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Very Hot Topic (More than 25 Replies) Thx for helping me in this project (Read 19338 times)
Chaos13
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Re: Thx for helping me in this project
Reply #15 - Feb 18th, 2008 at 6:09pm
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Unreal Tournament Programmers Group and NOT UT PiGs
« Last Edit: Feb 19th, 2008 at 10:27pm by Chaos13 »  

Skydev <Generic> = Chaos13 <Generic/Unreal1/UT99> = Dimension4 <Unreal1/UT99>
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Smikey
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Re: Thx for helping me in this project
Reply #16 - Jul 29th, 2008 at 11:17pm
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I dont know how much time i have to say this ''

Thank You Very  Much  Smirf and the rest ! for making things bether for this respecfull and adicted  lovely game! Cheesy

And I wil also continue with my crew to work with 227 do create something cool for unreal gamers Smiley

Sinch 227 came it made us do many things whe might have dreamed off Cheesy     Event Death_pax eyes felled out rofl afther seeing the new stuf Cheesy ghehe  !   IT made him scared rofl!

later guys  PEace
  

http://www.stargateunreal.com                &&The  Official STargate Unreal website .

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Smikey
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Re: Thx for helping me in this project
Reply #17 - May 17th, 2009 at 9:46am
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offering mirror @:

http://stargateunreal.com/Unrealpatches/

227F Win  and Linux. 

Upload wil be done in +- 1 hour Smiley  and  more  direct downloads by the website go to Download..  Smiley

Thanks Smiley
  

http://www.stargateunreal.com                &&The  Official STargate Unreal website .

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+SanguineRose+
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Re: Thx for helping me in this project
Reply #18 - May 26th, 2009 at 2:37am
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Mmmmm I still upped an excellent mirror for over a week now and its
not on the list... Bad Smirftsch!
  

~Security is but an illusion of the mind~
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Smirftsch
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Re: Thx for helping me in this project
Reply #19 - May 26th, 2009 at 6:06am
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sry, kinda tired in the last time. Don't feel very well, explains my bad attitude in the last messages. Will do once my headache is better and feeling good enough to start up my weaverslave again ;
thankya for the mirrors!
  

Sometimes you have to lose a fight to win the war.
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creavion
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Re: Thx for helping me in this project
Reply #20 - Apr 24th, 2010 at 8:22am
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*caught*
  

UT99.org Community Mappack 2:&&http://www.ut99.org/utr/infopage.html
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YH5
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Re: Thx for helping me in this project
Reply #21 - Dec 4th, 2010 at 9:35pm
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Smirftsch, check your e-mail.
  
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Neon_Knight
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Re: Thx for helping me in this project
Reply #22 - May 2nd, 2018 at 3:49am
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Awesome job everyone! Unreal definitely looks better than ever. Smiley

I have a contribution to do, aside of the localization fixes, but I'd like to know if it falls inside or outside of the project (namely, fixing map-related bugs, more specifically the DM maps).
  

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Masterkent
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Re: Thx for helping me in this project
Reply #23 - May 6th, 2018 at 1:24pm
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Neon_Knight wrote on May 2nd, 2018 at 3:49am:
(namely, fixing map-related bugs, more specifically the DM maps).

What bugs exactly?
  
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Neon_Knight
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Re: Thx for helping me in this project
Reply #24 - May 7th, 2018 at 3:27am
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Masterkent wrote on May 6th, 2018 at 1:24pm:
Neon_Knight wrote on May 2nd, 2018 at 3:49am:
(namely, fixing map-related bugs, more specifically the DM maps).

What bugs exactly?

I'm working with the retail maps, plus the FMP maps and the Division Mappack maps (3dfx, GWPress, the Beta maps...)

I've started with the basics: levelshot and zone names (don't know if LocationStrings -> ZoneName is used anywhere in Unreal, I know that the Tournament games make heavy use of it for team games).

