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  Sub-Boards in 'UScript Board' Topics Posts Last Post
C++ Native Mods for UE1
C++ Native Mods for UE1
Moderator: han
11 63 Last Post Dec 27th, 2018 at 8:38am
In: Re: StaticLoadClass()
By: .:..:
UScript Board UScript Board
The section related to UnrealScript and modding. This board is for coders to discuss and exchange experiences or ask questions.
(Moderators: Smirftsch, han, TCP_Wolf, Pitbull™, Smartball, DieHard SCWS)
Topics: 479
Posts: 3443
Pages Pages: [1] 2 3 ... 25
 
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 Important Topics
Sticky Topic
UCC Helper - A Compiler Tool with GUI
Ok...if you hate batch files and hate working with cmd to compile UnrealScript....here is "the" tool for you.
This is a very early release of a tool I wrote for myself to compile UnrealScript wit...

Started Jun 22nd, 2014 at 12:33pm by eGo
« Pages 1 2 »
20 15050 Last Post Nov 25th, 2017 at 7:38pm
By: x21
Sticky Topic
Wiki
In this section of the forums many things are being discussed, a lot of knowledge is being collected. Remember that digging through the forums is not always easy and can take a lot of time. If you hav...

Started May 12th, 2009 at 10:32am by Smirftsch
13 8032 Last Post Mar 15th, 2013 at 8:55am
By: Hellkeeper
 Board Topics
Normal Topic
Changing First Person Projectile Angle
I'm wondering where I should start looking in the UScript to change the origin of projectiles for a weapon. This doesn't appear to be under the Default Properties of weapons themselves.

Started Today at 1:20am by Deuxsonic
0 9 Last Post Today at 1:20am
By: Deuxsonic
Normal Topic
Weapon Meshes
I'm curious if there is a way through the UnrealScript to flip a mesh along an axis. Is it maybe something I'm missing in Default Properties?

Started Mar 20th, 2019 at 12:53am by Deuxsonic
5 109 Last Post Mar 21st, 2019 at 7:11pm
By: Bleeder91[NL]
Normal Topic
Implementing Dispersion Pistol Particle Effect Issue
So I am trying to implement the particle effect that OldWeapons uses for the dispersion pistol, but I'm running into an issue where the particles are always blue, rather than matching the correct c...

Started Mar 1st, 2019 at 4:57pm by Deuxsonic
5 197 Last Post Mar 4th, 2019 at 5:54pm
By: Deuxsonic
Normal Topic
Help with replicating random rotations
First, I feel really dumb. I can't see my problem. My guess is it will take you about 5 seconds to solve, I'm just too close to the code.
My trees spawn falling leaves. It all works fine. Offlin...

Started Feb 16th, 2019 at 3:40pm by gopostal
3 179 Last Post Feb 17th, 2019 at 2:55am
By: gopostal
Normal Topic
Ryspack
Hi,
There is something in the Unreal Ryspack that is not compatible with UT and vice versa for the UT Ryspack , I dont know what ?
Does anyone know who wrote those scripts ?
Greets,<br ...

Started Jan 20th, 2019 at 8:45pm by Rubie
2 267 Last Post Jan 21st, 2019 at 5:56pm
By: Rubie
Normal Topic
SetLocation online kills audio?
So I have this custom Teleporter item that teleports a player back and forth between two actors. For some reason going from one end to the other causes the audio to go silent when you move away from i...

Started Jan 13th, 2019 at 12:33am by Bleeder91[NL]
8 443 Last Post Jan 19th, 2019 at 3:36pm
By: Bleeder91[NL]
Normal Topic
avoid version mismatch?
HALLO! Smiley
I have a quick question?
Is it possible to build a package with .ucc import which includes a changed texture without causing version mismatch to an older version of the package?

Started Dec 10th, 2018 at 9:12am by Krull0r
8 481 Last Post Jan 3rd, 2019 at 3:28pm
By: gopostal
Normal Topic
Replicating new movement types
So I added UT4 like movement such as Sliding to my playerpawns, and I'm having this issue where high ping players (>150) will have stuttering/rubberbanding when they try to slide. I've tried a couple ...

