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Pages Pages: 1 2 [3] 4 5 ... 14
 
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4 1923 Last Post Dec 31st, 2017 at 2:14pm
By: yrex .
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UnrealEd Extensions (227)
There are two ways to execute script in editor: BrushBuilders and DrawEditorSelection event used for example in Dispatcher. I decided to abuse them and the result are these UnrealEd extensions.
[size=18]Yrex Too...[/s

Started Aug 22nd, 2015 at 4:53pm by yrex .
8 2704 Last Post Nov 24th, 2017 at 9:30pm
By: dizzy
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[227][released] '96 SkyCity remake
The gray stone looking '96 level reconstruction based on available screenshots and videos. Also with more or less faithful remakes of the textures. Use software rendering in 16 bits for best experienc...

Started Nov 9th, 2017 at 11:26pm by yrex .
3 1506 Last Post Nov 10th, 2017 at 10:38pm
By: yrex .
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Moo Moo Land Halloween Lights
Uses the MMLXmas3 Mutator to add Halloween lights instead of Christmas ones to default coop maps.
Can pick between all orange, purple/orange or purple/orange/green.
[IMAGE]
[IMAGE]
[IMAGE]
Download MMLHalloweenLights

Started Oct 7th, 2017 at 12:34am by Oblivion[CW]
5 1540 Last Post Nov 2nd, 2017 at 10:45pm
By: Oblivion[CW]
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[227] EarthWepzFoRealz.u [v0.3 Alpha Released!]
I don't know if I ever made a post about this on this forum before, but searching yielded no results, so here:
Release post from USP:
heeeyyyy remember this mod that totally vanished?  WELP ITS BA...

Started Oct 12th, 2017 at 10:42pm by Shivaxi
2 1848 Last Post Oct 26th, 2017 at 2:07am
By: Shivaxi
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[UGold227i] RPGdev
Remaking this topic, had it purged.
I'm working on RPGdev for Unreal Gold 227i, a mod that is aiming to add:
- 3D platforming elements inspired by Abe's Oddysee (PS1, PC)
- Stealth elem...

Started Jul 9th, 2017 at 8:00pm by LannFyre
1 873 Last Post Oct 25th, 2017 at 2:25am
By: LannFyre
Normal Topic
New Unreal SP map in development
Hi everyone.
While I'm new to the Oldunreal forums, I've known and loved Unreal from the beginning. It's finally time to start making maps for this wonderful game.
I have a first early scree...

Started Jul 9th, 2017 at 2:26pm by SJ85
7 2753 Last Post Oct 3rd, 2017 at 9:56am
By: SJ85
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Request for a mod
A proper mod that changes all Automags into Dualmags, so when you walk over a second pistol you'll be holding 2 pistols. That's why I did the Dualmag in the first place.
http://www.celticwarriors...

Started Jul 22nd, 2017 at 10:17pm by Buster
2 1114 Last Post Jul 25th, 2017 at 8:04am
By: Buster
Hot Topic (More than 10 Replies)
[released] Old Soledad remake & Unreal 97 mutator
Title: Old Soledad remake & Unreal 97 mutator
Platform: 226
Authors:
Everything is by Yrex besides:
- Original resources by Epic Games
- Beta '98 DispersionPistol by Leo(T.C.K.)
- Original...

Started Oct 22nd, 2016 at 12:41pm by yrex .
« Pages 1 2 »
19 7347 Last Post Jun 3rd, 2017 at 6:39am
By: UTNerd24
Hot Topic (More than 10 Replies)
Counter-Strike Weapons for Unreal (CSWeapons227)
CSWeapons227
Counter-Strike weapons for Unreal 1

[IMAGE]
What is it?
CSWeapons227 is a weapons mod for Unreal 1, with added features made possible using patch 227.
In the making for about 2 years, CSWeapons227 is a ste...

Started Oct 25th, 2013 at 4:45pm by Gizzy
« Pages 1 2 »
16 9488 Last Post May 21st, 2017 at 10:02am
By: Rocky
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NaliMail [WIP]
This mod will allow players to send haboudjee-mails to each other on a single server. Works as a mutator and stores the mails encrypted so that the serverhost can't snoop around.
Temporary interf...

