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Unreal Projects Unreal Projects
This Board was made to give Unreal projects a home- if you need a place to discuss about your mods, campains, to offer your projects for download, to seek members for it.
(Moderator: Smirftsch)
Topics: 258
Posts: 3544
Pages Pages: [1] 2 3 ... 14
 
Subject / Started By Replies Views Last Post Sort (old answer)
Very Hot Topic (More than 25 Replies)
firetrucks.u (package with support for cutscenes, dialogue, tons more)
Below is mostly a copy past of the original announcement at usp with a few edits:

-= firetrucks.u =-
(I think it is cool... maybe you will too?)

What is it?
firetrucks.u is a code package designed to allow mappers to...

Started Jun 1st, 2013 at 2:12am by ebd had to change screen name
« Pages 1 2 »
25 8229 Last Post Jul 25th, 2014 at 6:16pm
By: Kajgue
Very Hot Topic (More than 25 Replies)
Map Pack - Into the Abyss
[size=16][b][color=#ff0000]URGENT: The project is On Hold. Why you ask? Because I have no inspiration or motivation to do the next level. So, I need a mapper to help me with the next level (which you all... Position has been fi

Started Oct 7th, 2008 at 1:46am by KillerSkaarj
« Pages 1 2 3 4 5 6 »
77 20706 Last Post Oct 21st, 2008 at 9:06pm
By: [Ŕ] ŤhěxĐŕkśđěŕ
Normal Topic
Unreal Memories
This mappack is an ultimate remake of unreal maps. Ever dreamed about maps where you have to move on trims and such stuff? Now you can =). This mappack features completely reworked standart unreal map...

Started Nov 3rd, 2008 at 8:52pm by Chaos13
7 2841 Last Post Nov 4th, 2008 at 2:05pm
By: Chaos13
Very Hot Topic (More than 25 Replies)
Unreal perspective
Unreal perspective will be a UT mod that let's you replay the Unreal single player but with a twist. The goal of the mod is to change the gameplay style of the first person shooter to an action advent...

Started Jan 28th, 2009 at 11:48pm by Unrealer
« Pages 1 2 »
25 6902 Last Post Feb 20th, 2009 at 7:35pm
By: PRIMEVAL
Normal Topic
Inf_Capitol - Final
Hey everyone, I don't usually post on these forums, Ive usually just stuck with the inf boards but my names Jesse, I've been around for about 8 years and i go by Pub on Unreal. This is the first map I...

Started Mar 1st, 2009 at 1:24pm by Pub
2 1310 Last Post Mar 3rd, 2009 at 4:07am
By: Shivaxi
Normal Topic
Inf_(O.M.C)Destruction
Got the hang of making shootable exploding walls, added three into it, two reside in the two teams bases, and the third is on the At4 walkway, so if someone from the enemy team goes for the at4 and yo...

Started Mar 6th, 2009 at 6:05am by Pub
3 1553 Last Post Mar 6th, 2009 at 4:18pm
By: Pub
Normal Topic
UnrJoin v1.1
Hey all. Not sure where is the right place to post this; its a neat little tool i made, where you enter IP/Hostname of a server you want to connect to, and the password if applicable and join it. I fi...

Started Jan 26th, 2009 at 5:31pm by HDD21
2 1220 Last Post Mar 31st, 2009 at 8:30pm
By: [Ŕ] ŤhěxĐŕkśđěŕ
Normal Topic
Inf_WarFare2
I decided I'd remake a classic that I love playin, from scratch, good old warfare. I made it prettier, added a destructable wall among other things. I took out the back hallways leading to the other b...

Started Mar 17th, 2009 at 10:42am by Pub
9 2617 Last Post Apr 15th, 2009 at 9:06pm
By: [Ŕ] ŤhěxĐŕkśđěŕ
Normal Topic
Boss Team Textures..
So I recently managed to export the UT Xan model for use in Unreal, but I can't seem to get Team Textures to work. I imported the correct ones, but when I use the Bossskins INT from UT, The textures g...

Started Apr 14th, 2009 at 6:42pm by Gizzy (Ex Member)
2 1273 Last Post Apr 15th, 2009 at 11:05pm
By: Gizzy - Ex Member
Normal Topic
Couple'a Things I've Been Working On..
So I (Finally) managed to export the Boss mesh for use in Unreal. I also ex/imported the Commando mesh too. I fixed the animations, so they move almost exactly like they do in UT. (The strafe Right an...

