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Very Hot Topic (More than 25 Replies) [Recruiting] First Dawn (Read 24632 times)
GreatEmerald
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Re: First Dawn
Reply #15 - Sep 11th, 2008 at 8:37pm
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Not bad, but not quite original. The first screenshots are almost identical to UMS Prometheus... The second - NyLeve/DuskFalls/Spire Valley. The third - Foundry. Yet it's good to see custom U1 maps.
But as someone on BUF said, the Na Pali-themed maps are really starting to get boring. 95% of SP maps are there! Argh! Why not NEG(human cities)/Aborea/Barrens etc....
  
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Chaos13
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Re: First Dawn
Reply #16 - Sep 11th, 2008 at 9:17pm
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You have the point here. I havent noticed the fact they those maps look sooo much like the RTNP and original maps... Keep up good work Tongue
  

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Hellkeeper
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Re: First Dawn
Reply #17 - Sep 12th, 2008 at 1:02am
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I pretty much agree with GreatEmerald. I feel like looking At the original game. While it's one of the best looking game ever, imitation gets boring. Unreal has it's special feeling about it, that the custom maps will find it much harder to catch. Original visuals is surely something needed.
  

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PRIMEVAL
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Re: First Dawn
Reply #18 - Sep 12th, 2008 at 4:37pm
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Do you need new music?  I can make some if you want.
  

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HybridZ
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Re: First Dawn
Reply #19 - Sep 13th, 2008 at 4:41am
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Im thinking about starting from scratch since the maps are already 2-3 years old. Other reason is I would like to add more function (HellKeeper made a good point my maps are alot of walking from point "A" to point "B") such as objectives. The final reason is I want to go back to my original plan and have you visit exotic regions of napali such as the desert. If you have any way to help, add my MSN SirdanielUT(AT)Qwest(DOT)Net. The story is still in concept and is open to amendments.
  

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Buster
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Re: First Dawn
Reply #20 - Sep 14th, 2008 at 7:59am
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One thing I've never seen in a Coop package is an urban setting. Maps that can be played using Serpentine Coop, etc. It's always spaceships, caves or castles. I'd love to see 'modern' buildings. Just an idea.

Smiley
  

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Shivaxi
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Re: First Dawn
Reply #21 - Sep 15th, 2008 at 11:43pm
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Hey, glad you finally posted about this....i think i tried to post about this earlier somewhere in a different post...but it never got popular...prolly because i posted it in the User Maps section...noone ever goes there Tongue

Should i post some screenies of the maps I'm currently working on? Tongue



I don't believe people here are getting what is truly amazing about this map pack....this is going to be 227 ONLY....and using all the new 227 particle emmiters and other features as well XD

Hopefully we can make this the first 227 coop map pack to come out Smiley
  

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GreatEmerald
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Re: First Dawn
Reply #22 - Sep 16th, 2008 at 12:28pm
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Well, show us some. None of those in the screenshots as I can see.
Weather Effects + emitters? Smiley
  
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HybridZ
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Re: First Dawn
Reply #23 - Sep 16th, 2008 at 6:58pm
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Currently Im starting from scratch for a smoother refined story and to reinvision the maps. Im still recruiting Mappers and possibly a coder. If you would like to.. when the maps get off the ground , musicians could create music to match the atmosphere.
  

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GreatEmerald
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Re: First Dawn
Reply #24 - Sep 16th, 2008 at 7:48pm
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What's wrong with the huge collection of Unreal Series music then?
  
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HeadShot
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Re: First Dawn
Reply #25 - Sep 16th, 2008 at 8:03pm
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GreatEmerald wrote on Sep 16th, 2008 at 7:48pm:
What's wrong with the huge collection of Unreal Series music then?


It's uh, defeats the purpose of having new maps with completely new ideas, old music = played out.
  

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HybridZ
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Re: First Dawn
Reply #26 - Sep 17th, 2008 at 12:52am
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Give a bored musician something to do? Im a bored mapper with nothing to do -.-
  

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Smirftsch
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Re: First Dawn
Reply #27 - Sep 17th, 2008 at 6:20am
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bored mapper? Take a look at: http://www.celticwarriors.net/Website/Mirrors/Terragen%202%20Unreal/Terragen%202...

this together with some modified textures to support footstepsounds and maybe some nice EFX effects with ALAudio, maybe some rain or snow...?
  

Sometimes you have to lose a fight to win the war.
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GreatEmerald
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Re: First Dawn
Reply #28 - Sep 17th, 2008 at 1:16pm
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HeadShot wrote on Sep 16th, 2008 at 8:03pm:
It's uh, defeats the purpose of having new maps with completely new ideas, old music = played out.

But not all music fits maps... And therefore I highly doubt that some custom music would work. It takes a lot of time and listening to see which one fits it - and some music fit maps perfectly. Like, VCTF-CE-SubMagma from Chaos UT2 has music that fits it extremely well. KR-UT3-Coret would fit dark rainy forests perfectly. KR-Hide-n-Seek would fit something like a terran friendly base or a terran assault operation. But some music just don't fit in maps, like BR-Colossus music (don't remember which now).
  
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スマイル・ドラゴン
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Re: First Dawn
Reply #29 - Sep 17th, 2008 at 1:19pm
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227 exclusive map pack eh? i plan myself to someday port all of Citadel Station off system shock 1 to unreal, with 227 being used for MID music support, and MP3 for some music remixes, i already dumped the textures and sounds.

nice screenshots btw, what's that ghost skaarj in some of them? some "major character"?
  

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rk-__-ght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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