th, 2008 at 11:46pm
Print Post  
LOL sorry for that wild panning but my speakers are almost dead so I personally didn't hear any difference when that part comes! Cheesy
  

Back to top
WWW  
IP Logged
 
PRIMEVAL
God Member
*****
Offline


Darkness Eternal

Posts: 856
Location: The Necropolis
Joined: Apr 24th, 2006
Gender: Male
Re: Map Pack - Into the Abyss
Reply #13 - Oct 11th, 2008 at 12:24am
Print Post  
KillerSkaarj wrote on Oct 10th, 2008 at 11:27pm:
It sounds really awesome, but the left and right thing going on near the middle got on my nerves a bit Cheesy But it's ok. The song would be perfect for the last boss.

However, I still need Suspenseful Cave and Industrial Music That's Not From Unreal.... music, but sicne someone's already working on that, I'll go ahead and continue my map pack. I just got past some annoying BSP holes (ZonePortals work wonders!), so now I'm able to continue it.


Working on the Suspenseful music.  The Industrial stuff I'll get going soon.  Smiley
  

Back to top
WWWAIM  
IP Logged
 
KillerSkaarj
God Member
*****
Offline


Self-proclaimed Thread
Ninja

Posts: 942
Location: in ur chapel steelin ur flak
Joined: Jan 25th, 2008
Gender: Male
Re: Map Pack - Into the Abyss
Reply #14 - Oct 11th, 2008 at 4:50am
Print Post  
Thanks, I await the final results Smiley

As for my map pack, I'm pretty sure I'm torturing the BSP with the second map. There's so many polygons that I'm pretty sure I'm pushing the limit (if there even is one), and I'm still at the beginning of the map! Hopefully once I finish it, the final product won't look like Swiss cheese. Cheesy Other than that, progress is slow but sure. I'm kind of afraid of continuing for fear of getting hit with a giant, unfixable BSP hole from wherever 849 sent the Skaarj Queen, but if that happens, I'll probably figure out something. Grin
  

This post is sponsored by the Modify Button.
Back to top
 
IP Logged
 
Page Index Toggle Pages: [1] 2 3 ... 6
Send TopicPrint
Bookmarks: del.icio.us Digg Facebook Google Google+ Linked in reddit StumbleUpon Twitter Yahoo