Started Apr 16th, 2009 at 4:29pm by Gizzy (Ex Member)
0 828 Last Post Apr 16th, 2009 at 4:29pm
By: Gizzy - Ex Member
Hot Topic (More than 10 Replies)
Inf_Area69
If you guys wanna chizeck it out and give opinions Smiley, there is breakable glass, exploding container and floor revealing a jumppad Smiley.
Special thanks to muffinman for playing it countless time to...

Started Apr 12th, 2009 at 10:05pm by Pub
« Pages 1 2 »
17 4259 Last Post Apr 16th, 2009 at 7:12pm
By: [Ŕ] ŤhěxĐŕkśđěŕ
Normal Topic
Darkmatch maze
I've got an idea (inspired by one piece of text we read in a literature lesson, the full book's named Rose's Name or something similar). It will be one big map with four towers. You start in a complet...

Started Apr 23rd, 2009 at 6:39pm by GreatEmerald
6 1703 Last Post Apr 24th, 2009 at 2:29am
By: PRIMEVAL
Normal Topic
[DCoop] Project
Ultimate gametype in development (Happy)
Details here:
Forum
and here:
Quite outdated features page

Started Oct 3rd, 2008 at 5:20pm by Chaos13
6 2252 Last Post May 2nd, 2009 at 10:11am
By: [Ŕ] ŤhěxĐŕkśđěŕ
Hot Topic (More than 10 Replies)
Co-op level idea...
This is a rather crazy but easy to accomplish idea of a co-op level that somewhat resembles Invasion and a strange mix of matroska and cell splitting techniques. Here's what I mean:
The whole cam...

Started Apr 26th, 2009 at 8:51pm by GreatEmerald
« Pages 1 2 »
16 3937 Last Post May 2nd, 2009 at 10:12am
By: [Ŕ] ŤhěxĐŕkśđěŕ
Normal Topic
Unreal DareDevil Run
Hey guys! This is my first mod that isn't a weapon mod! It's also the first time I've screwed around with gametypes since the trainwreck my old friend and I released years back called CrazyCoop 2.<br ...

Started Apr 29th, 2009 at 10:40pm by KillerSkaarj
5 1784 Last Post May 3rd, 2009 at 10:37pm
By: KillerSkaarj
Hot Topic (More than 10 Replies)
Olduvai Red Planet Series
Here's a few screenies from a map pack DJ_Skaarj is working on.
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]

Started Jan 5th, 2009 at 6:54pm by tkr3000
14 3687 Last Post May 8th, 2009 at 10:38pm
By: Shivaxi
Hot Topic (More than 10 Replies)
WTF Series 2 voice acting
Down below are the lines that I need voice acted. Anyone is free to try out. Just simply record yourself acting these lines out, and then paste a link to that recording here in this topic. Try to e...

Started Apr 1st, 2009 at 12:03am by Shivaxi
« Pages 1 2 »
20 6002 Last Post May 9th, 2009 at 2:03pm
By: Shivaxi
Very Hot Topic (More than 25 Replies)
Egyptian Map Pack Collaboration (RECRUITING)
UPDATE!! 1/19/09: I am postponing all deadlines for this project. That means I'm going to hold off on them until we can get enough people to work on enough maps. So yeah, now there's no pressure on an...

Started Jan 5th, 2009 at 9:37pm by KillerSkaarj
« Pages 1 2 3 4 »
53 15303 Last Post May 17th, 2009 at 9:14am
By: Smikey
Hot Topic (More than 10 Replies)
AuraMapper
Boodaflow wrote on Apr 2nd, 2009 at 6:11am:
oh ya... I've also been working on a new mod for mappers. it was first known as AuraChat, i made for Fuzzhead for his Chatroom map. it is now known as AuraMapper, and if any other mappers are inter...

The above post was made by Boodaflow in his Aura thread on the Unreal General Forum part of the site.
At the request of Booda and obviously with his permission, I am helping him with his new, above-mentioned mod AuraMapper.
Wherea

Started Apr 2nd, 2009 at 8:06pm by SkaarjSlayer
10 3086 Last Post May 18th, 2009 at 8:40pm
By: [Ŕ] ŤhěxĐŕkśđěŕ
Normal Topic
[Release]UT2004 Pickup Sounds for Unreal
Just like the title says: this mutator changes the default Unreal weapon/ammo/item pickup sounds to those of UT2004. Not all sounds are changed, however - only those which are not unique. That way you...

Started May 24th, 2009 at 11:25am by GreatEmerald
1 1244 Last Post May 25th, 2009 at 8:35pm
By: KillerSkaarj
Pages Pages: [1] 2 3 ... 14
 
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