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UnrealEd 2.1, the Unreal 227 editor UnrealEd 2.1, the Unreal 227 editor
UnrealEd 2.1 is the next generation Editor for Unreal 227. With many additions, bugfixes and improvements. Ask UnrealEditor 2.1 mapping related questions, or give hints, tips and tricks.
(Moderator: Smirftsch)
Topics: 214
Posts: 1353
Pages Pages: [1] 2 3 ... 11
 
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 Important Topics
Sticky Topic
Hints, tips and tricks
Projectors:
Use MapProjector
As Background use 50 % grey
As format use P8 (256 colours), since DXT1 produces some kind of pink glimmer.
Actors (specially static meshes like terr...

Started Apr 5th, 2011 at 4:50pm by creavion
6 5346 Last Post Dec 5th, 2015 at 11:10am
By: Solid_Snake FirePhoenix
Sticky Topic
UnrealEd 2.1 FAQ
Look here before posting a question. This FAQ will attemps to solve the basic problems and answer the first questions you might have about UnrealEd 2.1. If you post a question that has already been an...

Started Dec 16th, 2012 at 1:07pm by Hellkeeper
6 7168 Last Post Dec 16th, 2012 at 7:10pm
By: Sly.
 Board Topics
Hot Topic (More than 10 Replies)
Patching unreleased pc games that were made in Unreal Engine 1
Is it even possible to patch old pc games from late 90's such as Jazz Jackrabbit 3D alpha demo 013D and 013D alpha? I downloaded and patched Unreal Editor 1 for Unreal 1 Gold Edition however is it doa...

Started Oct 2nd, 2019 at 5:46pm by luke11685
« Pages 1 2 »
18 263 Last Post Oct 6th, 2019 at 9:20pm
By: luke11685
Normal Topic
Excuse me
Excuse me, but I was wondering if there's a manual for UnrealEd 2.1?

Started Sep 9th, 2019 at 4:15pm by redgrape501
4 176 Last Post Sep 22nd, 2019 at 3:20pm
By: luke11685
Normal Topic
Elevator mover trigger
Hi guys. I'm fairly new to mapping with unreal editor 2.1 and I've run into an issue. I'm trying to set a trigger that when a player enters the collision zone, the elevator activates. I have a trigger...

Started Aug 19th, 2019 at 7:28am by Barking Carrot
2 138 Last Post Aug 20th, 2019 at 2:49am
By: Barking Carrot
Normal Topic
Empty Maps in Unreal Editor 2
Unreal Editor 2 can't load up maps from Jazz Jackrabbit 3 I even tried in directories C:\ and D:\ because level editor is empty. However it only can open maps from unreal tournament 1999. I was thinki...

Started Aug 5th, 2019 at 12:28pm by luke11685
9 406 Last Post Aug 11th, 2019 at 4:20pm
By: luke11685
Normal Topic
DynamicZoneInfo - 2 Questions
Hello Smiley
I have two questions about the DynamicZoneInfo actor.
1) Currently it's not possible to spawn them into a map because bNoDelete is set True.
Is it possible to make a subclass o...

Started Jun 30th, 2019 at 1:40pm by )Leela(-[otS]-
3 404 Last Post Aug 6th, 2019 at 11:42pm
By: Alien3674
Hot Topic (More than 10 Replies)
Mover bug
I found "invisible" movers on Dark and Trench.
Version 227 and older.
wtf?
what is the reason for this?
How can I fix these errors?
(in editor or another way)
[IMAGE]
[IMAGE]

Started Apr 22nd, 2019 at 11:59pm by Reorn
« Pages 1 2 »
18 1202 Last Post Jun 30th, 2019 at 2:48pm
By: )Leela(-[otS]-
Normal Topic
Emitter / EnCorona not functioning consistently
Hello all,
Haven't posted in literal years. I am currently going through final polish passes on a package of maps, and making sure everything looks nice.
I have been adding EnCorona's to p...

Started Jun 6th, 2019 at 7:08am by Yautja (Predator)
2 217 Last Post Jun 6th, 2019 at 6:04pm
By: Yautja (Predator)
Normal Topic
Skybox Hall of Mirrors
Getting a HOM effect for a skybox. Geometry for this map is not particularly complex. I don't think it's a BSP issue, but it always could be. What are the possible reasons a skybox will create a HOM e...

