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Very Hot Topic (More than 25 Replies)
Unreal+UT server IpDrv modification
This is a mod for Unreal 227i (windows only).
It enables support for hosting a 227i server where UT clients can join and are network compatible.
Download from here: http://www.klankaos.co...
To ins

Started Mar 17th, 2013 at 7:53am by .:..:
« Pages 1 2 3 »
35 15157 Last Post Oct 7th, 2019 at 6:51am
By: Rubie
Very Hot Topic (More than 25 Replies)
Unreal NVidia PhysX support
As sequel to the UT project (http://www.unrealsp.org/forums/viewtopic.php?t=893) I started on, I continued the development on 227.
What it basically is; NVidia PhysX physics engine that works on ...

Started Feb 13th, 2010 at 3:51pm by .:..:
« Pages 1 2 ... 7 8 9 »
133 2096 Last Post Feb 26th, 2019 at 12:20pm
By: Matrix224
Normal Topic
[227i] Multi-Threaded BSP builder
227i only!
This is an experiment for multi-threaded BSP rebuilder. It works quite efficiently as it speeds up build time by a lot if you have a multi-core CPU.
It only builds BSP and optimi...

Started Nov 4th, 2018 at 10:33am by .:..:
5 1104 Last Post Nov 8th, 2018 at 2:54pm
By: AlexNitro44
Normal Topic
[227] Scripted Trigger
This is a branch out of Kismet Trigger.
Functionally the same as the Kismet trigger, but the trigger itself is written purely in UnrealScript, thus if you make maps with this trigger, you won't n...

Started Aug 21st, 2018 at 1:09pm by .:..:
1 677 Last Post Aug 22nd, 2018 at 6:45am
By: Krull0r
Hot Topic (More than 10 Replies)
[227i] GlitchReal mutator
This is a mod I got inspired to make after watching videos of Glitch-Life half-life mod.
The mod basically randomizes sounds/textures/meshes in levels, to make Unreal seam as it was created by Kl...

Started Nov 1st, 2015 at 4:59pm by .:..:
14 5987 Last Post May 26th, 2016 at 2:48pm
By: Leo T_C_K
Normal Topic
[227] Kismet Trigger setup
This is an idea inspired from Unreal Engine 3, a kismet browser window for Unreal 227 (quite an old project that has been laying around on my HDD forever).
Download from here (227i only): www....

Started Jun 19th, 2015 at 12:12pm by .:..:
5 2360 Last Post Sep 25th, 2015 at 9:10am
By: .:..:
Normal Topic
[227i] Command & Skaarj mod
This is an early alpha version. (Shivaxi stay away)
I once begun to work on a new CNS mod which utilizes power of C++ codes to handle more complex stuff (physics/pathfinding/fog of war/networking...

Started Aug 31st, 2014 at 12:45pm by .:..:
3 2956 Last Post Sep 11th, 2014 at 1:22am
By: []KAOS[]Casey
Normal Topic
[227h] Admin Plus
This is an access manager class for Unreal 227h, which gives server host more control of different admin levels and restrictions.
It works only in most basic game types, custom mods with own admi...

Started Sep 18th, 2011 at 1:59pm by .:..:
2 2750 Last Post Sep 3rd, 2014 at 11:23am
By: .:..:
Very Hot Topic (More than 25 Replies)
[227i+] UT map packs for Unreal
I will try to post in this thread UT map packs that can be run in 227i (or later versions) using a specific setup.
Step 1: Install 227i.
Step 2: Download BotPack compiled for 227: www.klankaos.com/downloads/BotPack.rar<b...

Started Jul 20th, 2013 at 9:49am by .:..:
« Pages 1 2 3 »
31 27584 Last Post Jun 2nd, 2014 at 12:49am
By: NaPaliShore
Normal Topic
Voice chat mutator
This is an experimental mod for voice chat support in game (for 227i only, windows version).
It is using DirectSound for mic input and whatever sound device you're currently using for voice outpu...

Started Mar 10th, 2013 at 5:57pm by .:..:
9 6013 Last Post Jan 11th, 2014 at 4:25am
By: Dr.Flay
Normal Topic
[227i/Windows] Server auto-redirect mod
This mod uploads compressed mod files automatically on servers' redirect using FTP connection.
You need to have some basic knowledge on how to setup a redirect site/server.
It essentially goes thr...

