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Oldunreal Forums › Editing, scripting, modelling and mapping › UnrealEd 2, the editor for UnrealTournament |
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UnrealEd 2, the editor for UnrealTournament
Ask UnrealEd 2 mapping related questions, or give hints, tips and tricks (Moderators: Buster, Pitbull™, DieHard SCWS)
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Topics: 192
Posts: 1473 |
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BSP error observations
I've found a few interesting things I'd like to point out. I'm doing a BSP error hunt in my map right now, and there are a few things worth noting:
First, if you don't use build all, but use the ... Started Nov 13th, 2010 at 9:18pm by GreatEmerald |
7 | 9387 |
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Wiki
In this section of the forums many things are being discussed, a lot of knowledge is being collected. Remember that digging through the forums is not always easy and can take a lot of time. If you hav...
Started May 12th, 2009 at 10:56am by Smirftsch |
0 | 3736 |
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Exporting models from UT99 mods to Unreal 1.
http://www.youtube.com/watch?v=sdiMpoHU2Do
ADDENDUM: you need to make a blank cube map and place atleast one actor that DOES NOT REFERENCE ANYTHING YOU'RE TRYING TO EXPORT!!! UnrealShare.Armor or... Started Oct 20th, 2008 at 11:45am by スマイル・ドラゴン |
2 | 1780 |
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Mapping Tips & Tricks
I've started a thread for tips, anyone submit any mapping tips they have (to avoid bsp, to make a nice map, etc.).
Ok I'll start... 1. NEVER use cubes as zone separators (I made a nonsolid c... Started Sep 3rd, 2009 at 10:46pm by [§Ŕ] ŤhěxĐâŕkśîđěŕ |
14 | 3674 |
![]() By: [§Ŕ] ŤhěxĐâŕkśîđěŕ |
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Bug'd PathNodes
I've found a solution when PathNodes aren't listening to you (lol!)
Just select, from first to last, all PathNodes that should form a path and select RMB > Order > To Last (or To First). Then reb... Started Nov 18th, 2008 at 9:03pm by [§Ŕ] ŤhěxĐâŕkśîđěŕ |
2 | 1172 |
![]() By: [§Ŕ] ŤhěxĐâŕkśîđěŕ |
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Mesh centering
[LOL this is too funny I really ROTFLOLMFAO and almost couldn't post this.
![]() This is bugging me too much and I've lost my tiny nerves! I made a moving brush that looks like this:<b... Started Oct 9th, 2008 at 7:47pm by [§Ŕ] ŤhěxĐâŕkśîđěŕ |
5 | 1818 |
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[Mover] NumKeys
What does NumKeys property do?
I've tried to change that but still the max number of keys for my mover is 8. How can I increase max number of keys for my mover? Started Oct 11th, 2008 at 5:26pm by [§Ŕ] ŤhěxĐâŕkśîđěŕ |
8 | 2081 |
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How to make a Nali summon you?
I'm trying and trying and just can't make a Nali summon [call] you.
How can I make it work? I put an AlarmPoint, set Tags correct, put PathNodes and everything and it still won't work! ... Started Oct 8th, 2008 at 8:18pm by [§Ŕ] ŤhěxĐâŕkśîđěŕ |
5 | 1538 |
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Garbage collection
Just to test it, I've clicked "(Re)Build All" button about 10 times and the editor started lagging a bit. Same with the save button. It's not really a problem but could possibly be with larger maps (I...
Started Oct 9th, 2008 at 5:40pm by [§Ŕ] ŤhěxĐâŕkśîđěŕ |
3 | 1242 |
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Good textures
I'm making new meshes (boxes, weapons, etc.), and could use some new textures. What is the best place to find them?
Started Sep 20th, 2008 at 10:16pm by [§Ŕ] ŤhěxĐâŕkśîđěŕ « Pages 1 2 » |
15 | 3588 |
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New binds
Is there a way to add more links to edtor?
For example Ctrl + D = Add semisolid, Ctrl + F = Add nonsolid and Alt + X = Add Pathnode. Started Aug 2nd, 2009 at 1:29pm by Age |
8 | 2249 |
![]() By: [§Ŕ] ŤhěxĐâŕkśîđěŕ |
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Best BSP setting
What would be the best BSP setting to avoid BSP bugs?
Optimal. Minimize Cuts - Balance tree: 0. Ignore Portals - Portals Cut All 100. or Lame. Minimize Cuts - Balance tre... Started Apr 15th, 2009 at 2:14pm by Age « Pages 1 2 » |
25 | 6904 |
![]() By: [§Ŕ] ŤhěxĐâŕkśîđěŕ |
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Petition for UEd2 for Deus Ex and Rune
Smirftsch or .:..: you can release src for UEd2?
Community will be make UEd2 for Rune and Deus Ex. ![]() Started Jan 15th, 2014 at 7:43am by Akyra |
14 | 4734 |
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Dark light
How do light LightBrightness with the value -255. I'll tell someone how to write a new script for a dark light?
Started Dec 5th, 2011 at 9:39am by Akyra |
10 | 8519 |
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UnrealED 2.0 crashes on-startup when I add additional Edit Packages
It also doesn't allow me to open maps that didn't come with UT99 or the original Unreal, so I can't open maps I saved under different names or open RTNP or Unreal Fortress maps. Which sucks because I ...
Started Mar 9th, 2014 at 6:34pm by Amaroq Clearwater |
6 | 4424 |
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Editor's acting like a 3-y-old
Happens with both UEd1 and 2. It foed up my map for no reason, playing things in the map twice as fast while you walk around, shooting at normal speed. Also when I move a brush, the small red cross th...
Started Oct 12th, 2010 at 10:56am by Bleeder91[NL] |
9 | 5419 |
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Test "Pathlogic" for me please.
I remembered seeing this UTEd tool a few years ago. I went on a hunt for it, and found it.
It suppose to let you run around a map as a player, and drop in pathnodes that way. I sure hope it works... Started Apr 29th, 2008 at 2:21pm by Buster « Pages 1 2 » |
20 | 9568 |
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Tips & Tricks: Hunting hidden actors
Ever added an actor that doesnt has a mesh or doesnt has any way to display? No problem! This guide will give you a way how to delete such a whore
![]() Firstly, you need to know class ... Started Sep 6th, 2008 at 5:29pm by Chaos13 |
6 | 2066 |
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Make 2D shape hollow ??
If I use the 2D editor and Extruded Shape..how can I get the brush hollow when i Add it ??
Started Oct 2nd, 2008 at 10:44am by cinnober |
5 | 1582 |
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UED2 crashes in Win XP ??
Are Im the only one who experience many crashes of UED2 in Win XP Pro ???
I am using UED2 G.O.T.Y v436 Sometime the viewports doesnt show up,sometimes it just hangs and when I play the map f... Started Aug 9th, 2008 at 4:58pm by cinnober |
3 | 1301 |
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