Masterkent wrote on May 6
th, 2018 at 1:24pm:
Neon_Knight wrote on May 2
nd, 2018 at 3:49am:
(namely, fixing map-related bugs, more specifically the DM maps).
What bugs exactly?
I'm working with the retail maps, plus the FMP maps and the Division Mappack maps (3dfx, GWPress, the Beta maps...)
I've started with the basics: levelshot and zone names (don't know if LocationStrings -> ZoneName is used anywhere in Unreal, I know that the Tournament games make heavy use of it for team games).
Bugs and glitches detected include:
- DmAriza (botplay, still trying to fix this, at least they go for the Flak Cannon now -ToDo: Shield Belt and Invisibility-)
- DmAthena (bots won't go for the Shield Belt, the Fruits or the Flak Cannon at the Lava Lake, nor the Cloaking Device or the Stinger at the Secret Chamber; solved the former, still problems with the latter)
- DmBayC (Skaarj players cannot reach the top floor of Area C and the Reactor doesn't kill players; solved both)
- DM-Cybrosis (Kickers not working as expected, replaced with the new jumppads - still bot hitches)
- DmKrazy (Same as Cybrosis)
- DmScruular (Recreated botpathing, now bots should use all of the map's features, still there are some stutters)