Started Jun 12th, 2013 at 2:49pm by .:..:
0 1387 Last Post Jun 12th, 2013 at 2:49pm
By: .:..:
Hot Topic (More than 10 Replies)
[227h] Multi-Maps server mod
This is an serverside IpDrv replacement mod for 227h.
What it does is makes coop servers run multiple maps through mapswitches (by hitting the end teleporter in one map), sending the ending playe...

Started Oct 3rd, 2010 at 8:31pm by .:..:
14 8373 Last Post Apr 6th, 2013 at 4:54pm
By: Bleeder91[NL]
Hot Topic (More than 10 Replies)
[227h] Map modifier mutator
Note this will only work with Unreal version 227h!
I wrote a mutator in C++ script to modify maps.
What it basicly allows you to do is fully edit a map in UnrealEd, then extract the changes ...

Started Mar 4th, 2010 at 6:03pm by .:..:
« Pages 1 2 »
15 8445 Last Post Jun 4th, 2011 at 5:56pm
By: .:..:
Normal Topic
Wasteland House ][
It's just a house in the middle of nowhere right?
I wish it was just that.
You are a random faceless nobody, who after the nuclear holocaust has taken shelter in a

  • Completely designed from scratch

Started Apr 17th, 2013 at 10:14pm by スマイル・ドラゴン
4 1506 Last Post Apr 24th, 2013 at 7:00pm
By: スマイル・ドラゴン
Very Hot Topic (More than 25 Replies)
256 weapon's weapon pack.
No it's not a joke.. Like with what Casey did with his master2 package.. I'm making a compilation of *EVERY* weapon mod I've ever made, bug fixing them, and also making newer weapons to fit into this ...

Started Oct 3rd, 2009 at 6:15am by スマイル・ドラゴン
« Pages 1 2 3 4 5 »
60 586 Last Post Feb 15th, 2011 at 11:08pm
By: Gizzy - Ex Member
Hot Topic (More than 10 Replies)
TEAM NOTHING, releases a bunch of BS.
For those who don't know: http://udhq.000space.com/
Side bar, or if you can't even see it... then: http://udhq.000space.com/TEAMNOTHING.html
Enjoy tons of useless buggy idiotic mods.

Started Sep 10th, 2010 at 4:54am by スマイル・ドラゴン
10 3443 Last Post Sep 27th, 2010 at 7:37am
By: スマイル・ドラゴン
Hot Topic (More than 10 Replies)
Tired of the Translator? Check out the Multimedia Log!
The UDHQ devteam proudly presents the following Unreal modification.
The Multimedia Log enables adding of voice overs & textures to existing translator events in Unreal providing for a much riche...

Started Feb 28th, 2012 at 6:00am by [UDHQ] Pcube (Ex Member)
10 4656 Last Post Mar 21st, 2012 at 10:32am
By: Krull0r
Normal Topic
Re: Need help with mod testing
I could give it a try as soon as I install Unreal natively cause emulation messes up the game window.

Started Dec 16th, 2009 at 6:08pm by [Ŕ] ŤhěxĐŕkśđěŕ
0 920 Last Post Dec 16th, 2009 at 8:36pm
By: [Ŕ] ŤhěxĐŕkśđěŕ
Very Hot Topic (More than 25 Replies)
Re: Cowboss Model ffrom Postal2 Apocalypse Weekend
Lol, nice job dude.
Can you export guns so we can port 'em?

Started Aug 24th, 2009 at 3:47pm by [Ŕ] ŤhěxĐŕkśđěŕ
« Pages 1 2 3 »
32 317 Last Post Oct 9th, 2009 at 2:01am
By: [Ŕ] ŤhěxĐŕkśđěŕ
Hot Topic (More than 10 Replies)
Although I'm working on this mostly to practice scripting, I think I'll probably release it once I fully complete it. Tongue Even in beta, I'm hosting my server with it from time to time to test it, so if...

Started May 11th, 2009 at 8:08pm by [Ŕ] ŤhěxĐŕkśđěŕ
« Pages 1 2 »
15 179 Last Post Aug 2nd, 2009 at 3:24am
By: [Ŕ] ŤhěxĐŕkśđěŕ
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