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Pages Pages: 11 12 [13] 14 
 
Subject / Started By Replies Views Last Post Sort (Z-A)
Hot Topic (More than 10 Replies)
Mario's World 2007
I've been working on a map off and on for a couple years, now, and it's almost ready for a complete public release! As the name implies, it has to do with Nintendo's video game star, Mario.
Mario...

Started Sep 9th, 2009 at 1:38am by Pcube (Ex Member)
« Pages 1 2 »
24 135 Last Post Sep 17th, 2009 at 2:21pm
By: [Ŕ] ŤhěxĐŕkśđěŕ
Hot Topic (More than 10 Replies)
WTF Series 1 RELEASED!!!
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1226970272/0#0
(Posting here since usually ppl only read the General section Tongue)

Started Nov 18th, 2008 at 2:22am by Shivaxi
« Pages 1 2 »
20 5550 Last Post Aug 25th, 2009 at 2:06am
By: Shivaxi
Normal Topic
EXTINCTION
==========================
www.Extinction-Unreal.tk
==========================

Hey guys Smiley u mightve seen my topic on the Uscript board, but then i saw this part of the forum so be posting here.<br...

Started Aug 14th, 2009 at 1:43pm by Pyro
7 56 Last Post Aug 17th, 2009 at 1:51pm
By: Pyro
Normal Topic
[Release] UnrealEd 1.0 Icon Pack for UEd2
As the title says, this is an icon pack for UnrealEd 2.0. This pack will change the icons from UnrealEd 2.0 blue-themed ones to those of UnrealEd 1.0 - good for people who got used to it and simply fo...

Started Aug 14th, 2009 at 8:40am by GreatEmerald
8 70 Last Post Aug 15th, 2009 at 1:33pm
By: [Ŕ] ŤhěxĐŕkśđěŕ
Hot Topic (More than 10 Replies)
DarkCoop
Although I'm working on this mostly to practice scripting, I think I'll probably release it once I fully complete it. Tongue Even in beta, I'm hosting my server with it from time to time to test it, so if...

Started May 11th, 2009 at 8:08pm by [Ŕ] ŤhěxĐŕkśđěŕ
« Pages 1 2 »
15 129 Last Post Aug 2nd, 2009 at 3:24am
By: [Ŕ] ŤhěxĐŕkśđěŕ
Normal Topic
[Release] UT2004 Pickup Sounds for UT1
I've converted my mod (originally for Unreal) to UT, so here you are Smiley This small mutator changes most pickup sounds so they wouldn't be monotonic and so you could understand what you just picked up ...

Started Jul 26th, 2009 at 5:56pm by GreatEmerald
0 1883 Last Post Jul 26th, 2009 at 5:56pm
By: GreatEmerald
Normal Topic
Remake - Temple of the Light
I've started a short project to see how well I can remake things. I've taken a cutscene from Might and Magic VII and attempted to recreate it:
[IMAGE]
The plan is simple, a skybox, a mountain and stairs ...

Started Jun 23rd, 2009 at 1:36pm by GreatEmerald
7 88 Last Post Jun 30th, 2009 at 1:53am
By: [Ŕ] ŤhěxĐŕkśđěŕ
Normal Topic
[Release]UT2004 Pickup Sounds for Unreal
Just like the title says: this mutator changes the default Unreal weapon/ammo/item pickup sounds to those of UT2004. Not all sounds are changed, however - only those which are not unique. That way you...

Started May 24th, 2009 at 11:25am by GreatEmerald
1 40 Last Post May 25th, 2009 at 8:35pm
By: KillerSkaarj
Hot Topic (More than 10 Replies)
AuraMapper
Boodaflow wrote on Apr 2nd, 2009 at 6:11am:
oh ya... I've also been working on a new mod for mappers. it was first known as AuraChat, i made for Fuzzhead for his Chatroom map. it is now known as AuraMapper, and if any other mappers are inter...

The above post was made by Boodaflow in his Aura thread on the Unreal General Forum part of the site.
At the request of Booda and obviously with his permission, I am helping him with his new, above-mentioned mod AuraMapper.
Wherea

Started Apr 2nd, 2009 at 8:06pm by SkaarjSlayer
10 123 Last Post May 18th, 2009 at 8:40pm
By: [Ŕ] ŤhěxĐŕkśđěŕ
Very Hot Topic (More than 25 Replies)
Egyptian Map Pack Collaboration (RECRUITING)
UPDATE!! 1/19/09: I am postponing all deadlines for this project. That means I'm going to hold off on them until we can get enough people to work on enough maps. So yeah, now there's no pressure on an...

