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UnrealEd 2.1, the Unreal 227 editor UnrealEd 2.1, the Unreal 227 editor
UnrealEd 2.1 is the next generation Editor for Unreal 227. With many additions, bugfixes and improvements. Ask UnrealEditor 2.1 mapping related questions, or give hints, tips and tricks.
(Moderator: Smirftsch)
Topics: 207
Posts: 1296
Pages Pages: [1] 2 3 ... 11
 
Subject / Started By Replies Views Last Post Sort (Z-A)
 Important Topics
Sticky Topic
Hints, tips and tricks
Projectors:
Use MapProjector
As Background use 50 % grey
As format use P8 (256 colours), since DXT1 produces some kind of pink glimmer.
Actors (specially static meshes like terr...

Started Apr 5th, 2011 at 4:50pm by creavion
6 4732 Last Post Dec 5th, 2015 at 11:10am
By: Solid_Snake FirePhoenix
Sticky Topic
UnrealEd 2.1 FAQ
Look here before posting a question. This FAQ will attemps to solve the basic problems and answer the first questions you might have about UnrealEd 2.1. If you post a question that has already been an...

Started Dec 16th, 2012 at 1:07pm by Hellkeeper
6 6498 Last Post Dec 16th, 2012 at 7:10pm
By: Sly.
 Board Topics
Hot Topic (More than 10 Replies)
Mover bug
I found "invisible" movers on Dark and Trench.
Version 227 and older.
wtf?
what is the reason for this?
How can I fix these errors?
(in editor or another way)
[IMAGE]
[IMAGE]

Started Apr 22nd, 2019 at 11:59pm by Reorn
11 409 Last Post Apr 25th, 2019 at 10:38am
By: Reorn
Normal Topic
I know how to decompile .U packages, but how do I recompile them?
I am asking this because I created a small little QuadShot patch for UT99, and before I release it to anyone I need to know if it works on my own system. I also don't plan on releasing it anywhere but...

Started Mar 7th, 2014 at 7:42am by Amaroq Clearwater
9 1859 Last Post Apr 19th, 2019 at 1:11am
By: []KAOS[]Casey
Normal Topic
Recover deletted brushes
Hi
is it possible to recover brushes as-long map not has been rebuild ?
[IMAGE]
would be great to try out for me!
Greets,
Rubie

Started Mar 9th, 2019 at 1:37pm by Rubie
1 197 Last Post Mar 9th, 2019 at 2:06pm
By: gopostal
Normal Topic
Warpzones - Articles
Hi everyone!
Back and motivated to map with UED2.1! I am going to have to fix some warpzone issues soon in a particular level I am working.
The warpzones work, but there are some lingering v...

Started Feb 6th, 2019 at 5:44pm by Sat42
3 405 Last Post Feb 7th, 2019 at 2:26pm
By: Sat42
Hot Topic (More than 10 Replies)
New Unreal Wiki entry: Importing, editing and exporting a Brush with Blender
Hello Smiley
I wrote a tutorial how to use blender to modify the terrains of Unreal.
Please let me know what you think about it.
https://www.oldunreal.com/wiki/index.php?title=Importing,...

Started Nov 21st, 2018 at 9:41pm by Krull0r
« Pages 1 2 »
18 978 Last Post Jan 17th, 2019 at 10:01pm
By: Kajgue
Normal Topic
UnrealEd glitch
I found a glitch in UnrealEd where all the viewpoints are white and every time I try to fix it, the program crashes.

Started Nov 18th, 2018 at 7:14pm by redgrape501
1 223 Last Post Nov 18th, 2018 at 10:04pm
By: Hellkeeper
Normal Topic
Question about the ZoneName feature
Hi!
Krull0r's 227 map updating project inspired me to do some work with the official Deathmatch maps. I've started with two basic features, the [url=https://wiki.beyondunreal.com/Legacy:...|/u] are used?[/b]

Started May 6th, 2018 at 8:37am by Neon_Knight
1 335 Last Post Sep 17th, 2018 at 5:31pm
By: Alien3674
Normal Topic
Trying to include a player's name in a broadcast message
I have skaarj set up so that when you kill it, it triggers a special event that broadcasts a message
Is there a way for me to have the message include the players name?
Something like: "*Pla...

