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  Sub-Boards in 'UScript Board' Topics Posts Last Post
C++ Native Mods for UE1
C++ Native Mods for UE1
Moderator: han
10 56 Last Post Jan 26th, 2017 at 2:29am
In: [Snippet] James Mesh support code...
By: han
UScript Board UScript Board
The section related to UnrealScript and modding. This board is for coders to discuss and exchange experiences or ask questions.
(Moderators: Smirftsch, han, TCP_Wolf, Pitbull™, Smartball, DieHard SCWS)
Topics: 465
Posts: 3352
Pages Pages: [1] 2 3 ... 24
 
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UCC Helper - A Compiler Tool with GUI

Started Jun 22nd, 2014 at 12:33pm by eGo
« Pages 1 2 »
20 11391 Last Post Nov 25th, 2017 at 7:38pm
By: x21
Sticky Topic
Wiki

Started May 12th, 2009 at 10:32am by Smirftsch
13 6595 Last Post Mar 15th, 2013 at 8:55am
By: Hellkeeper
 Board Topics
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Notes on the jump - mod request

Started Jul 10th, 2018 at 6:30am by Buster
2 95 Last Post Jul 11th, 2018 at 2:10am
By: Buster
Hot Topic (More than 10 Replies)
Requesting custom WaterZoneInfo

Started Jun 11th, 2018 at 8:07am by Krull0r
12 363 Last Post Jun 29th, 2018 at 10:13am
By: Masterkent
Normal Topic
Weird Zombification Glitch, help pls

Started Jun 13th, 2018 at 1:39am by dustinechoes849
5 226 Last Post Jun 16th, 2018 at 12:55pm
By: .:..:
Normal Topic
[227j] New state in class PlayerPawn: CustomPlayerState

Started Jun 3rd, 2018 at 1:21pm by Masterkent
0 93 Last Post Jun 3rd, 2018 at 1:21pm
By: Masterkent
Normal Topic
Smooth transition from vector to vector?

Started Apr 30th, 2018 at 12:44pm by Rocky
5 376 Last Post May 4th, 2018 at 6:45am
By: Shivaxi
Hot Topic (More than 10 Replies)
S.O.L.I.D. in UnrealScript

Started Mar 3rd, 2018 at 12:40pm by Feralidragon
11 844 Last Post Apr 2nd, 2018 at 11:05am
By: Feralidragon
Normal Topic
How to filter to only return vertical walls

Started Mar 30th, 2018 at 2:19pm by gopostal
2 173 Last Post Mar 30th, 2018 at 3:18pm
By: gopostal
Normal Topic
Can an actor declared as DT_Sprite be rotated?

Started Mar 17th, 2018 at 4:21am by gopostal
8 528 Last Post Mar 18th, 2018 at 9:24pm
By: gopostal
Normal Topic
"Start Room", is this possible?

Started Mar 11th, 2018 at 4:16pm by gopostal
5 335 Last Post Mar 14th, 2018 at 12:35pm
By: gopostal
Normal Topic
Best way to start mutator timer after game start

Started Mar 7th, 2018 at 1:46pm by gopostal
5 295 Last Post Mar 8th, 2018 at 1:22pm
By: gopostal
Normal Topic
5 246 Last Post Mar 6th, 2018 at 6:33am
By: []KAOS[]Casey
Hot Topic (More than 10 Replies)
Best way to pre-test a spawn area for adequate room

Started Mar 1st, 2018 at 6:09pm by gopostal
10 493 Last Post Mar 4th, 2018 at 1:45am
By: gopostal
Normal Topic
Rising default sound volume of a projectile

Started Feb 22nd, 2018 at 3:57pm by Krull0r
8 455 Last Post Feb 24th, 2018 at 9:15am
By: Krull0r
Very Hot Topic (More than 25 Replies)
Collapsing pain zone

Started Feb 11th, 2018 at 10:13pm by gopostal
« Pages 1 2 3 »
34 1628 Last Post Feb 21st, 2018 at 8:09pm
By: gopostal
Normal Topic
Native class collision problem (UE2)

Started Jan 31st, 2018 at 12:59pm by Leon0628
0 200 Last Post Jan 31st, 2018 at 12:59pm
By: Leon0628
Hot Topic (More than 10 Replies)
Best way to handle lingering hurtbox/area for projectiles?

Started Nov 27th, 2017 at 3:02pm by Skywolf
« Pages 1 2 »
19 1501 Last Post Dec 25th, 2017 at 4:41pm
By: Skywolf
Normal Topic
Spawnjump bug (UT specifically but may be U227 also)

Started Nov 30th, 2017 at 2:51pm by gopostal
5 444 Last Post Dec 3rd, 2017 at 8:23am
By: []KAOS[]Casey
Normal Topic
Generating random values for non-integers

Started Nov 5th, 2017 at 10:22pm by gopostal
4 579 Last Post Nov 7th, 2017 at 2:09pm
By: gopostal
Pages Pages: [1] 2 3 ... 24
 
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