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  Sub-Boards in 'UScript Board' Topics Posts Last Post
C++ Native Mods for UE1
C++ Native Mods for UE1
Moderator: han
11 63 Last Post Dec 27th, 2018 at 8:38am
In: Re: StaticLoadClass()
By: .:..:
UScript Board UScript Board
The section related to UnrealScript and modding. This board is for coders to discuss and exchange experiences or ask questions.
(Moderators: Smirftsch, han, TCP_Wolf, Pitbull™, Smartball, DieHard SCWS)
Topics: 484
Posts: 3473
Pages Pages: [1] 2 3 ... 25
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In this section of the forums many things are being discussed, a lot of knowledge is being collected. Remember that digging through the forums is not always easy and can take a lot of time. If you hav...

Started May 12th, 2009 at 10:32am by Smirftsch
« Pages 1 2 »
18 8715 Last Post Jun 24th, 2019 at 3:47pm
By: Alien3674
Sticky Topic
UCC Helper - A Compiler Tool with GUI
Ok...if you hate batch files and hate working with cmd to compile UnrealScript....here is "the" tool for you.
This is a very early release of a tool I wrote for myself to compile UnrealScript wit...

Started Jun 22nd, 2014 at 12:33pm by eGo
« Pages 1 2 »
20 15938 Last Post Nov 25th, 2017 at 7:38pm
By: x21
 Board Topics
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how to make a scriptedpawn?
So I've been working on a mod for Unreal for the last few days, and wanna add my own enemies to it.
I've made a ScriptedPawn subclass, and assigned my super duper 3d model to it.<br /...

Started Jul 9th, 2019 at 9:27am by dustinechoes849
3 119 Last Post Jul 10th, 2019 at 6:05pm
By: Alien3674
Normal Topic
Level.DayOfWeek on a Server
I want to rotate some events on my server that depend on the day of the week. However it doesn't seem to be working on server-side and always returns 0. Is there a way to still get this info?

Started Jun 30th, 2019 at 7:15am by Bleeder91[NL]
2 94 Last Post Jun 30th, 2019 at 11:11am
By: Bleeder91[NL]
Normal Topic
Does anyone know if there exist an Emitter that can work on both games Unreal and UnrealTournament , or is this impossible ?
I have no Idea it would be used to add rain or snow to a m...

Started Jun 23rd, 2019 at 1:15pm by Rubie
3 158 Last Post Jun 25th, 2019 at 5:51pm
By: Rubie
Normal Topic
UT4X Converter 0.9.1
Did someone here used this tool before?Can you tell me how to fix this map convertion error?Should I do it with UCC.exe instead?If that's so can you tell me which map extraction method I should choose...

Started Jun 8th, 2019 at 9:50pm by luke11685
3 134 Last Post Jun 9th, 2019 at 10:28am
By: luke11685
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Hanhikers guide to UnrealScript optimization
For quite a long time I'm quite disappointed about how slow the 'game' part in Deus Ex runs and today I started to look into more details. Working on my decompiler was certainly great for getting into...

Started Jul 2nd, 2017 at 3:08pm by han
8 1760 Last Post May 30th, 2019 at 1:16pm
By: Masterkent
Normal Topic
Finding the best FireOffset for weapon viewmeshes
So far I've been doing this entirely by eye, trying to choose what looks best without any additional tools. Is there a more accurate way of finding the best settings for FireOffset that I'm not aware ...

Started Apr 28th, 2019 at 9:54pm by Deuxsonic
3 253 Last Post May 5th, 2019 at 8:42pm
By: Bleeder91[NL]
Normal Topic
Weapon Meshes
I'm curious if there is a way through the UnrealScript to flip a mesh along an axis. Is it maybe something I'm missing in Default Properties?

Started Mar 20th, 2019 at 12:53am by Deuxsonic
9 625 Last Post Apr 8th, 2019 at 3:41am
By: gopostal
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Markers on targets
So, I've been exploring multiple options for this but the main idea is that any potential targets nearby meeting certain criteria will be marked with an icon from the perspective of the player. I got ...

