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Usermaps Usermaps
The forum related to the Usermaps section, please ask questions here. This board is for mappers to discuss and exchange experiences
(Moderators: Smirftsch, Pitbull™)
Topics: 324
Posts: 2878
Pages Pages: [1] 2 3 ... 17
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Nice Template for Posting your Map Info
Great Emerald made a very nice post reguarding his map which I would reccomend using. Just click the link.

Started Jul 19th, 2007 at 6:07pm by Pitbull™
6 7839 Last Post Sep 6th, 2007 at 8:02pm
By: GreatEmerald
Sticky Topic
Guidelines for Usermaps
Still getting maps that don't meet the requirements so here's a basic guideline for sending in maps.
Some general rules we have about how to prepare your map for publishing, what is acceptable...
[color=Yellow]All files MUST be zi

Started Oct 16th, 2005 at 3:39pm by Pitbull™
« Pages 1 2 »
18 16110 Last Post Mar 1st, 2006 at 4:08pm
By: Xavious
 Board Topics
Normal Topic
Check it out!
Ok, I finished a few maps a while ago, and just came out with some fixes for them recently.  The map names are: Shrapnel (v2), Odium (v2), Fallout (v2), and Facility (v2).  Each map took me about two ...

Started May 31st, 2003 at 4:15am by .50cal
2 1791 Last Post May 31st, 2003 at 5:08am
By: .50cal
Normal Topic
[Coop] Sulferon defend the base maps
These are 2 maps that I've been developing extra slow for the past 10 years.
History of development:
Yes I created first Sulferon map in 2004, and second one in 2005... and then they were id...

Started Jun 11th, 2014 at 5:45pm by .:..:
0 1327 Last Post Jun 11th, 2014 at 5:45pm
By: .:..:
Hot Topic (More than 10 Replies)
Maps in which all Brush actors were deleted, ways to recover information?
Is it conceivable if one could parse the Model data in a map, could it be possible to reconstruct the Brush actors that were deleted from the level?
I don't understand why map authors do BS like ...

Started Apr 30th, 2016 at 10:34pm by スマイル・ドラゴン
« Pages 1 2 »
15 3111 Last Post May 25th, 2016 at 1:42am
By: han
Hot Topic (More than 10 Replies)
I made a map.
I made this as a experiment in scripted sequences.
Comments, constructive criticism, and suggestions are very welcome.

Started Apr 3rd, 2013 at 7:53pm by スマイル・ドラゴン
14 4381 Last Post Feb 10th, 2016 at 9:54pm
By: Sat42
Normal Topic
Anyone remember CMS? (Crescent Moon Squad)
Apparently there was to be a third in the series, but it got scrapped because of lost motivation due to people bashing Apocalypse Threat.
I would of ...

Started Apr 12th, 2013 at 9:37pm by スマイル・ドラゴン
5 1988 Last Post Apr 22nd, 2013 at 8:12pm
By: Victor Delacroix
Normal Topic
Hybrid's "Unreal Hall of Fame" map.
I'm starting to miss that map... Does anyone else happen to have a copy of it somewhere? Or can Hybrid consider hosting it again? It looked really nice and had my favorite song from the Unreal98 beta....

Started Feb 12th, 2009 at 11:23pm by スマイル・ドラゴン
3 1778 Last Post Feb 19th, 2009 at 8:15am
By: スマイル・ドラゴン
Normal Topic
"All your base" Unreal map, art needed.
I'm working on a Unreal style, "All your base are belong to us" video, I've been working on the map for hours trying to get the lyrics textures and otherwise the song in-sync with everything.
So ...

Started Feb 4th, 2009 at 4:55pm by スマイル・ドラゴン
5 2053 Last Post Feb 4th, 2009 at 9:37pm
By: Jāēkrāßßit
Hot Topic (More than 10 Replies)
Darkmatch Maps
Anyone making some? I've made one a month ago but didn't path it very good and I need some help regarding that. I don't have a clue how to make jump-off spots.
It's weird how DarkMatch is unpopul...

Started Jan 24th, 2009 at 4:32pm by [§Ŕ] ŤhěxĐāŕkśīđěŕ
« Pages 1 2 »
17 6336 Last Post Jul 31st, 2015 at 9:19am
By: medor
Hot Topic (More than 10 Replies)
Hypnotized (Coop)
I've never really finished DMSpaceArena (but I still haven't abandoned it completely) but I've started working on another map, Hypnotized, and it's huge... It has two outdoor parts (probably will chan...

