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Pages Pages: [1] 2 3 ... 12
 
Subject / Started By Replies Views Last Post Sort (Z-A)
 Important Topics
Sticky Topic
Hints, tips and tricks
Projectors:
Use MapProjector
As Background use 50 % grey
As format use P8 (256 colours), since DXT1 produces some kind of pink glimmer.
Actors (specially static meshes like terr...

Started Apr 5th, 2011 at 4:50pm by creavion
6 6132 Last Post Dec 5th, 2015 at 11:10am
By: Solid_Snake FirePhoenix
Sticky Topic
UnrealEd 2.1 FAQ
Look here before posting a question. This FAQ will attemps to solve the basic problems and answer the first questions you might have about UnrealEd 2.1. If you post a question that has already been an...

Started Dec 16th, 2012 at 1:07pm by Hellkeeper
6 8130 Last Post Dec 16th, 2012 at 7:10pm
By: Sly.
 Board Topics
Normal Topic
Flickering BSP brushes
Why these bsp brushes are flickering? How to fix them?
http://www.mediafire.com/file/sgv8v2t14qczpe3/TempleOfTime.unr/file

Started Nov 3rd, 2020 at 1:21pm by luke11685
7 188 Last Post Nov 7th, 2020 at 7:22am
By: Teromen
Normal Topic
StaticMesh collision in Infiltration
In my map whenever I'm playing stand-off mode if I crouch, as soon as I release the crouch key I fall through the floor lol. Anyone have any ideas?
B.t.w. I created a custom collision for the lan...

Started Oct 23rd, 2020 at 2:52am by Teromen
1 81 Last Post Nov 3rd, 2020 at 7:06pm
By: Kajgue
Normal Topic
Orders/behavior for monsters
Is there any kind list with orders for monsters? The only ones I know are "waiting" "roaming (wandering)" and attack I think. And the use of patrolpoints, but I am looking for the "specials" I know th...

Started Oct 20th, 2020 at 11:46am by PeterOostrik
2 124 Last Post Oct 21st, 2020 at 2:17pm
By: PeterOostrik
Normal Topic
Proscribed Paths for weapons
Does anyone know how to exclude weapons from path nodes? I tried setting a tag but I must have done it wrong Sad
I set the group of the weapon to the proscribed-path of the path-node. I must be us...

Started Oct 14th, 2020 at 1:20am by Teromen
1 108 Last Post Oct 15th, 2020 at 8:51pm
By: .:..:
Normal Topic
2 sided branches on tree
Im having trouble getting my tree branch to render on both sides of the polygon. I think there is something I need to tag in 3dsmax but I cant remember how to do that. Couldn't find any of the old lin...

Started Oct 11th, 2020 at 5:22am by Teromen
4 126 Last Post Oct 11th, 2020 at 10:53pm
By: Teromen
Normal Topic
D3D11 + sheets + distance fog + editor
So I just installed de d3d11 driver, I am making a single player map using UnrealEd2.1 in Unreal Gold with the HD textures. My invisible decoration sheets or visible now ( depends if distance fog is o...

Started Sep 10th, 2020 at 6:51pm by PeterOostrik
2 198 Last Post Sep 19th, 2020 at 10:54am
By: Kajgue
Normal Topic
HOMs are weird
Hi. It's been maybe 13 years since I've played Unreal. Old KDS player here. I reinstalled to do a bit of mapping. This 2.1 editor is awesome btw, thank you!!!
I put in a few hours on a map, but s...

Started Jan 3rd, 2020 at 10:41pm by scab
9 1000 Last Post Jan 15th, 2020 at 4:56am
By: Pitbull™
Hot Topic (More than 10 Replies)
Patching unreleased pc games that were made in Unreal Engine 1
Is it even possible to patch old pc games from late 90's such as Jazz Jackrabbit 3D alpha demo 013D and 013D alpha? I downloaded and patched Unreal Editor 1 for Unreal 1 Gold Edition however is it doa...

