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Pages Pages: [1] 2 3 ... 25
 
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 Important Topics
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Nice Template for Posting your Map Info
Great Emerald made a very nice post reguarding his map which I would reccomend using. Just click the link.
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1184855595

Started Jul 19th, 2007 at 6:07pm by Pitbull™
6 8226 Last Post Sep 6th, 2007 at 8:02pm
By: GreatEmerald
Sticky Topic
Nice Template for Posting your Map Info
Great Emerald made a very nice post reguarding his map which I would reccomend using. Just click the link.
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1184855595

Started Jul 19th, 2007 at 6:07pm by Pitbull™
6 8226 Last Post Sep 6th, 2007 at 8:02pm
By: GreatEmerald
Sticky Topic
Guidelines for Usermaps
Still getting maps that don't meet the requirements so here's a basic guideline for sending in maps.
Some general rules we have about how to prepare your map for publishing, what is acceptable...
[color=Yellow]All files MUST be zi

Started Oct 16th, 2005 at 3:39pm by Pitbull™
« Pages 1 2 »
18 16687 Last Post Mar 1st, 2006 at 4:08pm
By: Xavious
Sticky Topic
Guidelines for Usermaps
Still getting maps that don't meet the requirements so here's a basic guideline for sending in maps.
Some general rules we have about how to prepare your map for publishing, what is acceptable...
[color=Yellow]All files MUST be zi

Started Oct 16th, 2005 at 3:39pm by Pitbull™
« Pages 1 2 »
18 16687 Last Post Mar 1st, 2006 at 4:08pm
By: Xavious
 Board Topics
Normal Topic
[UT][U227] Deck16 sgtech style
[IMAGE] [IMAGE] [IMAGE] [IMAGE] [IMAGE] [IMAGE] [IMAGE]
This is going to be my last map.

Started Jul 27th, 2014 at 5:00pm by ----------------------------
5 2097 Last Post Aug 24th, 2014 at 9:11pm
By: GreatEmerald
Normal Topic
All my maps in one pack +Updated
Deck16][ UT tech styleDeck16][ Sgtech styleCurse][ HD
Healing Pyramid II
Morbias III night
Morbias III day
Morbias III Twin
Viridian Dreams Sgtech style
Added (final) in ...

Started Aug 10th, 2014 at 11:01pm by ----------------------------
4 1745 Last Post Aug 13th, 2014 at 4:13pm
By: ----------------------------
Normal Topic
[UT][U227] Viridian Dreams sgtech style
[IMAGE] [IMAGE] [IMAGE] [IMAGE] [IMAGE] [IMAGE]
Viridian Dreams sgtech style

Changelog:
- Converted sgtech1 to 24bits s3tc. Lowers memory requirement and increases performance at the cost of lossy texture compression
- Converted other text...

Started Jul 19th, 2014 at 7:15pm by ----------------------------
1 1308 Last Post Jul 20th, 2014 at 8:29pm
By: Hellkeeper
Normal Topic
[U227][UT] Healing Pyramid II
[IMAGE] [IMAGE] [IMAGE]
Healing Pyramid II

Changes from 7 years ago version:
- Removed Escher from the map's name. The map has no references to Escher, it could, but it's unfeasiable in this game
- Minor changes to lig...

Started Jul 11th, 2014 at 11:27pm by ----------------------------
1 988 Last Post Jul 12th, 2014 at 7:46am
By: Hellkeeper
Normal Topic
[U227][UT] Curse II HD edition
Curse II HD edition

[IMAGE] [IMAGE] [IMAGE] [IMAGE] [IMAGE] [IMAGE] [IMAGE]
Chages from 7 years ago version:
- Pretty stained glass decoration (hand drawn. Carved some skylights to add them)
- EFX added to all zones
- Merged some zones
- High resolution lightmap
- Sli...

Started Jul 6th, 2014 at 5:27pm by ----------------------------
5 2169 Last Post Jul 9th, 2014 at 12:15am
By: ----------------------------
Hot Topic (More than 10 Replies)
[U227][UT][WIP]DM-MorbiasIII
[IMAGE] [IMAGE] [IMAGE] [IMAGE]
It's morbias merged with shieldbelt over trap from fractal.
I downloaded ut_maps that was saved in ut-files.com and decided to test some theory that I came up with about BSP holes 7 yea...

