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  Sub-Boards in 'UScript Board' Topics Posts Last Post
C++ Native Mods for UE1
C++ Native Mods for UE1
Moderator: han
11 63 Last Post Dec 27th, 2018 at 8:38am
In: Re: StaticLoadClass()
By: .:..:
UScript Board UScript Board
The section related to UnrealScript and modding. This board is for coders to discuss and exchange experiences or ask questions.
(Moderators: Smirftsch, han, TCP_Wolf, Pitbull™, Smartball, DieHard SCWS)
Topics: 489
Posts: 3501
Pages Pages: [1] 2 3 ... 25
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UCC Helper - A Compiler Tool with GUI
Ok...if you hate batch files and hate working with cmd to compile UnrealScript....here is "the" tool for you.
This is a very early release of a tool I wrote for myself to compile UnrealScript wit...

Started Jun 22nd, 2014 at 12:33pm by eGo
« Pages 1 2 »
27 16461 Last Post Aug 2nd, 2019 at 8:24pm
By: luke11685
Sticky Topic
In this section of the forums many things are being discussed, a lot of knowledge is being collected. Remember that digging through the forums is not always easy and can take a lot of time. If you hav...

Started May 12th, 2009 at 10:32am by Smirftsch
« Pages 1 2 »
18 8992 Last Post Jun 24th, 2019 at 3:47pm
By: Alien3674
 Board Topics
Normal Topic
cheat codes in unreal engine 1 for jj3d
Do you know how can I keep for instance increasing coins,god mode,animals morphing,all weapons,infinite ammo...etc. counter what's the command for that in old jj3d alpha demo? I also want to know how ...

Started Sep 14th, 2019 at 2:06pm by luke11685
0 37 Last Post Sep 14th, 2019 at 2:06pm
By: luke11685
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Truncating float returns
UEngine defaults float returns to six decimals. For example you would get the return of "3.333333" when the decimal repeats. Is there a simple way to truncate that return to one or two decimal places ...

Started Sep 8th, 2019 at 4:31pm by gopostal
4 155 Last Post Sep 12th, 2019 at 1:59pm
By: gopostal
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colission from Tentacles
anyone can help on this issue maybe ?
I do use as on many servers a Monsterspawner for my coop games
and past week I was looking at the list from Monsters to spawn and removed the M...

Started Sep 1st, 2019 at 3:51pm by Rubie
0 48 Last Post Sep 1st, 2019 at 3:51pm
By: Rubie
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changing the speed of projectiles through mutator
So I've tried a few methods already, in mutator, in spawnnotify, bleeder was helping me a little but we couldn't get replication working right online:
[CODE c++]
This is what I have so far.  Ignore tick for...

Started Aug 14th, 2019 at 7:30pm by Shivaxi
8 272 Last Post Aug 18th, 2019 at 8:48pm
By: Masterkent
Normal Topic
Level.DayOfWeek on a Server
I want to rotate some events on my server that depend on the day of the week. However it doesn't seem to be working on server-side and always returns 0. Is there a way to still get this info?

Started Jun 30th, 2019 at 7:15am by Bleeder91[NL]
5 234 Last Post Aug 13th, 2019 at 12:39pm
By: Hyper
Normal Topic
Cross-server data transmission
I have a very inconvenient way of Cross-server talk where I send over a large string between servers, but the string seems to be too large. I don't want to cut it up because I want all the data proces...

Started Aug 10th, 2019 at 3:44pm by Bleeder91[NL]
1 101 Last Post Aug 10th, 2019 at 9:14pm
By: Captain Minigaming
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how to make a scriptedpawn?
So I've been working on a mod for Unreal for the last few days, and wanna add my own enemies to it.
I've made a ScriptedPawn subclass, and assigned my super duper 3d model to it.<br /...

