Donate for Oldunreal:


Links to our wiki:




Unreal Reference



Contact us:
Submit News
Pages Pages: [1] 2 3 ... 14
Subject Sort (A-Z) / Started By Replies Views Last Post
Normal Topic
"Nelsian" animations
I posted the following ast ut99:
I have no idea where to post this, but I'd like one mesh to get animated, I don't have the sklls/tools to do it unfortunately. The mesh is of a cut Unreal creatur...

Started Oct 23rd, 2015 at 11:21am by Leo T_C_K
0 643 Last Post Oct 23rd, 2015 at 11:21am
By: Leo T_C_K
Normal Topic
"Split-Screen" in UE1 Games
Ok this info ist old and i have no clue if someone will use it here but it works :p so here u go
Ok this trick use one wird thins in UE1 games , i dont know why but windows send input from joyst...

Started Mar 31st, 2013 at 6:08am by Mochu
7 3417 Last Post Apr 19th, 2013 at 6:54pm
By: XRAY0128
Normal Topic
(WIP) MCoop with first person weapons and other stuff
I'm working on a project to add weapons that players can see in first person to MCoop. Normally, the monsters handle damage and projectiles based on their animations, which can make it hard to do anyt...

Started Dec 30th, 2012 at 6:51pm by AlCapowned
4 4346 Last Post Oct 7th, 2013 at 12:17am
By: AlCapowned
Normal Topic
1997 Techdemo Krall
I messed around with the final krall's uv maps so it could use the skin from the 1997 techdemo. The skin won't work on the final krall model, and skins for the final krall won't work on this model. As...

Started Sep 26th, 2011 at 1:58pm by AlCapowned
2 1352 Last Post Sep 27th, 2011 at 1:47am
By: AlCapowned
Very Hot Topic (More than 25 Replies)
256 weapon's weapon pack.
No it's not a joke.. Like with what Casey did with his master2 package.. I'm making a compilation of *EVERY* weapon mod I've ever made, bug fixing them, and also making newer weapons to fit into this ...

Started Oct 3rd, 2009 at 6:15am by スマイル・ドラゴン
« Pages 1 2 3 4 5 »
60 409 Last Post Feb 15th, 2011 at 11:08pm
By: Gizzy - Ex Member
Normal Topic
[227] Cancelled Game >> Unreal Mod Conversion Recruitment
A cancelled game was retrieved by Leo(T.C.K.) and myself very recently. Due to Leo being tied with Unreal PSX and due to my own plan to use exclusively 227 platform which Leo is ...

Started Dec 29th, 2011 at 9:47am by Victor Delacroix
8 3487 Last Post Jan 14th, 2012 at 9:40am
By: Turboman.
Normal Topic
[227] EarthWepzFoRealz.u [v0.3 Alpha Released!]
I don't know if I ever made a post about this on this forum before, but searching yielded no results, so here:
Release post from USP:
heeeyyyy remember this mod that totally vanished?  WELP ITS BA...

Started Oct 12th, 2017 at 10:42pm by Shivaxi
2 1853 Last Post Oct 26th, 2017 at 2:07am
By: Shivaxi
Normal Topic
[227] Kismet Trigger setup
This is an idea inspired from Unreal Engine 3, a kismet browser window for Unreal 227 (quite an old project that has been laying around on my HDD forever).
Download from here (227i only): www....

Started Jun 19th, 2015 at 12:12pm by .:..:
5 2334 Last Post Sep 25th, 2015 at 9:10am
By: .:..:
Normal Topic
[227] Mr Hankey the Christmas Poo [Released]
Mr Hankey, The Christmas Poo
Small and Brown, he comes from you
Sit on the toilet, here he comes
Squeeze and tween your festive buns!
A present from down below
Speading joy with a 'howdy ho'!
He's seen the love inside of you
Cos he's a piece of poo!
>>Download for 227<<

Started Dec 9th, 2016 at 5:09am by Oblivion[CW]
0 775 Last Post Dec 9th, 2016 at 5:09am
By: Oblivion[CW]
Hot Topic (More than 10 Replies)
[227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]
Some of you may have seen this project on UnrealSP, so I'm re-posting it here on request.
Beta v1.1:  https://www.dropbox.com/s/q910whm6sseyqh2/RLCoop%20Beta%20v1.1%20Release.zip?dl=...
PLEASE read the readme...