Started May 31st, 2014 at 6:30pm by ----------------------------
« Pages 1 2 »
19 6501 Last Post Jun 26th, 2014 at 11:51pm
By: ----------------------------
Normal Topic
[U227] LightMap Detail Levels
This is new to me, haven't never seen this new property under ZoneInfoLight before.
There are four fields, numbered from 0 to 3, they are:
- Surfaces with high shadow
- Surfaces with ne...

Started May 25th, 2014 at 2:28pm by ----------------------------
2 1304 Last Post Jun 3rd, 2014 at 11:59am
By: ----------------------------
Normal Topic
Check it out!
Ok, I finished a few maps a while ago, and just came out with some fixes for them recently.  The map names are: Shrapnel (v2), Odium (v2), Fallout (v2), and Facility (v2).  Each map took me about two ...

Started May 31st, 2003 at 4:15am by .50cal
2 1863 Last Post May 31st, 2003 at 5:08am
By: .50cal
Normal Topic
Check it out!
Ok, I finished a few maps a while ago, and just came out with some fixes for them recently.  The map names are: Shrapnel (v2), Odium (v2), Fallout (v2), and Facility (v2).  Each map took me about two ...

Started May 31st, 2003 at 4:15am by .50cal
2 1863 Last Post May 31st, 2003 at 5:08am
By: .50cal
Normal Topic
[Coop] Sulferon defend the base maps
These are 2 maps that I've been developing extra slow for the past 10 years.
History of development:
Yes I created first Sulferon map in 2004, and second one in 2005... and then they were id...

Started Jun 11th, 2014 at 5:45pm by .:..:
0 1392 Last Post Jun 11th, 2014 at 5:45pm
By: .:..:
Hot Topic (More than 10 Replies)
Maps in which all Brush actors were deleted, ways to recover information?
Is it conceivable if one could parse the Model data in a map, could it be possible to reconstruct the Brush actors that were deleted from the level?
I don't understand why map authors do BS like ...

Started Apr 30th, 2016 at 10:34pm by スマイル・ドラゴン
« Pages 1 2 »
15 3440 Last Post May 25th, 2016 at 1:42am
By: han
Hot Topic (More than 10 Replies)
I made a map.
I made this as a experiment in scripted sequences.
http://www.udhq.org/dl/Taper8097.7z
Comments, constructive criticism, and suggestions are very welcome.

Started Apr 3rd, 2013 at 7:53pm by スマイル・ドラゴン
14 4628 Last Post Feb 10th, 2016 at 9:54pm
By: Sat42
Normal Topic
Anyone remember CMS? (Crescent Moon Squad)
http://www.j-kyle.com/old_cms/front.html
Apparently there was to be a third in the series, but it got scrapped because of lost motivation due to people bashing Apocalypse Threat.
I would of ...

Started Apr 12th, 2013 at 9:37pm by スマイル・ドラゴン
5 2064 Last Post Apr 22nd, 2013 at 8:12pm
By: Victor Delacroix
Normal Topic
Hybrid's "Unreal Hall of Fame" map.
I'm starting to miss that map... Does anyone else happen to have a copy of it somewhere? Or can Hybrid consider hosting it again? It looked really nice and had my favorite song from the Unreal98 beta....

Started Feb 12th, 2009 at 11:23pm by スマイル・ドラゴン
3 1827 Last Post Feb 19th, 2009 at 8:15am
By: スマイル・ドラゴン
Normal Topic
"All your base" Unreal map, art needed.
I'm working on a Unreal style, "All your base are belong to us" video, I've been working on the map for hours trying to get the lyrics textures and otherwise the song in-sync with everything.
So ...

Started Feb 4th, 2009 at 4:55pm by スマイル・ドラゴン
5 2119 Last Post Feb 4th, 2009 at 9:37pm
By: Jâçkrâßßit
Hot Topic (More than 10 Replies)
Darkmatch Maps
Anyone making some? I've made one a month ago but didn't path it very good and I need some help regarding that. I don't have a clue how to make jump-off spots.
It's weird how DarkMatch is unpopul...

Started Jan 24th, 2009 at 4:32pm by [§Ŕ] ŤhěxĐâŕkśîđěŕ
« Pages 1 2 »
17 6629 Last Post Jul 31st, 2015 at 9:19am
By: medor
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