Started Oct 2nd, 2019 at 5:46pm by luke11685
« Pages 1 2 »
22 1919 Last Post Dec 8th, 2019 at 7:06pm
By: luke11685
Normal Topic
BSP geometry optimization step not working
Context:
I have been working on a map lately (CTF-Blice), for UT99, which I would like to finish for the 20th anniversary of the game, as a bonus map for the community contest/map pack going on a...

Started Oct 17th, 2019 at 2:33pm by Feralidragon
5 735 Last Post Dec 7th, 2019 at 4:24pm
By: Feralidragon
Normal Topic
UE crashes when I try to re configure the view points
Hey there whene ever I try to fix the viewpoints UE crashes when I try to re configure the view points is there any reasin why?

Started Oct 22nd, 2019 at 4:41am by redgrape501
2 351 Last Post Oct 22nd, 2019 at 4:38pm
By: yrex .
Normal Topic
Excuse me
Excuse me, but I was wondering if there's a manual for UnrealEd 2.1?

Started Sep 9th, 2019 at 4:15pm by redgrape501
4 631 Last Post Sep 22nd, 2019 at 3:20pm
By: luke11685
Normal Topic
Elevator mover trigger
Hi guys. I'm fairly new to mapping with unreal editor 2.1 and I've run into an issue. I'm trying to set a trigger that when a player enters the collision zone, the elevator activates. I have a trigger...

Started Aug 19th, 2019 at 7:28am by Barking Carrot
2 478 Last Post Aug 20th, 2019 at 2:49am
By: Barking Carrot
Normal Topic
Empty Maps in Unreal Editor 2
Unreal Editor 2 can't load up maps from Jazz Jackrabbit 3 I even tried in directories C:\ and D:\ because level editor is empty. However it only can open maps from unreal tournament 1999. I was thinki...

Started Aug 5th, 2019 at 12:28pm by luke11685
9 1253 Last Post Aug 11th, 2019 at 4:20pm
By: luke11685
Normal Topic
DynamicZoneInfo - 2 Questions
Hello Smiley
I have two questions about the DynamicZoneInfo actor.
1) Currently it's not possible to spawn them into a map because bNoDelete is set True.
Is it possible to make a subclass o...

Started Jun 30th, 2019 at 1:40pm by )Leela(-[otS]-
3 822 Last Post Aug 6th, 2019 at 11:42pm
By: Alien3674
Hot Topic (More than 10 Replies)
Mover bug
I found "invisible" movers on Dark and Trench.
Version 227 and older.
wtf?
what is the reason for this?
How can I fix these errors?
(in editor or another way)
[IMAGE]
[IMAGE]

Started Apr 22nd, 2019 at 11:59pm by Reorn
« Pages 1 2 »
18 2608 Last Post Jun 30th, 2019 at 2:48pm
By: )Leela(-[otS]-
Normal Topic
Emitter / EnCorona not functioning consistently
Hello all,
Haven't posted in literal years. I am currently going through final polish passes on a package of maps, and making sure everything looks nice.
I have been adding EnCorona's to p...

Started Jun 6th, 2019 at 7:08am by Yautja (Predator)
2 507 Last Post Jun 6th, 2019 at 6:04pm
By: Yautja (Predator)
Normal Topic
Skybox Hall of Mirrors
Getting a HOM effect for a skybox. Geometry for this map is not particularly complex. I don't think it's a BSP issue, but it always could be. What are the possible reasons a skybox will create a HOM e...

Started Jun 1st, 2019 at 5:47pm by Shadow_Code
5 753 Last Post Jun 5th, 2019 at 3:27am
By: Shadow_Code
Normal Topic
I know how to decompile .U packages, but how do I recompile them?
I am asking this because I created a small little QuadShot patch for UT99, and before I release it to anyone I need to know if it works on my own system. I also don't plan on releasing it anywhere but...

Started Mar 7th, 2014 at 7:42am by Amaroq Clearwater
9 2875 Last Post Apr 19th, 2019 at 1:11am
By: []KAOS[]Casey
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