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Model import to Unreal 1 engine
I've been wanting to import a model for a custom pawn to UT. I already know of the 3DS -> 3D -> U pipeline and whatnot. I just wanted to know if there were some prerequisites. For example, I understan...

Started Mar 12th, 2012 at 12:02am by Xoleras
10 9582 Last Post May 22nd, 2012 at 4:48pm
By: []KAOS[]Casey
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Fake reflections in water, UT
Well, here you have a curious technique/method that I discovered while toying around with UT's UnrealED 2.0. It allows you to achieve a water surface that partially reflects objects (but lets not see ...

Started Feb 1st, 2012 at 4:37pm by SomeoneElse (Ex Member)
3 7519 Last Post Feb 2nd, 2012 at 1:20pm
By: SomeoneElse - Ex Member
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level screenshot
how would ou set up a level screenshot. i have followed tuts but they dont working game

Started Jan 3rd, 2011 at 8:52am by TNT1992
9 4989 Last Post Feb 2nd, 2012 at 10:47am
By: SomeoneElse - Ex Member
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Selfmade map doesn't load anymore
hi all,
I am new here , i live in Holland so forgive my English.
In 2004 i made a map called DM-ROTTERDAM.unr
Spend allot of time in making it. But all of a sudden it stops working. Whe...

Started Nov 25th, 2011 at 8:01pm by S_alto
7 3981 Last Post Nov 27th, 2011 at 10:36am
By: S_alto
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Ued2 blank grid issue
Hey guys I havn't use Ued in a year or so and I am getting back into mapping now and can't remember how to fix this bug. I can send the log if needed but i remember this being a simple fix, the view p...

Started Nov 5th, 2011 at 1:26pm by Pub
4 3269 Last Post Nov 5th, 2011 at 3:07pm
By: Smirftsch
Hot Topic (More than 10 Replies)
hexen2 pawns convertable?
To enhance my monsterhunt experience I search new pawns.
I remember the good hexen2 pawns which also somehow 
appear similar and suitable to be mixed with unreal pawns.
But I never w...

Started Mar 17th, 2011 at 11:53am by Kalec979
12 8899 Last Post Jul 8th, 2011 at 10:29am
By: Dozey
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  Lips Sealed Smiley Kiss        
They are the best basic a mapper could have.
Watch them all befor...

Started Jan 30th, 2011 at 9:47am by Kalec979
4 5700 Last Post May 9th, 2011 at 5:35pm
By: Kalec979
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unstable unrealED
it really doesnt matter what i do, unrealED just loves to piss me off by everything i do.
it crashes by opening a random menu, by closing a windows or just anything you can think of.
it is a...

Started May 6th, 2011 at 2:34pm by Skywolf
5 3825 Last Post May 7th, 2011 at 7:36pm
By: Skywolf
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Footstep sounds?
Hello. One thing I hate about Unreal is the fact that no matter what surface you walk on, your footsteps sound the same. I found something in the editor to change it, in the the texture properties. I ...

Started Apr 2nd, 2011 at 6:42pm by Loos
7 5649 Last Post Apr 9th, 2011 at 10:18am
By: Hellkeeper
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How I can make a couple of animations in one package? (.psa)
Hi there.
I thought to create a test weapon for Unreal and I noticed that there are much more than 1 animation in one animation package (.uax). For example, take a look to the 'AutoMagR' animatio...

Started Apr 1st, 2011 at 9:21pm by gregaras.
2 2935 Last Post Apr 3rd, 2011 at 9:10am
By: gregaras.
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Editor's acting like a 3-y-old
Happens with both UEd1 and 2. It foed up my map for no reason, playing things in the map twice as fast while you walk around, shooting at normal speed. Also when I move a brush, the small red cross th...

Started Oct 12th, 2010 at 10:56am by Bleeder91[NL]
9 6061 Last Post Feb 26th, 2011 at 10:52pm
By: Hyzoran
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Font texture
so I made a new fonts, all it's working, but now I need replace white font texture with this..
I don't have idea how epic changed LargeFont texture in Unreal.
also i fount font update Comman...

Started Feb 16th, 2011 at 7:49pm by Daewon
3 3187 Last Post Feb 22nd, 2011 at 5:21am
By: .:..:
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Creating Texures under windows7
I hope to not be the new post guy. Under win7 none of my old image software will load thus making it tough for me to convert images into 16bit256color.pcx files to import into UnrealED2. Does anyone k...

Started Feb 8th, 2011 at 4:39am by David.Lightman
2 2188 Last Post Feb 9th, 2011 at 1:06pm
By: David.Lightman
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Auto Deactivating Triggered Transporter????
I have setup a favorite transporter that is triggered by a mover. I want it to activate when the mover is activated, (this I have done), and deactivate when the mover returns. It currently deactivates...

Started Feb 7th, 2011 at 5:14am by David.Lightman
2 2170 Last Post Feb 8th, 2011 at 3:53am
By: David.Lightman
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custom meshes or brushes
how do you make custom meshes or brushes for unreal without the 2d editor?

Started Jan 20th, 2011 at 7:03pm by TNT1992
7 4664 Last Post Jan 23rd, 2011 at 9:28pm
By: Dozey
Normal Topic
Error Msg.
I converted a UT99 DM map.  I exported some .pcx files from Botpack.u, imported them into the level, and saved the texture package as Botpack.utx  I finished converting the map, saved, and used UConve...

Started Jan 9th, 2011 at 9:29pm by hlk_Bah
6 3753 Last Post Jan 12th, 2011 at 1:32am
By: hlk_Bah
Normal Topic
texture packages not loading
im new to making maps for ut99 but when i load a texture package it load then goes to the engine textures
im trying to load shanechurch and greatfire1-2 if u want to know

Started Dec 23rd, 2010 at 6:12pm by TNT1992
9 6573 Last Post Jan 7th, 2011 at 10:44pm
By: GreatEmerald
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lighting up an object
how would u make an object light up w/o puting lights like making a moon glow

Started Dec 29th, 2010 at 9:15pm by TNT1992
7 3594 Last Post Dec 30th, 2010 at 2:23am
By: TNT1992
Normal Topic
changing weapon ammo types ?
I would be three different types of  weapons would change so that the same type of ammo can be used .
i alreasy tryde to do it with eithball properties->weapon>ammo name
but it dont ...

Started Dec 25th, 2010 at 9:43pm by niels
2 1954 Last Post Dec 28th, 2010 at 8:24pm
By: niels
Normal Topic
UED2 class package tutorial?
I want to make a new package with a copied new nali
with new names. To make him bigger heavier etc.
I already know how to edit the original multimesh ufile
but dont want to change it...

Started Dec 20th, 2010 at 12:32am by Kalec979
1 1960 Last Post Dec 24th, 2010 at 1:53pm
By: Kalec979
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