Started Feb 26th, 2015 at 6:40pm by Shivaxi
« Pages 1 2 »
17 345 Last Post Sep 21st, 2016 at 12:44am
By: EvilGrins
Normal Topic
[227] Scripted Trigger
This is a branch out of Kismet Trigger.
Functionally the same as the Kismet trigger, but the trigger itself is written purely in UnrealScript, thus if you make maps with this trigger, you won't n...

Started Aug 21st, 2018 at 1:09pm by .:..:
1 650 Last Post Aug 22nd, 2018 at 6:45am
By: Krull0r
Normal Topic
[227] Star Shoal Chronicles: Episode Infinity

Download the map here!:
A Job Posting on RNGCube, the Galaxy's Leading Spacefarer Recruitment Platform™ reads:
Howdy there sailor! The S...

This is your chance! No

Started Aug 29th, 2015 at 6:15am by ebd had to change screen name
8 3146 Last Post Feb 18th, 2018 at 6:24pm
By: Red_Fist2
Normal Topic
[227] StretchDoors
Preview: https://drive.google.com/open?id=0B2B8niXknBvTa01QXzhSVG5maHc
Description: Doors made from VertexMeshes with "stretching" animations. Basic Mover-like functionality is implemented. Because of ...

Started Nov 10th, 2016 at 6:34pm by yrex .
4 1766 Last Post Nov 11th, 2016 at 3:13pm
By: Leo T_C_K
Very Hot Topic (More than 25 Replies)
[227] Unreal - Enhanced Edition
Unreal: Enhanced Edition is a project aiming to enhance the original Unreal maps with features that the patch 227 provides. So far, the first map has been released to public, while several more are be...

Started May 2nd, 2011 at 8:42pm by GreatEmerald
« Pages 1 2 ... 9 10 11 »
164 1244 Last Post Aug 25th, 2014 at 7:01am
By: GreatEmerald
Normal Topic
[227][released] '96 SkyCity remake
The gray stone looking '96 level reconstruction based on available screenshots and videos. Also with more or less faithful remakes of the textures. Use software rendering in 16 bits for best experienc...

Started Nov 9th, 2017 at 11:26pm by yrex .
3 1512 Last Post Nov 10th, 2017 at 10:38pm
By: yrex .
Normal Topic
4 1928 Last Post Dec 31st, 2017 at 2:14pm
By: yrex .
Hot Topic (More than 10 Replies)
[227g+] new test map
New map i made while toying around with those new 227 features.
not a playable map (in the sense of, dm or singleplayer), just eye candy to look at, and ofcourse to understand some of 227's featu...

Started Apr 22nd, 2011 at 5:46pm by Turboman.
« Pages 1 2 »
19 5789 Last Post May 2nd, 2011 at 12:13am
By: []KAOS[]Casey - Ex Member
Normal Topic
[227h] Admin Plus
This is an access manager class for Unreal 227h, which gives server host more control of different admin levels and restrictions.
It works only in most basic game types, custom mods with own admi...

Started Sep 18th, 2011 at 1:59pm by .:..:
2 2733 Last Post Sep 3rd, 2014 at 11:23am
By: .:..:
Hot Topic (More than 10 Replies)
[227h] Map modifier mutator
Note this will only work with Unreal version 227h!
I wrote a mutator in C++ script to modify maps.
What it basicly allows you to do is fully edit a map in UnrealEd, then extract the changes ...

Started Mar 4th, 2010 at 6:03pm by .:..:
« Pages 1 2 »
15 8395 Last Post Jun 4th, 2011 at 5:56pm
By: .:..:
Hot Topic (More than 10 Replies)
[227h] Multi-Maps server mod
This is an serverside IpDrv replacement mod for 227h.
What it does is makes coop servers run multiple maps through mapswitches (by hitting the end teleporter in one map), sending the ending playe...

Started Oct 3rd, 2010 at 8:31pm by .:..:
14 8325 Last Post Apr 6th, 2013 at 4:54pm
By: Bleeder91[NL]
Pages Pages: [1] 2 3 ... 14
Normal Topic Normal Topic
Sticky Topic Sticky Topic
Locked Topic Locked Topic
Locked Topic Sticky Locked Topic
Moved Topic Moved Topic
Global Announcement Global Announcement
Locked Global Announcement Locked Global Announcement
Hot Topic (More than 10 Replies) Hot Topic (More than 10 Replies)
Very Hot Topic (More than 25 Replies) Very Hot Topic (More than 25 Replies)
You can view Topics in this Board.

You cannot post replies to Topics in this Board.
You cannot start new Topics in this Board.
You cannot post Attachments in this Board.
You cannot start Polls in this Board.
  ‹ Board Index   Top