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Normal Topic mouse: logitech mx400 (Read 5520 times)
blaze_125
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mouse: logitech mx400
Jul 16th, 2007 at 1:53pm
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I just got a new mouse yesterday and unreal won't recognize all of it's button. When I try to attach a button to a command, it just doesn't do anything.

On the new mouse I've got like 7 buttons:
Left/Right
2 On the side
The track ball can go roll back and forth
The track ball can also be pressed, pushed left, pushed right

Unreal will only recognize left/right, trackball back/forth

Anyone know how I could get the other buttons to work?
  
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DieHard SCWS
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Re: mouse: logitech mx400
Reply #1 - Jul 16th, 2007 at 2:08pm
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In case you didnt, you could install the drivers for that specific mouse. And see if that will work out for you..........
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blaze_125
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Re: mouse: logitech mx400
Reply #2 - Jul 16th, 2007 at 2:29pm
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I have.
I even tried enabling/disabling the game recognition feature and it doesn't seem to do any good.

Could I actually write the bind somewhere in a file?

I'm playing UnrealGold if it makes a difference.
  
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DieHard SCWS
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Re: mouse: logitech mx400
Reply #3 - Jul 16th, 2007 at 4:12pm
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I doubt it matters at all if you have plain unreal or UnrealGold. But there is a file in your systemfolder called user.ini that has all the keybinds.

You can simply open that file using notepad, and make any alteration to that file as much as you want. Theres only one prob.......... You dont know how Unreal sees the extra buttons from you mouse. I asume if you would know them, than mayby you could add them to the list in the ini file, and attach a keybind to it. But how on earths name your gonna find out what the possible name could be, i have no clue.


And that is probably the base of your problem, i asume Unreal can handle them just fine, it just doesnt recognise the extra buttons as being a button. And than the same storie aplies to what i wrote just above here. Somehow you need to tell Unreal you want to use them..........


But if you know what the buttons do in Winblows, maybe assign your keybind to those functions and see if that does the trick.

You may wanna make a backup from your User.ini just in case you mess it up completelly, though Unreal(Gold) will recreate a brandnew User.ini from scratch if you delete the file. Nothing too bad can happen there.
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blaze_125
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Re: mouse: logitech mx400
Reply #4 - Jul 16th, 2007 at 4:37pm
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Quote:
Theres only one prob.......... You dont know how Unreal sees the extra buttons from you mouse


That's my other problem if I end up editing the file.
Maybe I hould try to re-install the mouse using the Windows driver.
  
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blaze_125
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Re: mouse: logitech mx400
Reply #5 - Jul 16th, 2007 at 4:44pm
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ok, I think I may have found how to fix my problem:
http://logitech-en-amr.custhelp.com/cgi-bin/logitech_en_amr.cfg/php/enduser/std_...

I'll have to try that when I get home.
  
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Sally Cabil
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Re: mouse: logitech mx400
Reply #6 - Jun 3rd, 2011 at 7:00am
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blaze_125 wrote on Jul 16th, 2007 at 1:53pm:
I just got a new mouse yesterday and unreal won't recognize all of it's button. When I try to attach a button to a command, it just doesn't do anything.

On the new mouse I've got like 7 buttons:
Left/Right
2 On the side
The track ball can go roll back and forth
The track ball can also be pressed, pushed left, pushed right

Unreal will only recognize left/right, trackball back/forth

Anyone know how I could get the other buttons to work?




In this case,you will first install the driver for specific mouse,if it does not work then read the guidance book.....
  
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creavion
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Re: mouse: logitech mx400
Reply #7 - Jun 3rd, 2011 at 7:06am
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You have necrobumped a 4 years old thread.
  

UT99.org Community Mappack 2:&&http://www.ut99.org/utr/infopage.html
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[]KAOS[]Casey
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Re: mouse: logitech mx400
Reply #8 - Jun 3rd, 2011 at 6:29pm
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necrobump aside this can only be fixed with 227 and using direct input, which makes the game act all weird, so basically it's not a great idea. Use autohotkey to replace the keys with something, well, useful
  
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