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Normal Topic 32-bit Z-buffer (Read 5253 times)
Hyper
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32-bit Z-buffer
May 25th, 2006 at 8:42pm
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How can I set my GeForce 7800 GT to allow Unreal to use a 32-bit Z-buffer? I've searched through the settings in the nVidia display control panel, used NVHardPage to show hidden nVidia panels and searched through the RivaTuner tweaks, but still I can't get more than 24 bits Z-buffer.

I need 32-bit because far-away objects get cut off in Unreal, this is visible in large maps like the sunspire, where you can not see the most far away objects. I use OpenGL with OldUnreal's OMP.
  
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Pitbull™
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Re: 32-bit Z-buffer
Reply #1 - May 25th, 2006 at 8:49pm
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I'm not sure about this but I scanned my opengl settings and noticed an option for zrangehack and another for zbuffer. I originally thought there was an option for 32 bit zbuffer in opengl settings but I couldn't find it.
  

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Hyper
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Re: 32-bit Z-buffer
Reply #2 - May 25th, 2006 at 10:15pm
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Those do not really fix the problem. Tried them already.
  
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Smirftsch
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Re: 32-bit Z-buffer
Reply #3 - May 26th, 2006 at 12:02pm
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ah, i c....i just realized something...
  

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Hyper
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Re: 32-bit Z-buffer
Reply #4 - May 26th, 2006 at 8:03pm
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Quote:
ah, i c....i just realized something...


What exactly?
  
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Smirftsch
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Re: 32-bit Z-buffer
Reply #5 - May 26th, 2006 at 8:13pm
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gimme some time to re-check some things, but i wont have enough time until sunday
  

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