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Unreal Editor, how to permernly change weapon trates
you face off a brute and afuer you kill it you wonder "God what if I wanted my Automag to fire the same projectiles as the brute it woule be 72 times more powerful it can even gat up a woodpekcer into...

Started May 8th, 2015 at 10:01pm by redgrape501
5 1746 Last Post Jun 17th, 2015 at 11:33am
By: Smirftsch
Moved Topic
Moved: 'Introducing Mobile Forces and searching for help!'
This Topic has been moved to Mobile Forces by Smirftsch
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Unreal Ed Coop Map Dilemma
For a Coop map I am working on, I have 4 objectives (which I want to be able to be triggered in any order).  Once all 4 objectives have been completed, an exit door is triggered to open…
My goal:...

Started Apr 21st, 2015 at 7:41pm by XtCPhoenix
5 1921 Last Post Apr 24th, 2015 at 1:47am
By: SFJake
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New DefaultTexture (Checkerboard 512) and Texture/Brush Sizes for precise texturing
Today I made a free texture for UnrealEd as a replacement for the old DefaultTexture. It includes default measurement numbers (128,256) for precise ...

Started Apr 21st, 2015 at 3:40pm by Lurker
1 1357 Last Post Apr 21st, 2015 at 5:50pm
By: Lurker
Hot Topic (More than 10 Replies)
English conversion help (script?)
So I have this really weird map series I downloaded and is running on my server. It's a long series of maps that begins with 01Escape, 02Village, 03Temple and looks to end somewhere around map 47. <br...

Started Aug 30th, 2014 at 1:19pm by gopostal
« Pages 1 2 »
18 5629 Last Post Sep 8th, 2014 at 12:22am
By: gopostal
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Brush/Mesh/Model editing and conversion tools
This is a quick list I put together over at UT99.org and I thought it would be useful here.
I still have not reached the end of my list I am sourcing everything from, but I have to visit and i...

Started Sep 2nd, 2014 at 10:06am by Dr.Flay™
0 2848 Last Post Sep 2nd, 2014 at 10:06am
By: Dr.Flay™
Hot Topic (More than 10 Replies)
What's the maximum number of movers per zone?
I have read in a message on this forum that there's a limit to the amount of movers you can have in a single zone. What is it? I'm asking because I'm making a large map, most of which is set in one zo...

Started Aug 23rd, 2014 at 1:02am by Devil Master
« Pages 1 2 »
18 4404 Last Post Aug 27th, 2014 at 3:44am
By: gopostal
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Help creating an opaque window effect
I'd like to do this:
but I don't know how to accomplish it. Modulated needs a darker texture to make it work and I'd like to make the window heavily frosted white but with the same behavior. I'd ...

Started Aug 8th, 2014 at 4:36am by gopostal
3 43 Last Post Aug 8th, 2014 at 11:08pm
By: gopostal
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How to make a weapon non-droppable?
I have made a pseudo-weapon that does not use ammo, deals 0 damage and is invisible. I derived it from the automag and called it "interactor" because I use it as a quick implementation of a "use" butt...

Started Jul 3rd, 2014 at 11:20am by Devil Master
5 2336 Last Post Jul 7th, 2014 at 9:08am
By: Bleeder91[NL]
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How to save textures to level directly..
How can I save Texture files to the map directly without having an external .utx file? I though it was Package: MyLevel, but when I did this, my level didn't save, even when forcing to save as save as...

Started May 29th, 2014 at 1:00am by Yautja (Predator)
2 1388 Last Post May 29th, 2014 at 7:54am
By: Hellkeeper
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A little new to editing, wanting to know how to make Na Pali wildlife attack anything
So I am not sure where to post this, but I am wanting some advice. I am a little new to using UnrealED and am working on a single player project. One of the things I am wanting to do is give players t...

Started May 12th, 2014 at 3:17am by Mrsir4
7 2433 Last Post May 22nd, 2014 at 2:09am
By: Mrsir4
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Render Target Surfaces: Do such things exist in Unreal Engine 1?
I am asking because I want to make surfaces that are like computer screens connected to other things like security cameras on a map. If such a thing is possible, that would be great, but if not I coul...

Started Apr 9th, 2014 at 4:26pm by Amaroq Clearwater
5 2873 Last Post Apr 10th, 2014 at 1:40pm
By: Smirftsch
Hot Topic (More than 10 Replies)
Annoying Map Error!
Not sure if this is on right Section.
This is related to UT UnrealEd 2.0.
I am working on an RX map mainly like a Space Battle. I have completed
all the Geometry Design and time for add...

Started Dec 26th, 2013 at 2:04pm by Rocky
« Pages 1 2 »
23 7469 Last Post Mar 25th, 2014 at 1:41pm
By: Rocky
Hot Topic (More than 10 Replies)
A death trigger?
I made a mistake back in my Mushroom Kingdom map.
You see I made warp pipes that lead to an underground bonus zone, but the music had to switch from overworld to underground. I did this by using...

Started Jan 22nd, 2014 at 1:47pm by HisHighness
« Pages 1 2 »
17 6162 Last Post Mar 22nd, 2014 at 7:33pm
By: MusicallyInspired
Normal Topic
Certain pawns won't be killed by a Trigger>SpecialEvent combination
Hi Smiley
I have a map with a deep shaft and I want to kill randomly spawned monsters in this shaft. This shaft is not extra zoned so I used a Trigger>SpecialEvent combination for it.
My first s...

Started Mar 19th, 2014 at 7:54pm by )Leela(-[otS]-
5 2448 Last Post Mar 20th, 2014 at 10:43am
By: Hellkeeper
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UnrealEd 1 for 227patch
I would like UnrealEd 1 for 227patch...
It is possible..?

Started Jan 21st, 2014 at 12:42pm by Akyra
3 1840 Last Post Jan 22nd, 2014 at 11:16am
By: Hellkeeper
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Class<actor> to actor
Can't wrap my brain around that one. I'm trying to access class<actor> of certain other actors (like CreatureFactory), and get info out of these just like anything else.
However typecasting don't...

Started Mar 9th, 2013 at 11:46pm by SFJake
8 3786 Last Post Dec 6th, 2013 at 4:35am
By: DocHoliday
Hot Topic (More than 10 Replies)
Getting stuff working online...
Right. Well, I've been going through my work online and things just don't quite always act as it did in single player. Not unexpected, but mostly I just have no clue what to do about it.
One thin...

Started Mar 8th, 2013 at 3:55am by SFJake
« Pages 1 2 »
15 5507 Last Post Mar 9th, 2013 at 7:21pm
By: SFJake
Hot Topic (More than 10 Replies)
Weapon order (under the same number)
My mod includes new weapons -> and those weapons run along with the old ones. Unfortunately in most cases they are direct upgrades.
Unfortunately why -> the weapon weapon switching works is compl...

Started Jan 27th, 2013 at 6:00pm by SFJake
« Pages 1 2 »
18 5979 Last Post Mar 9th, 2013 at 4:05am
By: EvilGrins
Normal Topic
USD Demo or something like that usage
Is there someone who knows how to use USD package that appear at the end of rtnp? I haven't found any documentations, but it should be cause much of actors are not described, only this message -This a...

Started Dec 28th, 2012 at 2:31pm by Dozey
6 2668 Last Post Feb 25th, 2013 at 7:11pm
By: Captain Clark - Ex Member
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