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Hints, tips and tricks
Projectors:
Use MapProjector As Background use 50 % grey As format use P8 (256 colours), since DXT1 produces some kind of pink glimmer. Actors (specially static meshes like terr... Started Apr 5th, 2011 at 4:50pm by creavion |
6 | 6644 |
![]() By: Solid_Snake FirePhoenix |
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UnrealEd 2.1 FAQ
Look here before posting a question. This FAQ will attemps to solve the basic problems and answer the first questions you might have about UnrealEd 2.1. If you post a question that has already been an...
Started Dec 16th, 2012 at 1:07pm by Hellkeeper |
6 | 8936 |
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UEd 2.2: Problem with "Select Surfaces -> Or With Memory"
(This post is about UEd 2.2, but I am posting this in the UEd 2.1 forum because there is no 2.2 forum)
Hi, I have a question/comment about UnrealEd 2.2, which came with the v469 patch for Unreal ... Started Dec 30th, 2020 at 6:47pm by Zeddy_Ryan |
0 | 369 |
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Teleport at ending a level to menu?
I finished my SP campaign, is there a way to use a teleporter or something to get back to the menu? In short; When the player hits the end of the level I want the game to go back to the menu..
Started Dec 24th, 2020 at 9:16am by PeterOostrik |
1 | 235 |
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Flickering BSP brushes
Why these bsp brushes are flickering? How to fix them?
http://www.mediafire.com/file/sgv8v2t14qczpe3/TempleOfTime.unr/file Started Nov 3rd, 2020 at 1:21pm by luke11685 |
7 | 585 |
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StaticMesh collision in Infiltration
In my map whenever I'm playing stand-off mode if I crouch, as soon as I release the crouch key I fall through the floor lol. Anyone have any ideas?
B.t.w. I created a custom collision for the lan... Started Oct 23rd, 2020 at 2:52am by Teromen |
1 | 264 |
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Orders/behavior for monsters
Is there any kind list with orders for monsters? The only ones I know are "waiting" "roaming (wandering)" and attack I think. And the use of patrolpoints, but I am looking for the "specials" I know th...
Started Oct 20th, 2020 at 11:46am by PeterOostrik |
2 | 341 |
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Proscribed Paths for weapons
Does anyone know how to exclude weapons from path nodes? I tried setting a tag but I must have done it wrong
![]() I set the group of the weapon to the proscribed-path of the path-node. I must be us... Started Oct 14th, 2020 at 1:20am by Teromen |
1 | 292 |
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2 sided branches on tree
Im having trouble getting my tree branch to render on both sides of the polygon. I think there is something I need to tag in 3dsmax but I cant remember how to do that. Couldn't find any of the old lin...
Started Oct 11th, 2020 at 5:22am by Teromen |
4 | 391 |
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D3D11 + sheets + distance fog + editor
So I just installed de d3d11 driver, I am making a single player map using UnrealEd2.1 in Unreal Gold with the HD textures. My invisible decoration sheets or visible now ( depends if distance fog is o...
Started Sep 10th, 2020 at 6:51pm by PeterOostrik |
2 | 404 |
![]() By: Kajgue |
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HOMs are weird
Hi. It's been maybe 13 years since I've played Unreal. Old KDS player here. I reinstalled to do a bit of mapping. This 2.1 editor is awesome btw, thank you!!!
I put in a few hours on a map, but s... Started Jan 3rd, 2020 at 10:41pm by scab |
9 | 1441 |
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Patching unreleased pc games that were made in Unreal Engine 1
Is it even possible to patch old pc games from late 90's such as Jazz Jackrabbit 3D alpha demo 013D and 013D alpha? I downloaded and patched Unreal Editor 1 for Unreal 1 Gold Edition however is it doa...
Started Oct 2nd, 2019 at 5:46pm by luke11685 « Pages 1 2 » |
22 | 2943 |
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BSP geometry optimization step not working
Context:
I have been working on a map lately (CTF-Blice), for UT99, which I would like to finish for the 20th anniversary of the game, as a bonus map for the community contest/map pack going on a... Started Oct 17th, 2019 at 2:33pm by Feralidragon |
5 | 1103 |
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UE crashes when I try to re configure the view points
Hey there whene ever I try to fix the viewpoints UE crashes when I try to re configure the view points is there any reasin why?
Started Oct 22nd, 2019 at 4:41am by redgrape501 |
2 | 537 |
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Excuse me
Excuse me, but I was wondering if there's a manual for UnrealEd 2.1?
Started Sep 9th, 2019 at 4:15pm by redgrape501 |
4 | 887 |
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Elevator mover trigger
Hi guys. I'm fairly new to mapping with unreal editor 2.1 and I've run into an issue. I'm trying to set a trigger that when a player enters the collision zone, the elevator activates. I have a trigger...
Started Aug 19th, 2019 at 7:28am by Barking Carrot |
2 | 696 |
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Empty Maps in Unreal Editor 2
Unreal Editor 2 can't load up maps from Jazz Jackrabbit 3 I even tried in directories C:\ and D:\ because level editor is empty. However it only can open maps from unreal tournament 1999. I was thinki...
Started Aug 5th, 2019 at 12:28pm by luke11685 |
9 | 1932 |
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DynamicZoneInfo - 2 Questions
Hello
![]() I have two questions about the DynamicZoneInfo actor. 1) Currently it's not possible to spawn them into a map because bNoDelete is set True. Is it possible to make a subclass o... Started Jun 30th, 2019 at 1:40pm by )Leela(-[otS]- |
3 | 1076 |
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18 | 3700 |
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Emitter / EnCorona not functioning consistently
Hello all,
Haven't posted in literal years. I am currently going through final polish passes on a package of maps, and making sure everything looks nice. I have been adding EnCorona's to p... Started Jun 6th, 2019 at 7:08am by Yautja (Predator) |
2 | 722 |
![]() By: Yautja (Predator) |
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