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UnrealEd, the editor for Unreal up to version  226 UnrealEd, the editor for Unreal up to version  226
Ask UnrealEd 1 mapping related questions, or give hints, tips and tricks
(Moderators: Buster, Pitbull™, DieHard SCWS)
Topics: 337
Posts: 3023
Pages Pages: [1] 2 3 ... 17
 
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 Important Topics
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Wiki
In this section of the forums many things are being discussed, a lot of knowledge is being collected. Remember that digging through the forums is not always easy and can take a lot of time. If you hav...

Started May 12th, 2009 at 10:55am by Smirftsch
1 3585 Last Post May 17th, 2009 at 4:10pm
By: Gizzy - Ex Member
Sticky Topic
Editor Fixes and tutorial links

Here's the files needed to make unreal ed work. Put them all in your windows/system 32 folder. One file may not copy because it's in use but it's not needed anyway.   Tongue These f...

Started Aug 6th, 2005 at 12:20am by Pitbull™
14 20456 Last Post Sep 11th, 2011 at 10:33pm
By: Alky
 Board Topics
Normal Topic
jj3d save state loading game problems
Do you know how fix this problem of loading game states in jj3d alpha demo? Can you help me solving this issue,please?
[IMAGE]

Started Oct 7th, 2019 at 2:16pm by luke11685
0 310 Last Post Oct 7th, 2019 at 2:16pm
By: luke11685
Moved Topic
Moved: 'Introducing Mobile Forces and searching for help!'
This Topic has been moved to Mobile Forces by Smirftsch
Normal Topic
Brush/Mesh/Model editing and conversion tools
This is a quick list I put together over at UT99.org and I thought it would be useful here.
I still have not reached the end of my list I am sourcing everything from, but I have to visit and i...


Started Sep 2nd, 2014 at 10:06am by Dr.Flay™
0 2667 Last Post Sep 2nd, 2014 at 10:06am
By: Dr.Flay™
Normal Topic
TextureU, TextureV
How can I get TextureU and TextureV for N-gon?
I've found method to get U and V from TextureU/V but not vice versa. It probably is quite tricky, but I believe there is easier way.

Started Dec 9th, 2012 at 4:09pm by Marzanna
0 928 Last Post Dec 9th, 2012 at 4:09pm
By: Marzanna
Moved Topic
Normal Topic
Unreal Compass
[MEDIA]

Started Sep 17th, 2012 at 8:44am by Bleeder91[NL]
0 842 Last Post Sep 17th, 2012 at 8:44am
By: Bleeder91[NL]
Normal Topic
Pathing / Alarm Points, and holding still
Its simple. When the Skaarj sees a player, he runs away, to what is also his homebase.
He stays there, with his friend. That is what I WANT. But once he gets there (through alarm points), he just...

Started Aug 20th, 2012 at 6:17am by SFJake
0 1007 Last Post Aug 20th, 2012 at 6:17am
By: SFJake
Normal Topic
Overuse of HurtRadiusProj crashes the game
...or crashes the audio first, then crash the game. Everything was compiled, recompiled, and recompiled. Thats not the issue.
Basically, I made a new projectile that goes forward and explodes eve...

Started Aug 14th, 2012 at 10:34pm by SFJake
0 985 Last Post Aug 14th, 2012 at 10:34pm
By: SFJake
Normal Topic
(SOLVED)Looking for: Interpolation/Cinematic Tutorial
I tried looking for some help on Interpolation points and such, but couldn't find any tutorials. Anyone know of one? If not, I suppose I can just emulate Unreal.unr's intro..
http://unreal.gamede...

Started Oct 6th, 2011 at 1:41am by Yautja (Predator)
0 830 Last Post Oct 6th, 2011 at 1:41am
By: Yautja (Predator)
Normal Topic
S3TC - Replacing particle-driven textures with pre-animated textures
Hey guys, I posted this over at BeyondUnreal too but figured the more people that can possibly help, the better!
I'm currently working on the Deus Ex mod New Vision. So far I've been using the me...

Started May 4th, 2011 at 8:19pm by DaveW
0 865 Last Post May 4th, 2011 at 8:19pm
By: DaveW
Moved Topic
Moved: ''
This Topic has been moved to Buster by Buster
Normal Topic
Tutorial: Basics
This tut covers the following basics
-Assigning playerteams
-Playerstart Misspawns
-Texture coordinating
-How do I save my custom brush?
-Errors
-Assigning playerteams<br...

Started Aug 11th, 2006 at 12:02pm by Dreams_Of_Fury
0 748 Last Post Aug 11th, 2006 at 12:02pm
By: Dreams_Of_Fury
Normal Topic
modeling with 3D Studio Max 6?
does the unreal engine support modeling with 3D Studio Max 6?  Ive heard alot of talk about its great support with 3D Stuido Max 4, but nothing about version 6

Started Oct 6th, 2005 at 6:54pm by jackrabbit
0 954 Last Post Oct 6th, 2005 at 6:54pm
By: jackrabbit
Normal Topic
lowerin da percentage of misspawns 4 inf standoff
how do i lower da percentage of misspawns 2 0% 4 inf standoff maps. i have da player start team #'s 0 n 1 n i have spawn n team area set 2 tru but im still gettin misspawns.

Started Sep 22nd, 2005 at 12:42pm by [C]smokedham
0 885 Last Post Sep 22nd, 2005 at 12:42pm
By: [C]smokedham
Normal Topic
where live your friends ?  :D
hi all,
do you know google earth ? it's amazing ! you can see all the world and enlarge, and enlarge, and enlarge  lol ! you can see the streets !

d/l it here :  http://kh.google.com...

Started Sep 5th, 2005 at 11:47am by BeetleJuice
0 792 Last Post Sep 5th, 2005 at 11:47am
By: BeetleJuice
Normal Topic
Unreal ed will not open :(
%% PLEASE DO NOT MODIFY OR DELETE THIS FILE! %%
%% This file contains information about the installation of an application. %%
%% It will be used to automatically remove all application...

Started Apr 22nd, 2017 at 5:07pm by CTx2
1 1025 Last Post Apr 27th, 2017 at 8:09pm
By: Buster
Normal Topic
New DefaultTexture (Checkerboard 512) and Texture/Brush Sizes for precise texturing
http://www.moddb.com/members/lurker2011/images
Today I made a free texture for UnrealEd as a replacement for the old DefaultTexture. It includes default measurement numbers (128,256) for precise ...

Started Apr 21st, 2015 at 3:40pm by Lurker
1 1285 Last Post Apr 21st, 2015 at 5:50pm
By: Lurker
Normal Topic
Rebuidling Geometry?
Does Rebuilding Geometry Replace your Weapons/Items and Textures you put into the Map?

Started Jul 10th, 2012 at 1:04pm by William(Rainman)
1 1148 Last Post Jul 10th, 2012 at 3:39pm
By: GreatEmerald
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