Started Feb 26th, 2017 at 11:26pm by Bleeder91[NL]
5 1402 Last Post Feb 28th, 2017 at 7:23am
By: Dr.Flay™
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All UT skins from Atomic Gamer
Not sure how much interest there is for this but I'll post it anyway. Years back I got the downloads manager at Atomic Gaming to allow me to batch grab the UT stuff they were hosting from SkinCity. Th...

Started Jan 15th, 2017 at 8:18am by gopostal
5 310 Last Post Jan 19th, 2017 at 5:05pm
By: Dr.Flay™
Hot Topic (More than 10 Replies)
Reactive decorations (and a question)
Both Lightning Hunter and Krull0r released some neat work over the last bit and it got me thinking about the immersive nature of the coop maps. To that end I've been futzing around with this mod:<br /...

Started Dec 31st, 2016 at 2:56pm by gopostal
« Pages 1 2 »
15 3096 Last Post Jan 15th, 2017 at 11:01pm
By: gopostal
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YTexBrowser
YTexBrowser
An external program to view and edit texture packages.
Supported texture formats:
- P8, DXT1, RGBA8, RGB8
- Unreal 227's DXT3, DXT5
- UE2 DXT3, DXT5
- NoData/...

Started Aug 17th, 2016 at 3:08pm by yrex .
4 1927 Last Post Dec 27th, 2016 at 11:36pm
By: Leo T_C_K
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YCorridorMaker
It's like the Top view combined with 2D Shape Editor. You draw shapes like in MS Paint (rectangle, ellipse and arbitary shape), which then instantly get turned into brushes based on the specified para...

Started Dec 12th, 2016 at 10:10pm by yrex .
9 2288 Last Post Dec 22nd, 2016 at 9:25pm
By: Leo T_C_K
Hot Topic (More than 10 Replies)
Ballistic Blood for 227 (WIP)
Last Updated:  Feb 19th, 2011
Overview
History:  Ballistic Blood, named after the mutator for UT2k4 that comes with Ballistic Weapons.  This started out by simply replacing textures, and then I just kept deve...

Started Feb 16th, 2011 at 10:43pm by Shivaxi
13 10228 Last Post Dec 22nd, 2016 at 8:41pm
By: Shivaxi
Hot Topic (More than 10 Replies)
MOD - MML X-mas 3 [Released]
[IMAGE]
[MEDIA]
Features
Snow Mutator: Makes default coop/DM maps snow.
MMLXmas Mutator: Switches out all monsters/pawns/ammo/etc with X-mas ones.
[color=#008040]Xmas Deco Mutator: Adds Christmas lights a...
All weapons and most items replaced with season

Started Nov 15th, 2016 at 1:31am by Oblivion[CW]
« Pages 1 2 »
23 6524 Last Post Dec 14th, 2016 at 2:40am
By: Oblivion[CW]
Normal Topic
[227] Mr Hankey the Christmas Poo [Released]
[MEDIA]
Mr Hankey, The Christmas Poo
Small and Brown, he comes from you
Sit on the toilet, here he comes
Squeeze and tween your festive buns!
A present from down below
Speading joy with a 'howdy ho'!
He's seen the love inside of you
Cos he's a piece of poo!
[IMAGE]
>>Download for 227<<

Started Dec 9th, 2016 at 5:09am by Oblivion[CW]
0 771 Last Post Dec 9th, 2016 at 5:09am
By: Oblivion[CW]
Normal Topic
RPG_Game_dev 0 0 4 - Maybe Sprites?
RPG_Game_dev is intended to bring RPG third-person elements to Unreal.
I'm working on my map making skills, including compiling my own texture package and working on lighting and managing zones. ...

Started Feb 20th, 2016 at 5:02am by LannFyre
3 1953 Last Post Nov 24th, 2016 at 12:39am
By: LannFyre
Normal Topic
[227] StretchDoors
Preview: https://drive.google.com/open?id=0B2B8niXknBvTa01QXzhSVG5maHc
Description: Doors made from VertexMeshes with "stretching" animations. Basic Mover-like functionality is implemented. Because of ...

Started Nov 10th, 2016 at 6:34pm by yrex .
4 1760 Last Post Nov 11th, 2016 at 3:13pm
By: Leo T_C_K
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