Started Jan 5th, 2009 at 9:37pm by KillerSkaarj
« Pages 1 2 3 4 »
53 16117 Last Post May 17th, 2009 at 9:14am
By: Smikey
Hot Topic (More than 10 Replies)
WTF Series 2 voice acting
Down below are the lines that I need voice acted. Anyone is free to try out. Just simply record yourself acting these lines out, and then paste a link to that recording here in this topic. Try to e...

Started Apr 1st, 2009 at 12:03am by Shivaxi
« Pages 1 2 »
20 202 Last Post May 9th, 2009 at 2:03pm
By: Shivaxi
Hot Topic (More than 10 Replies)
Olduvai Red Planet Series
Here's a few screenies from a map pack DJ_Skaarj is working on.
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]

Started Jan 5th, 2009 at 6:54pm by tkr3000
14 3896 Last Post May 8th, 2009 at 10:38pm
By: Shivaxi
Normal Topic
Unreal DareDevil Run
Hey guys! This is my first mod that isn't a weapon mod! It's also the first time I've screwed around with gametypes since the trainwreck my old friend and I released years back called CrazyCoop 2.<br ...

Started Apr 29th, 2009 at 10:40pm by KillerSkaarj
5 58 Last Post May 3rd, 2009 at 10:37pm
By: KillerSkaarj
Hot Topic (More than 10 Replies)
Co-op level idea...
This is a rather crazy but easy to accomplish idea of a co-op level that somewhat resembles Invasion and a strange mix of matroska and cell splitting techniques. Here's what I mean:
The whole cam...

Started Apr 26th, 2009 at 8:51pm by GreatEmerald
« Pages 1 2 »
16 135 Last Post May 2nd, 2009 at 10:12am
By: [Ŕ] ŤhěxĐŕkśđěŕ
Normal Topic
[DCoop] Project
Ultimate gametype in development (Happy)
Details here:
Forum
and here:
Quite outdated features page

Started Oct 3rd, 2008 at 5:20pm by Chaos13
6 2377 Last Post May 2nd, 2009 at 10:11am
By: [Ŕ] ŤhěxĐŕkśđěŕ
Normal Topic
Darkmatch maze
I've got an idea (inspired by one piece of text we read in a literature lesson, the full book's named Rose's Name or something similar). It will be one big map with four towers. You start in a complet...

Started Apr 23rd, 2009 at 6:39pm by GreatEmerald
6 51 Last Post Apr 24th, 2009 at 2:29am
By: PRIMEVAL
Hot Topic (More than 10 Replies)
Inf_Area69
If you guys wanna chizeck it out and give opinions Smiley, there is breakable glass, exploding container and floor revealing a jumppad Smiley.
Special thanks to muffinman for playing it countless time to...

Started Apr 12th, 2009 at 10:05pm by Pub
« Pages 1 2 »
17 136 Last Post Apr 16th, 2009 at 7:12pm
By: [Ŕ] ŤhěxĐŕkśđěŕ
Normal Topic
Couple'a Things I've Been Working On..
So I (Finally) managed to export the Boss mesh for use in Unreal. I also ex/imported the Commando mesh too. I fixed the animations, so they move almost exactly like they do in UT. (The strafe Right an...

Started Apr 16th, 2009 at 4:29pm by Gizzy (Ex Member)
0 867 Last Post Apr 16th, 2009 at 4:29pm
By: Gizzy - Ex Member
Normal Topic
Boss Team Textures..
So I recently managed to export the UT Xan model for use in Unreal, but I can't seem to get Team Textures to work. I imported the correct ones, but when I use the Bossskins INT from UT, The textures g...

Started Apr 14th, 2009 at 6:42pm by Gizzy (Ex Member)
2 28 Last Post Apr 15th, 2009 at 11:05pm
By: Gizzy - Ex Member
Normal Topic
Inf_WarFare2
I decided I'd remake a classic that I love playin, from scratch, good old warfare. I made it prettier, added a destructable wall among other things. I took out the back hallways leading to the other b...

Started Mar 17th, 2009 at 10:42am by Pub
9 2836 Last Post Apr 15th, 2009 at 9:06pm
By: [Ŕ] ŤhěxĐŕkśđěŕ
Pages Pages: 11 12 [13] 14 
 
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