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Oldunreal Forums › Editing, scripting, modelling and mapping › UnrealEd, the editor for Unreal up to version 226 |
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Editor Fixes and tutorial links
Here's the files needed to make unreal ed work. Put them all in your windows/system 32 folder. One file may not copy because it's in use but it's not needed anyway. ![]() Started Aug 6th, 2005 at 12:20am by Pitbull™ |
14 | 21991 |
![]() By: Alky |
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Editor Fixes and tutorial links
Here's the files needed to make unreal ed work. Put them all in your windows/system 32 folder. One file may not copy because it's in use but it's not needed anyway. ![]() Started Aug 6th, 2005 at 12:20am by Pitbull™ |
14 | 21991 |
![]() By: Alky |
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Wiki
In this section of the forums many things are being discussed, a lot of knowledge is being collected. Remember that digging through the forums is not always easy and can take a lot of time. If you hav...
Started May 12th, 2009 at 10:55am by Smirftsch |
1 | 3880 |
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jj3d save state loading game problems
Do you know how fix this problem of loading game states in jj3d alpha demo? Can you help me solving this issue,please?
[IMAGE] Started Oct 7th, 2019 at 2:16pm by luke11685 |
0 | 594 |
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Unreal Editor 1 classes player start
I was trying to find PlayerStart modifier in Editor and even classes, but I didn't find it in unreal engine/editor 1.
Started Sep 8th, 2019 at 9:52pm by luke11685 |
10 | 1399 |
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working TriggeredAmbientSound needed
Hi there
![]() I'm looking for a way to get a working TriggeredAmbientSound. I've never seen a working version from 225 to 227j_42. I made a modified TriggerLight actor for it and it works... Started Jun 21st, 2019 at 12:15pm by )Leela(-[otS]- |
10 | 1420 |
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Unreal Editor 1 2D side scroller mode
I have one request for you could be possible to make 2d platform mode in unreal editor 1 at least unofficially just like in unreal engine/editor 4 or unity?
Started Apr 21st, 2019 at 12:42am by luke11685 |
4 | 293 |
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UnrealEd does not start on older versions of Unreal
I can not run the UnrealEd version below 2.0. When I try to open the Unreal version of the game 226 final or lower, the system gives me this error:"Wrong version of run-time DLL." I have OS Windows 10...
Started Jul 12th, 2018 at 10:02am by SMaster2341 |
3 | 1127 |
![]() By: Buster |
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EasyED
EasyED is an extension of the Unreal Dungeon Maker by de Jongh.
What is this Dungeon Maker stuff? A program that let's you create maps so easy it feels like usin' Paint. What does this "extension" mean? W... Started Dec 13th, 2017 at 12:58pm by makemeunreal |
3 | 2079 |
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Converting
How to convert music from .OGG to .UMX? Prompt please.
Started Apr 9th, 2015 at 1:28pm by SMaster2341 « Pages 1 2 » |
21 | 9586 |
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Unreal ed will not open :(
%% PLEASE DO NOT MODIFY OR DELETE THIS FILE! %%
%% This file contains information about the installation of an application. %% %% It will be used to automatically remove all application... Started Apr 22nd, 2017 at 5:07pm by CTx2 |
1 | 1515 |
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How to get the name of the texture for the poly currently selected?
In UnrealEd1 clicking parts of the map will highlight segments with a blue overlay. Select Matching Texture will get polys using the same material but how do I view the name of the texture currently a...
Started Oct 11th, 2016 at 11:03pm by temp890 |
12 | 638 |
![]() By: Leo T_C_K |
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How to export the map geometry?
I wish to export an entire level into 3ds max to use as a set for some renders (DS9 The Fallen). I can't seem to find a way to take the geometry that's displaying in UnrealEd and export it into a 3D m...
Started Oct 9th, 2016 at 6:54pm by temp890 |
5 | 2226 |
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BRUSH APPLYTRANSFORM Unrecognized function?
I'm getting this error if I use UnrealEd 1.x in versions 224v and 225f, but not in 226b or 226f.
Obviously if I save a map in 226 it throws a LevelSummary actor in there that I have to resort to ... Started May 1st, 2016 at 12:53am by スマイル・ドラゴン |
5 | 1733 |
![]() By: Leo T_C_K |
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UnrealEd 1.x functions under Linux via wine1.8
Just a friendly reminder that I am able to successfully use the original editor under wine1.8
The only caveats is that some of the dialog windows get conf Started Mar 28th, 2016 at 1:51am by スマイル・ドラゴン |
2 | 1108 |
![]() By: スマイル・ドラゴン |
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How should the BSP building dialog look like?
Background (you can skip this):
Sometime last year I figured out that if I flip a few switches, like setting GIsEditor=True in my Launcher, that I basically get an editor context, can open editor... Started Mar 3rd, 2016 at 3:58pm by han |
2 | 1160 |
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Unded 1
I'm using the Unded 1 editor for Undying. Some of the textures don't load when creating a new map. Even when trying to load them manually, they don't show up.
Whenever I load an already made map,... Started Oct 22nd, 2015 at 6:37pm by spysmily1 |
3 | 1482 |
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2 skyboxes at the same time
Hello, I'm using unreal ed for mobile forces map editing and I would like to know how to make 2 different fake backdrops in one map. For ex: in land - one skybox, when in water - other skybox.
Started Oct 11th, 2015 at 12:20pm by AUGE |
2 | 1253 |
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UTX files
Any standalone tools for extracting and repacking utx files? Also I wonder if the textures can be in a loose directory named with the .utx extension for quicker access to loading and viewing changes m...
Started Aug 28th, 2015 at 7:49pm by Scar73 |
3 | 3210 |
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Online replication problem with projectiles and repulser-item
I hate online roles and all that stuff but here we go.
In my mod, I've created a REPULSER item, which when activated, will push projectiles away from you (as well as monsters). In single pla... Started Jul 30th, 2015 at 7:07pm by SFJake « Pages 1 2 » |
17 | 6510 |
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