Started Dec 23rd, 2018 at 12:18pm by Bleeder91[NL]
3 237 Last Post Dec 23rd, 2018 at 6:33pm
By: Masterkent
Normal Topic
overlaying Hud Material with an inventory item?
Hello!
I have again a question which exceeds my uscript knowledge which are nonexistence by far!
Is it possible to tell an inventory item to overlay a modulated texture over the whole HUD wh...

Started Nov 26th, 2018 at 2:03pm by Krull0r
4 362 Last Post Dec 3rd, 2018 at 7:51pm
By: Krull0r
Normal Topic
Testing a level surface for room for a decal
Is this possible? Meaning if I want to apply a random scorch to a wall is there a way to pre-test it to see if there is enough flat wall space to handle the decal?

Started Oct 14th, 2018 at 2:18pm by gopostal
4 515 Last Post Nov 30th, 2018 at 2:09pm
By: gopostal
Normal Topic
Can you block a player's fire command?
I've made a 'Kill Cam' for the final frag in my gametype. Time slows down and the camera goes to the person getting killed. It works like I want even online.
My only issue is that I need to preve...

Started Nov 25th, 2018 at 3:31am by gopostal
2 253 Last Post Nov 25th, 2018 at 9:37pm
By: gopostal
Normal Topic
Weird Zombification Glitch, help pls
Hi!!!!
I'm working on a subclass of SkaarjTrooper. It has custom model and animations.
Didn't replace all of the animations, but the essential ones:
(doesn't need running anim, HAS NO L...

Started Jun 13th, 2018 at 1:39am by dustinechoes849
7 841 Last Post Nov 10th, 2018 at 2:16pm
By: gopostal
Normal Topic
Something simple. UE will not give me a .u file
Hello
I have tried both 2.0 and 2.1.
I have opened the Actor Browser and created "New..." on FlakCannon. I rename my new class as "multicannon" in both boxes.
When I compile changed scr...

Started Oct 30th, 2018 at 7:23pm by thenewkgb
1 258 Last Post Oct 30th, 2018 at 9:28pm
By: Bleeder91[NL]
Normal Topic
Alternative way to create a shrinking zone
In this mod I'm working on I create a collapsing zone to force the players to come together. The game selects a random playerstart to be the zone center. It then finds the most distant playerstart fro...

Started Oct 10th, 2018 at 10:20pm by gopostal
0 206 Last Post Oct 10th, 2018 at 10:20pm
By: gopostal
Normal Topic
[227j] New state in class PlayerPawn: CustomPlayerState
I created this topic in order to describe the customizable PlayerPawn state introduced in 227j and open a discussion about it if anyone has any questions or suggestions regarding this feature.
Th...

Started Jun 3rd, 2018 at 1:21pm by Masterkent
3 639 Last Post Sep 17th, 2018 at 12:37am
By: Alien3674
Normal Topic
[227] Class name and configs
Hello!
Honestly, I do not know how to properly name the topic.
Got a question. The game refuses to accept the class name recorded in the configuration file. But if you write the class in the...

Started Aug 28th, 2018 at 9:37pm by Alien3674
1 303 Last Post Aug 30th, 2018 at 11:36am
By: Masterkent
Hot Topic (More than 10 Replies)
Indicator for grab.
Hey there
I’m still thinking about a visual feedback to show the player when he is in the radius to grab a decoration or trigger the Grab trigger.
I’m using a toggleable Dynamic Corona as i...

Started Aug 6th, 2018 at 3:23pm by Krull0r
« Pages 1 2 »
18 1388 Last Post Aug 19th, 2018 at 1:04pm
By: Krull0r
Normal Topic
Unreal RPG
Some time ago I was working on a mod whose purpose was to introduce the Borderlands and Diablo 2 & 3 mechanics on Unreal. My goal is to make the mod compatible without altering the game files. All ene...

Started Aug 4th, 2018 at 2:27pm by SkaarjWarrior
4 381 Last Post Aug 6th, 2018 at 5:45pm
By: Bleeder91[NL]
Pages Pages: [1] 2 3 ... 25
 
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