Started Jul 9th, 2019 at 9:27am by dustinechoes849
3 203 Last Post Jul 10th, 2019 at 6:05pm
By: Alien3674
Normal Topic
Does anyone know if there exist an Emitter that can work on both games Unreal and UnrealTournament , or is this impossible ?
I have no Idea it would be used to add rain or snow to a m...

Started Jun 23rd, 2019 at 1:15pm by Rubie
3 253 Last Post Jun 25th, 2019 at 5:51pm
By: Rubie
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UT4X Converter 0.9.1
Did someone here used this tool before?Can you tell me how to fix this map convertion error?Should I do it with UCC.exe instead?If that's so can you tell me which map extraction method I should choose...

Started Jun 8th, 2019 at 9:50pm by luke11685
3 196 Last Post Jun 9th, 2019 at 10:28am
By: luke11685
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Hanhikers guide to UnrealScript optimization
For quite a long time I'm quite disappointed about how slow the 'game' part in Deus Ex runs and today I started to look into more details. Working on my decompiler was certainly great for getting into...

Started Jul 2nd, 2017 at 3:08pm by han
8 1925 Last Post May 30th, 2019 at 1:16pm
By: Masterkent
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Finding the best FireOffset for weapon viewmeshes
So far I've been doing this entirely by eye, trying to choose what looks best without any additional tools. Is there a more accurate way of finding the best settings for FireOffset that I'm not aware ...

Started Apr 28th, 2019 at 9:54pm by Deuxsonic
3 326 Last Post May 5th, 2019 at 8:42pm
By: Bleeder91[NL]
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Weapon Meshes
I'm curious if there is a way through the UnrealScript to flip a mesh along an axis. Is it maybe something I'm missing in Default Properties?

Started Mar 20th, 2019 at 12:53am by Deuxsonic
9 756 Last Post Apr 8th, 2019 at 3:41am
By: gopostal
Normal Topic
Markers on targets
So, I've been exploring multiple options for this but the main idea is that any potential targets nearby meeting certain criteria will be marked with an icon from the perspective of the player. I got ...

Started Mar 31st, 2019 at 11:05pm by Martin Vole
4 366 Last Post Apr 1st, 2019 at 10:19am
By: Martin Vole
Normal Topic
Changing First Person Projectile Angle
I'm wondering where I should start looking in the UScript to change the origin of projectiles for a weapon. This doesn't appear to be under the Default Properties of weapons themselves.

Started Mar 23rd, 2019 at 1:20am by Deuxsonic
0 133 Last Post Mar 23rd, 2019 at 1:20am
By: Deuxsonic
Normal Topic
Implementing Dispersion Pistol Particle Effect Issue
So I am trying to implement the particle effect that OldWeapons uses for the dispersion pistol, but I'm running into an issue where the particles are always blue, rather than matching the correct c...

Started Mar 1st, 2019 at 4:57pm by Deuxsonic
5 496 Last Post Mar 4th, 2019 at 5:54pm
By: Deuxsonic
Normal Topic
Help with replicating random rotations
First, I feel really dumb. I can't see my problem. My guess is it will take you about 5 seconds to solve, I'm just too close to the code.
My trees spawn falling leaves. It all works fine. Offlin...

Started Feb 16th, 2019 at 3:40pm by gopostal
3 479 Last Post Feb 17th, 2019 at 2:55am
By: gopostal
Normal Topic
There is something in the Unreal Ryspack that is not compatible with UT and vice versa for the UT Ryspack , I dont know what ?
Does anyone know who wrote those scripts ?
Greets,<br ...

Started Jan 20th, 2019 at 8:45pm by Rubie
2 472 Last Post Jan 21st, 2019 at 5:56pm
By: Rubie
Normal Topic
SetLocation online kills audio?
So I have this custom Teleporter item that teleports a player back and forth between two actors. For some reason going from one end to the other causes the audio to go silent when you move away from i...

Started Jan 13th, 2019 at 12:33am by Bleeder91[NL]
8 858 Last Post Jan 19th, 2019 at 3:36pm
By: Bleeder91[NL]
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