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Normal Topic Pawns see through movers online (Read 2692 times)
Psychomorph
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Pawns see through movers online
Aug 7th, 2008 at 9:44pm
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Monsters usually see you through movers and start to shoot doors. Is there a fix for that? I noticed in "Redeem Your Space" the marines do not see through doors.
  
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[]KAOS[]Casey
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nedm

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Re: Pawns see through movers online
Reply #1 - Aug 8th, 2008 at 5:04am
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use trace instead of fasttrace in their code
  
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Psychomorph
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Re: Pawns see through movers online
Reply #2 - Aug 8th, 2008 at 4:51pm
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What does it mean exactly?
  
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GreatEmerald
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The Great Emerald

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Re: Pawns see through movers online
Reply #3 - Aug 8th, 2008 at 5:00pm
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That you have to change their code.
  
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Psychomorph
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Re: Pawns see through movers online
Reply #4 - Aug 10th, 2008 at 8:25pm
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A coder I talked to says: "Ok did take a short look into the ScriptedPawns code; it seems all of them use Trace - FastTrace seems to be only used in a couple of Scripts at all - most of them being gamemodes."

Seems your advise didn't help much, or perhaps you need to go more into detail.


Just for clarification, I was not asking for creating new monsters, but fixing the existing unreal creatures.
  
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[]KAOS[]Casey
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nedm

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Re: Pawns see through movers online
Reply #5 - Aug 11th, 2008 at 11:47am
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some of the traces need to hit actors then, be careful in changing them, some don't need it..

     HitActor = Trace(HitLocation, HitNormal, End, Start, true);

= hits actors


     HitActor = Trace(HitLocation, HitNormal, End, Start, false);

= doesn't hit actors
  
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Re: Pawns see through movers online
Reply #6 - Aug 11th, 2008 at 9:30pm
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Thanks, I move the infomation to the coders.
  
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