Started Jun 1st, 2019 at 5:47pm by Shadow_Code
5 294 Last Post Jun 5th, 2019 at 3:27am
By: Shadow_Code
Normal Topic
I know how to decompile .U packages, but how do I recompile them?
I am asking this because I created a small little QuadShot patch for UT99, and before I release it to anyone I need to know if it works on my own system. I also don't plan on releasing it anywhere but...

Started Mar 7th, 2014 at 7:42am by Amaroq Clearwater
9 2140 Last Post Apr 19th, 2019 at 1:11am
By: []KAOS[]Casey
Normal Topic
Warpzones - Articles
Hi everyone!
Back and motivated to map with UED2.1! I am going to have to fix some warpzone issues soon in a particular level I am working.
The warpzones work, but there are some lingering v...

Started Feb 6th, 2019 at 5:44pm by Sat42
3 552 Last Post Feb 7th, 2019 at 2:26pm
By: Sat42
Hot Topic (More than 10 Replies)
New Unreal Wiki entry: Importing, editing and exporting a Brush with Blender
Hello Smiley
I wrote a tutorial how to use blender to modify the terrains of Unreal.
Please let me know what you think about it.
https://www.oldunreal.com/wiki/index.php?title=Importing,...

Started Nov 21st, 2018 at 9:41pm by Krull0r
« Pages 1 2 »
18 1552 Last Post Jan 17th, 2019 at 10:01pm
By: Kajgue
Normal Topic
UnrealEd glitch
I found a glitch in UnrealEd where all the viewpoints are white and every time I try to fix it, the program crashes.

Started Nov 18th, 2018 at 7:14pm by redgrape501
1 319 Last Post Nov 18th, 2018 at 10:04pm
By: Hellkeeper
Normal Topic
Question about the ZoneName feature
Hi!
Krull0r's 227 map updating project inspired me to do some work with the official Deathmatch maps. I've started with two basic features, the [url=https://wiki.beyondunreal.com/Legacy:...|/u] are used?[/b]

Started May 6th, 2018 at 8:37am by Neon_Knight
1 449 Last Post Sep 17th, 2018 at 5:31pm
By: Alien3674
Normal Topic
Trying to include a player's name in a broadcast message
I have skaarj set up so that when you kill it, it triggers a special event that broadcasts a message
Is there a way for me to have the message include the players name?
Something like: "*Pla...

Started Aug 16th, 2018 at 11:27pm by Buffalo Baggins
1 363 Last Post Aug 18th, 2018 at 9:14am
By: Masterkent
Normal Topic
Looking for a way to trigger a mover only when multiple other movers are activated
Basically I have a small tunnel with wooden support beams, and I want to have it set up so that when they're all destroyed the tunnel will collapse and kill everything inside
However I'm not sure...

Started Aug 1st, 2018 at 3:25pm by Buffalo Baggins
2 392 Last Post Aug 2nd, 2018 at 1:37am
By: Buffalo Baggins
Normal Topic
Static mesh lightning problem
I am trying to port DM-1on1-Serpentine map from UT2k3/2k4 to Unreal 227. So far the results are positive, but I am having problem with few Static meshes which stays unlit even when bUnlit is false and...

Started May 9th, 2018 at 1:46pm by Rocky
3 633 Last Post May 10th, 2018 at 3:03pm
By: Krull0r
Hot Topic (More than 10 Replies)
Map Making
I'm wanting to know if maps like dmdeck16 where made with any external programs outside of UnrealEd. Is it possible to product a unique map just with Unreal ed or is it required to have some kind of e...

Started Apr 15th, 2018 at 8:52pm by NmssW
11 1335 Last Post Apr 18th, 2018 at 4:24pm
By: Kajgue
Normal Topic
Customized properties
Alright. Thank you guys so much for all the help so far. I've learned so much and I'm really thankful that there is a website dedicated to my favorite video game.
Anyways, when I customize weapo...

Started Sep 15th, 2017 at 3:02am by Barking Carrot
6 1120 Last Post Apr 15th, 2018 at 2:03am
By: NmssW
Pages Pages: [1] 2 3 ... 11
 
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