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Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1727
Posts: 17293
Pages Pages: [1] 2 3 ... 35
 
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 Important Topics
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New commands and functions in 227
A native Linux port is now availible, which runs with OpenGL and FMOD
Built in SuSE, works on LFS as well, but needs glibc2.3.

Started Feb 8th, 2008 at 8:49am by Smirftsch
« Pages 1 2 ... 16 17 18 »
267 142103 Last Post Nov 28th, 2019 at 10:57am
By: .:..:
 Board Topics
Normal Topic
On-off sound
Hello everybody. I would like to put the sound on the electric grid of the prisons.
This one, however, must be able to be enabled and disabled via a switch.
The sound must always remain acti...

Started Nov 24th, 2019 at 9:47am by TONI-M
2 126 Last Post Nov 25th, 2019 at 11:20am
By: TONI-M
Normal Topic
227 on Android?
I am wondering with the recent news of the UT 227 patch if there were any plans for an Unralsource port to android devices .  Currently I use DosBox and DeltaTouch for gaming but it would be nice to a...

Started Oct 17th, 2019 at 6:24am by [UDHQ]Jackrabbit
6 393 Last Post Oct 23rd, 2019 at 4:02pm
By: Kajgue
Normal Topic
Loaded Cheat
Is it Possible To Add A Loaded Cheat In 227J

Started Jul 1st, 2019 at 12:07am by Nate99
2 358 Last Post Jul 2nd, 2019 at 9:11pm
By: BobIsUnreal
Normal Topic
Game Translation.
I played the maps but I didn't understand what was written in the messages. One day I said to myself and if I translate the maps? It took a whole year. Every evening I finished translating at 11pm. 3 ...

Started Jun 29th, 2019 at 6:58pm by TONI-M
2 396 Last Post Jul 1st, 2019 at 2:17pm
By: TONI-M
Normal Topic
What variables are guaranteed to be replicated at the moment of calling PostNetBeginPlay?
As far as I could see, PostNetBeginPlay may be invoked after replication of some subset of replicated variables, while the rest of variables may be replicated later. Are there variables that are guara...

Started May 9th, 2019 at 7:47am by Masterkent
3 573 Last Post Jun 22nd, 2019 at 8:40am
By: .:..:
Normal Topic
Wrong speed of music in Serpent Canyon
Hello guys. I want to tell you about third section of "Wargate" track in Serpent Canyon.
I played with 227i(includes RTNP) patch and found, that this section is still not fixed and have a wrong s...

Started Jan 11th, 2019 at 4:34pm by Rodion Kuzevanov
7 951 Last Post Jun 8th, 2019 at 9:39am
By: Masterkent
Normal Topic
Unreal patch 227i keeps crashing.
I have been having this problem with my version of Unreal with patch 227i with Anthology. I have had mostly one crash, but after changing some settings I started getting a new crash. Crash 1: "General...

Started Jun 1st, 2019 at 7:31pm by cRavenSomeCrow
3 411 Last Post Jun 4th, 2019 at 1:18am
By: cRavenSomeCrow
Normal Topic
Movers Blacks
Mover blacks
Has it happened to someone who on some occasions some movers become black? Hi everyone.
Toni-m

Started May 10th, 2019 at 6:04pm by TONI-M
2 492 Last Post May 11th, 2019 at 12:53pm
By: TONI-M
Normal Topic
Flyby bug while player is spectator
Checked with version 227i.
Steps to reproduce the problem (I guess it's system-agnostic):
Step 1: Check "Play as Spectator" in the Player Setup menu.
Step 2: Exit the game.
Step 3:...

Started Apr 29th, 2019 at 1:50am by Neon_Knight
1 269 Last Post Apr 29th, 2019 at 10:45am
By: Masterkent
Normal Topic
[227I UnrealEd 2.1] SunLight illuminates all movers with bDynamicLightMover
When using the sun, all movers (with bDynamicLightMover = true) on the map are highlighted by this sun. An additional division into zones does not solve the problem.
[IMAGE]
Test map [227I]: https://d...
Is this a bu

Started Sep 17th, 2018 at 8:49pm by Alien3674
3 530 Last Post Apr 27th, 2019 at 6:52pm
By: Alien3674
Normal Topic
Mesh emitter questions
Spent the morning working out mesh emitter (big nod to Bleeder for helping out). I have a few simple-ish questions if anyone gets the time.
-I have my falling leaves spawning correctly and dropp...

Started Feb 17th, 2019 at 8:08pm by gopostal
2 334 Last Post Feb 18th, 2019 at 1:59am
By: gopostal
Hot Topic (More than 10 Replies)
Switching to mesh collision
I've been working on my coop mod and I'm at a point now where I need to move my player base fully into i-forward so I can start using the new toolset.
I currently replace all the standard trees ...

Started Feb 8th, 2019 at 3:08pm by gopostal
11 1005 Last Post Feb 15th, 2019 at 3:48pm
By: gopostal
Normal Topic
Unreal 227 bugreport: Unreal.exe crush on script :-(
Unreal 227 bugreport:
native final function GetNextIntDesc( string ClassName, int Num, out string Entry, out string Description );
and
native(313) final iterator function IntDescIterato...

Started Feb 11th, 2019 at 9:18pm by Reorn
0 255 Last Post Feb 11th, 2019 at 9:18pm
By: Reorn
Normal Topic
Weird editor issue
Potential bug with editor and multiple monitors. I was just working in editor and had the actor properties menu open on my second monitor with the main editor screen open on my main screen. After clos...

Started Feb 3rd, 2019 at 3:08pm by gopostal
2 404 Last Post Feb 5th, 2019 at 2:37pm
By: gopostal
Hot Topic (More than 10 Replies)
[227i/j] Can't have multiple environment-mapped textures on a mesh
Some models I've been porting from Half-Life have (in the original game) some reflective-looking surfaces, similar to the bMeshEnvironmentMap flag in Unreal.
This flag seems not be taking effect...

Started Jan 26th, 2019 at 8:13pm by Gizzy
10 1063 Last Post Feb 1st, 2019 at 9:32pm
By: Gizzy
Normal Topic
How can I fix this texture errror?
https://imgur.com/gPIe4oK
How can i fix this?

Started Jan 12th, 2019 at 11:06am by Real1982
6 965 Last Post Jan 15th, 2019 at 10:59pm
By: Hellkeeper
Normal Topic
Any ideas why ClientUpdatePosition is called from PlayerTick?
Synchronization of client-side PlayerPawn with the corresponding server-side PlayerPawn is generally done in two steps:
1) ClientAdjustPosition sets PlayerPawn's Location, Velocity, Physics, Base...

Started Jan 5th, 2019 at 3:44pm by Masterkent
6 736 Last Post Jan 8th, 2019 at 9:31pm
By: .:..:
Normal Topic
Importing and using obj questions
This is simple stuff but I'm unclear how to use .usm files. I imported an obj into the editor and saved the model into a usm file that is properly stored in the Meshes folder.
To properly use th...

Started Jan 6th, 2019 at 5:06pm by gopostal
2 434 Last Post Jan 7th, 2019 at 1:50pm
By: gopostal
Normal Topic
Issue #68. ClientUpdatePosition doesn't handle dodge moves correctly
There are two major issues with reproducing dodge moves in online game when ClientUpdatePosition is called:
Issue #68.1. MoveAutonomous doesn't use relevant player rotation to evaluate directi...

Started Jan 3rd, 2019 at 10:46am by Masterkent
0 285 Last Post Jan 3rd, 2019 at 10:46am
By: Masterkent
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