Started Aug 16th, 2018 at 11:27pm by Buffalo Baggins
1 261 Last Post Aug 18th, 2018 at 9:14am
By: Masterkent
Normal Topic
Looking for a way to trigger a mover only when multiple other movers are activated
Basically I have a small tunnel with wooden support beams, and I want to have it set up so that when they're all destroyed the tunnel will collapse and kill everything inside
However I'm not sure...

Started Aug 1st, 2018 at 3:25pm by Buffalo Baggins
2 280 Last Post Aug 2nd, 2018 at 1:37am
By: Buffalo Baggins
Normal Topic
Static mesh lightning problem
I am trying to port DM-1on1-Serpentine map from UT2k3/2k4 to Unreal 227. So far the results are positive, but I am having problem with few Static meshes which stays unlit even when bUnlit is false and...

Started May 9th, 2018 at 1:46pm by Rocky
3 507 Last Post May 10th, 2018 at 3:03pm
By: Krull0r
Hot Topic (More than 10 Replies)
Map Making
I'm wanting to know if maps like dmdeck16 where made with any external programs outside of UnrealEd. Is it possible to product a unique map just with Unreal ed or is it required to have some kind of e...

Started Apr 15th, 2018 at 8:52pm by NmssW
11 1001 Last Post Apr 18th, 2018 at 4:24pm
By: Kajgue
Normal Topic
Customized properties
Alright. Thank you guys so much for all the help so far. I've learned so much and I'm really thankful that there is a website dedicated to my favorite video game.
Anyways, when I customize weapo...

Started Sep 15th, 2017 at 3:02am by Barking Carrot
6 905 Last Post Apr 15th, 2018 at 2:03am
By: NmssW
Normal Topic
TriggeredAmbientSound - an old issue?
Sorry for perhaps opening open doors but I would like to know if TriggeredAmbientSound could be made to work as intended?
Old web pages (BeyondUnreal) suggest it was always an issue and coders ca...

Started Mar 19th, 2018 at 8:21pm by Sat42
3 657 Last Post Mar 20th, 2018 at 10:09am
By: Sat42
Normal Topic
Trigger Light Properties - RemainOnTime does nothing
Hey folks,
So I was messing around with trigger lights, I needed one such light to switch on, and then go off (without the help of another trigger). Remain ON Time parameter is something I interp...

Started Mar 18th, 2018 at 6:05pm by Sat42
2 413 Last Post Mar 18th, 2018 at 7:00pm
By: Sat42
Normal Topic
Auto-wrap cylinder tool?
Can anyone turn this aMaZiNg algorithm into a tool for quick aligning cylinders based on radius and sides? Tongue
[IMAGE]
Hopefully these settings will be useful to people without a fancy tool anyhow.
....

Started Mar 12th, 2018 at 11:35pm by SteadZ
2 550 Last Post Mar 13th, 2018 at 6:57pm
By: yrex
Hot Topic (More than 10 Replies)
Jumpy mouse under new Windows 10 update?
I just updated my PC this week to the latest version of Windows 10, and strange things are happening with UnrealEd. At seemingly random intervals, clicking or dragging the mouse in any viewport will j...

Started Oct 30th, 2017 at 9:17pm by AlexNitro44
« Pages 1 2 »
17 2598 Last Post Feb 27th, 2018 at 8:17pm
By: Feralidragon
Normal Topic
Worst BSP holes I've seen...
I've been making a singleplayer map for Unreal for a few months, and half of the map is mostly complete. I've lost interest as I am finding it difficult to come up with ideas for the rest, but I decid...

Started Jan 7th, 2018 at 8:35pm by AlexNitro44
7 1083 Last Post Jan 9th, 2018 at 9:41pm
By: AlexNitro44
Normal Topic
BSP going crazy
Hi everyone.
I'm having a problem with the way my map handles BSP cuts. In the first image, everything looks pretty ok, for as far as I can tell. When I make the smallest of changes, like turning...

Started Nov 18th, 2017 at 9:26pm by SJ85
5 1357 Last Post Dec 11th, 2017 at 5:41pm
By: Rubie
Pages Pages: [1] 2 3 ... 11
 
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