Bugs and glitches detected include:
- DmAriza (botplay, still trying to fix this, at least they go for the Flak Cannon now -ToDo: Shield Belt and Invisibility-)
- DmAthena (bots won't go for the Shield Belt, the Fruits or the Flak Cannon at the Lava Lake, nor the Cloaking Device or the Stinger at the Secret Chamber; solved the former, still problems with the latter)
- DmBayC (Skaarj players cannot reach the top floor of Area C and the Reactor doesn't kill players; solved both)
- DM-Cybrosis (Kickers not working as expected, replaced with the new jumppads - still bot hitches)
- DmKrazy (Same as Cybrosis)
- DmScruular (Recreated botpathing, now bots should use all of the map's features, still there are some stutters)
  

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Masterkent
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Re: Thx for helping me in this project
Reply #25 - May 7th, 2018 at 5:54pm
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Neon_Knight wrote on May 7th, 2018 at 3:27am:
Bugs and glitches detected include:
- DmAriza (botplay, still trying to fix this, at least they go for the Flak Cannon now -ToDo: Shield Belt and Invisibility-)
- DmAthena (bots won't go for the Shield Belt, the Fruits or the Flak Cannon at the Lava Lake, nor the Cloaking Device or the Stinger at the Secret Chamber; solved the former, still problems with the latter)

To my knowledge, 227 patch did not and does not pursue the goal of fixing the stock maps (except for a couple of places).

There are several mods that fix standard maps for cooperative game, but I'm not aware of any mods that would fix DM maps, except my own UGoldFix which fills some deadly BSP holes on DmAriza and DmDeck16. I didn't pay attention to issues with bots, because I didn't find playing with them interesting anyway. Besides, I didn't know that it's possible to add new paths for AI without modifying the map package, but now I see that 227 allows to add missing PathNodes and connect them with other NavigationPoints using UScript only - hence, the fix can be implemented just by adding a few lines of code to a mutator.
  
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Neon_Knight
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Re: Thx for helping me in this project
Reply #26 - May 7th, 2018 at 9:45pm
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Masterkent wrote on May 7th, 2018 at 5:54pm:
Neon_Knight wrote on May 7th, 2018 at 3:27am:
Bugs and glitches detected include:
- DmAriza (botplay, still trying to fix this, at least they go for the Flak Cannon now -ToDo: Shield Belt and Invisibility-)
- DmAthena (bots won't go for the Shield Belt, the Fruits or the Flak Cannon at the Lava Lake, nor the Cloaking Device or the Stinger at the Secret Chamber; solved the former, still problems with the latter)

To my knowledge, 227 patch did not and does not pursue the goal of fixing the stock maps (except for a couple of places).

There are several mods that fix standard maps for cooperative game, but I'm not aware of any mods that would fix DM maps, except my own UGoldFix which fills some deadly BSP holes on DmAriza and DmDeck16. I didn't pay attention to issues with bots, because I didn't find playing with them interesting anyway. Besides, I didn't know that it's possible to add new paths for AI without modifying the map package, but now I see that 227 allows to add missing PathNodes and connect them with other NavigationPoints using UScript only - hence, the fix can be implemented just by adding a few lines of code to a mutator.

In Athena there was literally no path between the Lava pit items and the rest of the map, and the pathing was done in a very messy way (bots couldn't also reach the Cloaking Device at the secret area).

Well, the idea is to not to depend on external mods or fixes. Besides not everyone is interested on online play, so trying to make offline play better is a bonus for me.

(In the spanish translation "Botmatch" is translated as "Sesión de práctica", "Practice Session", as Unreal Tournament calls it, as that's what everyting involving botmatches boils down to. I've also considered UT2003/4's term, "Instant Action", "Acción Instantánea", but wasn't as clear as the UT99 term.)
  

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Masterkent
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Re: Thx for helping me in this project
Reply #27 - May 11th, 2018 at 3:32pm
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Neon_Knight wrote on May 7th, 2018 at 9:45pm:
Well, the idea is to not to depend on external mods or fixes. Besides not everyone is interested on online play, so trying to make offline play better is a bonus for me.

I don't know if any map fixes can be accepted for including in the patch, but the restriction that original map packages shall not be replaced with modified packages having the same names is still actual. So called "fixes" should not cause troubles (package mismatching errors) for those players who play online.
  
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