Started Mar 31st, 2019 at 11:05pm by Martin Vole
4 288 Last Post Apr 1st, 2019 at 10:19am
By: Martin Vole
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Changing First Person Projectile Angle
I'm wondering where I should start looking in the UScript to change the origin of projectiles for a weapon. This doesn't appear to be under the Default Properties of weapons themselves.

Started Mar 23rd, 2019 at 1:20am by Deuxsonic
0 113 Last Post Mar 23rd, 2019 at 1:20am
By: Deuxsonic
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Implementing Dispersion Pistol Particle Effect Issue
So I am trying to implement the particle effect that OldWeapons uses for the dispersion pistol, but I'm running into an issue where the particles are always blue, rather than matching the correct c...

Started Mar 1st, 2019 at 4:57pm by Deuxsonic
5 417 Last Post Mar 4th, 2019 at 5:54pm
By: Deuxsonic
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Help with replicating random rotations
First, I feel really dumb. I can't see my problem. My guess is it will take you about 5 seconds to solve, I'm just too close to the code.
My trees spawn falling leaves. It all works fine. Offlin...

Started Feb 16th, 2019 at 3:40pm by gopostal
3 399 Last Post Feb 17th, 2019 at 2:55am
By: gopostal
Normal Topic
There is something in the Unreal Ryspack that is not compatible with UT and vice versa for the UT Ryspack , I dont know what ?
Does anyone know who wrote those scripts ?
Greets,<br ...

Started Jan 20th, 2019 at 8:45pm by Rubie
2 409 Last Post Jan 21st, 2019 at 5:56pm
By: Rubie
Normal Topic
SetLocation online kills audio?
So I have this custom Teleporter item that teleports a player back and forth between two actors. For some reason going from one end to the other causes the audio to go silent when you move away from i...

Started Jan 13th, 2019 at 12:33am by Bleeder91[NL]
8 753 Last Post Jan 19th, 2019 at 3:36pm
By: Bleeder91[NL]
Normal Topic
avoid version mismatch?
HALLO! Smiley
I have a quick question?
Is it possible to build a package with .ucc import which includes a changed texture without causing version mismatch to an older version of the package?

Started Dec 10th, 2018 at 9:12am by Krull0r
8 756 Last Post Jan 3rd, 2019 at 3:28pm
By: gopostal
Normal Topic
Replicating new movement types
So I added UT4 like movement such as Sliding to my playerpawns, and I'm having this issue where high ping players (>150) will have stuttering/rubberbanding when they try to slide. I've tried a couple ...

Started Dec 23rd, 2018 at 12:18pm by Bleeder91[NL]
3 389 Last Post Dec 23rd, 2018 at 6:33pm
By: Masterkent
Normal Topic
overlaying Hud Material with an inventory item?
I have again a question which exceeds my uscript knowledge which are nonexistence by far!
Is it possible to tell an inventory item to overlay a modulated texture over the whole HUD wh...

Started Nov 26th, 2018 at 2:03pm by Krull0r
4 522 Last Post Dec 3rd, 2018 at 7:51pm
By: Krull0r
Normal Topic
Testing a level surface for room for a decal
Is this possible? Meaning if I want to apply a random scorch to a wall is there a way to pre-test it to see if there is enough flat wall space to handle the decal?

Started Oct 14th, 2018 at 2:18pm by gopostal
4 695 Last Post Nov 30th, 2018 at 2:09pm
By: gopostal
Normal Topic
Can you block a player's fire command?
I've made a 'Kill Cam' for the final frag in my gametype. Time slows down and the camera goes to the person getting killed. It works like I want even online.
My only issue is that I need to preve...

Started Nov 25th, 2018 at 3:31am by gopostal
2 400 Last Post Nov 25th, 2018 at 9:37pm
By: gopostal
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