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Very Hot Topic (More than 25 Replies) Unreal Vehicles (Read 2712 times)
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Oldunreal MasterPoster
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Unreal Vehicles
Jan 18th, 2008 at 12:12am
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This would be my first public release of this mod.
Download link: http://www.klankaos.com/downloads/Vehicles.zip (v 1.6)

Vehicles it contain:
U_Vehicles.Jeep (mesh by Jojje)
U_Vehicles.CivilCar
U_Vehicles.SportsCar (mesh by []Pcube[])
U_Vehicles.MicroSportsCar
U_Vehicles.TigerTank
U_Vehicles.SkaarjHoverJet
U_Vehicles.SkaarjSpaceJet
U_Vehicles.AirShip (mesh by Kajgue, aka. Ice-Lizard)
U_Vehicles.Submarine
U_Vehicles.UFO (idea by SoulRaver)

And VehicleFactorys (respawn points for vehicles):
U_Vehicles.JeepFactory
U_Vehicles.TigerFactory
U_Vehicles.SkaarjHoverJetFactory
U_Vehicles.SkaarjSpaceJetFactory
U_Vehicles.AirShipFactory
U_Vehicles.SubmarineFactory
To change their spawning vehicle class you can type "Admin set <Vehicle Factory> VehicleClass <some vehicle class>".
To change respawntime for the vehicles type "Admin set <Vehicle Factory> VehicleRespawnTime <time in seconds>".

Updates on v1.6 on VehiclePhys:
*Fixed "nocanfire" online bug on UT.
*Added bumping/crashing sounds.
*Made running into other vehicles and monsters/players a little bit more realistic.

Updates on v1.5 on VehiclePhys:
*Fixed velocity replication on vehicles (when they move slowly that they arent "jumping" around that much).
*Fixed that on UT'99 CTF player drops the flag on enter a vehicle.
*Fixed that UT'99 arena mutators cant replace Driver's Weapon.
*Added full Quaternion math functions (special thanks to UnrealWiki for this).
*Using Quaternion I fixed the wheels "tilting" error on slopes.

Updates on v1.3 on VehiclePhys:
*Fixed a movement glitch on Wheeled car physics (when you accelerate in 1 direction, then hit deaccelerate it would turn around and keep moving in same speed).
*Fixed some memory leaks on vehicle base class.
*Improved physics on hills for Wheeled cars and Tread crafts (so they drive slower up on huge slopes while they move faster down the slopes).
*Fixed a bit the bot AI on AirShip, Submarines and Chopper crafts.

Updates on v 1.2 on VehiclePhys:
*Added better steering for wheeled vehicles.
*Fixed minor glitches.
On U_Vehicles:
*Added missing mesh for Jeep.
*Added inside view for Jeep and CivilCar.
*Fixed network bug on Airship mortars.

Updates on v 1.1 on VehiclePhys.u:
*Fixed the minor conflict with xCoop.
*Fixed that player can not switch seat to a non-excisting passenger seat.
*Fixed that player can not swap seat with other players (only bots).
*Fixed an aiming error with bots.
*Fixed that bots will still fire even if vehicle itself dosent face straight toward enemy.
*And some other minor things I can't remember.

Heres full version of the 3 Unreal 2 vehicles now:
U2Vehicles.Raptor
U2Vehicles.Juggernaut
U2Vehicles.Harbinger
U2Vehicles.Bulldog
U2Vehicles.RaptorFactory
U2Vehicles.JuggernautFactory
U2Vehicles.HarbingerFactory
U2Vehicles.BulldogFactory
Download from here: http://www.klankaos.com/downloads/U2Vehicles.zip (v 1.1)

Changes on U2Vehicles v 1.1:
*Added Bulldog from UT2003.
*Fixed a script warning flaw on Raptor.
*Gave all the vehicles better exit offsets so you dont get run over by the vehicle when you exit it.

P.S: Not to worry, I will still make new version(s) over this to fix some possible bugs.
« Last Edit: Sep 4th, 2008 at 4:32am by .:..: »  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Zeke
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Re: Unreal Vehicles
Reply #1 - Jan 18th, 2008 at 12:15am
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Ownage!  Installing now!
  
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Hyper
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Re: Unreal Vehicles
Reply #2 - Jan 18th, 2008 at 1:30am
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Nice work.

I still have some suggestions, let me know if you agree:

The Raptor: Nice to see the model in, even with rotating wheels. In u2XMP the raptor is much smaller and a bit faster. It is meant as the quickest vehicle with relatively low armor and medium firepower.

The juggernaut (u2 tank) is much larger, quite slow and has good firepower.

Extra features (low priority of course) The raptor has a grinder which hurts (gibs) unfortunate pedestrians. Cannons can be controlled with mouselook.

Bug: Sometimes when you exit a vehicle, I was unable to move.
  