Started Aug 14th, 2009 at 12:21am by [§Ŕ] ŤhěxĐāŕkśīđěŕ
14 3965 Last Post Aug 17th, 2009 at 10:55pm
By: [§Ŕ] ŤhěxĐāŕkśīđěŕ
Normal Topic
Ressurrecting my dead map
That is a incomplete map of mine that I was never able to finish. In a stupid day I formated my HD and forgot to b...

Started Jan 29th, 2008 at 3:57am by A the first letter (Ex Member)
7 2717 Last Post Apr 25th, 2008 at 6:58pm
By: 0 Kelvin - Ex Member
Hot Topic (More than 10 Replies)
[227i][Beta / WIP]Nali Abbey (Working Title)
After receiving great feedback from the images I posted of this map, I think it's time to let you try it out.
Introducing: Nali Abbey!
(Working title, but who cares?) Cheesy
The map was initally ...

Started Jan 18th, 2018 at 10:47pm by AlexNitro44
10 1936 Last Post Nov 8th, 2018 at 4:50pm
By: Kajgue
Normal Topic
brocken tools
[size=22][/size] when i open unreal ed   i look over to the left and like 5 of the tools when i click on them it says [ the toll is broken] how can i fix this Cry

Started Jan 27th, 2008 at 12:26am by anthony_is_unreal
1 1037 Last Post Jan 27th, 2008 at 7:34am
By: Tronovision
Normal Topic
Mapping tutorials
Just so people aren't asking things like "how do I...?"

Started Jun 22nd, 2004 at 10:29pm by BadBoy
1 1050 Last Post Jul 2nd, 2004 at 7:37pm
By: two_black_dogs
Normal Topic
What happened?
Where are all the maps that were on the download page? Some seem to have vanished.

Started Nov 15th, 2002 at 10:23am by BadBoy
3 1870 Last Post Dec 22nd, 2002 at 10:47am
By: BadBoy
Hot Topic (More than 10 Replies)
DM-Kastaleon Released
Release Date          
Download links:
FileDen (Direct link)
** Link to Buster's 'unrealmaps' FTP **
Entered into Newbie's Playground's DM mapping competition. Didn't win, but them's the breaks. The contest was the incentive I needed to finally finish this map off.
As usual, it's a castle map. I can't seem to break away from that style. Should be good for 4-8 players.
New textures, ripped from various games (Ooh, naughty me). Few new sounds (MyLevelled).
This is version two of the map. The original, DmKastaleon, was released waaaay back in 2001, and was complete shoit. I'd wanted to rebuild the level completely for a long time, just to bring it a little more up to date. Started with a blank canvas here, built up all new geometry. Layout is similar, although refined and expanded upon.
As I had a

Started Jan 12th, 2010 at 12:12pm by BeWilderBeest
13 4338 Last Post Jan 15th, 2010 at 7:21am
By: BeWilderBeest
Hot Topic (More than 10 Replies)
DM-Dagera Released
Here's a small, water-based, nali temple style map for up to 6 players. Not too much going on here... reallly really simple map with low polycount and decent action. Map has been sent off to the UserM...

Started Jul 14th, 2007 at 11:34am by BeWilderBeest
« Pages 1 2 »
15 5985 Last Post Aug 19th, 2007 at 12:16am
By: Turboman.
Normal Topic
DM-Eulogy Released
Alrighty then.
Yet another castle-ish themed map for your inspection. This one holds up to 8 players and is mostly a 2-tiered room-corridor-room style map. Custom textures from Return to Castle ...

Started Feb 24th, 2006 at 1:12pm by BeWilderBeest
8 3019 Last Post Feb 28th, 2006 at 10:25am
By: BeWilderBeest
Hot Topic (More than 10 Replies)
DM-Syndir Released
Howdy folks
Got yet another one for you all.
This one's called DM-Syndir. Small (my maps are getting smaller Tongue ) industrial map.
1.7 megs zipped (includes chicohourwipeouttextures.utx ...

Started Feb 2nd, 2006 at 3:14am by BeWilderBeest
13 4016 Last Post Feb 12th, 2006 at 6:39am
By: BeWilderBeest
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