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Re: Unreal Vehicles
Reply #3 - Jan 18th, 2008 at 3:06am
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Dots, you are the God of mods Cheesy
  

I wish my lawn was emo so it would cut itself....
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Re: Unreal Vehicles
Reply #4 - Jan 18th, 2008 at 3:15pm
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Ok.. it has been confirmed that this vehicles mod does not work very well on current version of xCoop, due to something keeps enabling player collision on that mod again (which means vehicle will run over the driver whenever vehicle bumps into something).

@ Hyper.nl, I'd rather not change the scale becouse then I'd have to figure out all coordinates and stuff again, but I can make the vehicle faster. As for the grinder, I think I'll leave that out for now becouse I'd require some good quaternion functions to get the rotation for it correct (and Unreal Wiki seams to be down so I don't get much help from that for now).
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Re: Unreal Vehicles
Reply #5 - Jan 18th, 2008 at 3:24pm
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It must be the BeginState in PlayerWalking, that and EndState.. I can add a small If statement to prevent this from happening, it will be a major hack fix though. I can also name another few functions I changed in xPlayer to prevent people from getting stuck in Fly\Ghost.

- Fenix
  
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Re: Unreal Vehicles
Reply #6 - Jan 18th, 2008 at 8:15pm
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Updated the both files now and put in "full" version of the U2 vehicles now including the 3 vehicles (Juggernaut, Raptor and Harbinger).
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Re: Unreal Vehicles
Reply #7 - Jan 18th, 2008 at 10:37pm
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Did you put a camoflauge paintjob on that Jeep?  I can't see it Tongue
No really, I don't see the Jeep at all...

Oh, and how do I get out of the vehicles?  I pushed just about every key and nothin.  I'm probably a n00b though...
Anyway, really awesome mod.  I'm having lots of fun with it, especially with monster mash.
  

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Re: Unreal Vehicles
Reply #8 - Jan 18th, 2008 at 11:29pm
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@Dots: Nice work on the u2vehicles. I like the sounds. Smiley
@Primeval: Press throw weapon key to get out of vehicle
  
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Re: Unreal Vehicles
Reply #9 - Jan 19th, 2008 at 12:16am
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...And indeed I'm a n00b, lol

Thanks Hyper.nl
  

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GreatEmerald
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Re: Unreal Vehicles
Reply #10 - Jan 19th, 2008 at 10:56am
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But why not the Return key as usual in all Unreal games? And why not adding Mantas and Leviahtans? Oh, and Goliaths?
By the way, any chance to get this working on UT99?
  
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Re: Unreal Vehicles
Reply #11 - Jan 19th, 2008 at 12:39pm
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GreatEmerald wrote on Jan 19th, 2008 at 10:56am:
But why not the Return key as usual in all Unreal games? And why not adding Mantas and Leviahtans? Oh, and Goliaths?
By the way, any chance to get this working on UT99?


I just tested that Unreal 2 vehicles on UT'99 and they work just fine.
About UT2k4 vehicles, that will be a little bit harder becouse their vehicles is based on skeletal meshes and not static meshes as in U2. That would mean no rotating wheels or so and I still dont know how to convert them into unreal vertex meshes without losing texture data on them.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Re: Unreal Vehicles
Reply #12 - Jan 19th, 2008 at 3:56pm
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UnrealWiki is back on! Smiley
UT2003 has only one vehicle then? Bulldog buggy? And is it included here?
I wonder where will the vehicles be used, ONS for U1 probably, UT might use that too... But not Vehicle CTF yet I guess (if it is made in U1 and UT), and not for deathmatches or it would need to refer that you need to have a special package. But still nice.
So why not Return (Enter) key? And maybe it should be configurable from the Options list?

If you could actually convert UT2004 vehicles, it would really be cool, even if it takes longer.

EDIT: Hmm, how do you use it? I can't locate it by opening package in UEd.
EDIT: the code "Summon U2Vehicles.Raptor" doesn't work for me in Assault, not tested anywhere else yet.
  
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Re: Unreal Vehicles
Reply #13 - Jan 19th, 2008 at 5:30pm
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GreatEmerald wrote on Jan 19th, 2008 at 3:56pm:
UnrealWiki is back on! Smiley
UT2003 has only one vehicle then? Bulldog buggy? And is it included here?
I wonder where will the vehicles be used, ONS for U1 probably, UT might use that too... But not Vehicle CTF yet I guess (if it is made in U1 and UT), and not for deathmatches or it would need to refer that you need to have a special package. But still nice.
So why not Return (Enter) key? And maybe it should be configurable from the Options list?

If you could actually convert UT2004 vehicles, it would really be cool, even if it takes longer.

EDIT: Hmm, how do you use it? I can't locate it by opening package in UEd.
EDIT: the code "Summon U2Vehicles.Raptor" doesn't work for me in Assault, not tested anywhere else yet.


Try typing ghost first before summoning raptor.
  
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Re: Unreal Vehicles
Reply #14 - Jan 19th, 2008 at 5:52pm
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And so I made another update for all 3 packages (the both downloads). I even included the UT2003 Bulldog with U2Vehicles package now (almost an overpowered vehicle; which shoots homing missiles, has 1.6K health and can squish other players just like bloblets).
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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