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  Sub-Boards in 'UScript Board' Topics Posts Last Post
C++ Native Mods for UE1
C++ Native Mods for UE1
Moderator: han
11 63 Last Post Dec 27th, 2018 at 8:38am
In: Re: StaticLoadClass()
By: .:..:
UScript Board UScript Board
The section related to UnrealScript and modding. This board is for coders to discuss and exchange experiences or ask questions.
(Moderators: Smirftsch, han, TCP_Wolf, Pitbull™, Smartball, DieHard SCWS)
Topics: 474
Posts: 3422
Pages Pages: [1] 2 3 ... 24
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 Important Topics
Sticky Topic
UCC Helper - A Compiler Tool with GUI
Ok...if you hate batch files and hate working with cmd to compile UnrealScript....here is "the" tool for you.
This is a very early release of a tool I wrote for myself to compile UnrealScript wit...

Started Jun 22nd, 2014 at 12:33pm by eGo
« Pages 1 2 »
20 13866 Last Post Nov 25th, 2017 at 7:38pm
By: x21
Sticky Topic
In this section of the forums many things are being discussed, a lot of knowledge is being collected. Remember that digging through the forums is not always easy and can take a lot of time. If you hav...

Started May 12th, 2009 at 10:32am by Smirftsch
13 7555 Last Post Mar 15th, 2013 at 8:55am
By: Hellkeeper
 Board Topics
Normal Topic
SetLocation online kills audio?
So I have this custom Teleporter item that teleports a player back and forth between two actors. For some reason going from one end to the other causes the audio to go silent when you move away from i...

Started Jan 13th, 2019 at 12:33am by Bleeder91[NL]
7 141 Last Post Jan 16th, 2019 at 7:33pm
By: Bleeder91[NL]
Normal Topic
avoid version mismatch?
HALLO! Smiley
I have a quick question?
Is it possible to build a package with .ucc import which includes a changed texture without causing version mismatch to an older version of the package?

Started Dec 10th, 2018 at 9:12am by Krull0r
8 292 Last Post Jan 3rd, 2019 at 3:28pm
By: gopostal
Normal Topic
Replicating new movement types
So I added UT4 like movement such as Sliding to my playerpawns, and I'm having this issue where high ping players (>150) will have stuttering/rubberbanding when they try to slide. I've tried a couple ...

Started Dec 23rd, 2018 at 12:18pm by Bleeder91[NL]
3 146 Last Post Dec 23rd, 2018 at 6:33pm
By: Masterkent
Normal Topic
overlaying Hud Material with an inventory item?
I have again a question which exceeds my uscript knowledge which are nonexistence by far!
Is it possible to tell an inventory item to overlay a modulated texture over the whole HUD wh...

Started Nov 26th, 2018 at 2:03pm by Krull0r
4 240 Last Post Dec 3rd, 2018 at 7:51pm
By: Krull0r
Normal Topic
Testing a level surface for room for a decal
Is this possible? Meaning if I want to apply a random scorch to a wall is there a way to pre-test it to see if there is enough flat wall space to handle the decal?

Started Oct 14th, 2018 at 2:18pm by gopostal
4 395 Last Post Nov 30th, 2018 at 2:09pm
By: gopostal
Normal Topic
Can you block a player's fire command?
I've made a 'Kill Cam' for the final frag in my gametype. Time slows down and the camera goes to the person getting killed. It works like I want even online.
My only issue is that I need to preve...

Started Nov 25th, 2018 at 3:31am by gopostal
2 166 Last Post Nov 25th, 2018 at 9:37pm
By: gopostal
Normal Topic
Weird Zombification Glitch, help pls
I'm working on a subclass of SkaarjTrooper. It has custom model and animations.
Didn't replace all of the animations, but the essential ones:
(doesn't need running anim, HAS NO L...

Started Jun 13th, 2018 at 1:39am by dustinechoes849
7 646 Last Post Nov 10th, 2018 at 2:16pm
By: gopostal
Normal Topic
Something simple. UE will not give me a .u file
I have tried both 2.0 and 2.1.
I have opened the Actor Browser and created "New..." on FlakCannon. I rename my new class as "multicannon" in both boxes.
When I compile changed scr...

Started Oct 30th, 2018 at 7:23pm by thenewkgb
1 185 Last Post Oct 30th, 2018 at 9:28pm
By: Bleeder91[NL]
Normal Topic
Alternative way to create a shrinking zone
In this mod I'm working on I create a collapsing zone to force the players to come together. The game selects a random playerstart to be the zone center. It then finds the most distant playerstart fro...

Started Oct 10th, 2018 at 10:20pm by gopostal
0 145 Last Post Oct 10th, 2018 at 10:20pm
By: gopostal
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[227j] New state in class PlayerPawn: CustomPlayerState
I created this topic in order to describe the customizable PlayerPawn state introduced in 227j and open a discussion about it if anyone has any questions or suggestions regarding this feature.

Started Jun 3rd, 2018 at 1:21pm by Masterkent
3 516 Last Post Sep 17th, 2018 at 12:37am
By: Alien3674
Normal Topic
[227] Class name and configs
Honestly, I do not know how to properly name the topic.
Got a question. The game refuses to accept the class name recorded in the configuration file. But if you write the class in the...

Started Aug 28th, 2018 at 9:37pm by Alien3674
1 228 Last Post Aug 30th, 2018 at 11:36am
By: Masterkent
Hot Topic (More than 10 Replies)
Indicator for grab.
Hey there
I’m still thinking about a visual feedback to show the player when he is in the radius to grab a decoration or trigger the Grab trigger.
I’m using a toggleable Dynamic Corona as i...

Started Aug 6th, 2018 at 3:23pm by Krull0r
« Pages 1 2 »
18 1040 Last Post Aug 19th, 2018 at 1:04pm
By: Krull0r
Normal Topic
Unreal RPG
Some time ago I was working on a mod whose purpose was to introduce the Borderlands and Diablo 2 & 3 mechanics on Unreal. My goal is to make the mod compatible without altering the game files. All ene...

Started Aug 4th, 2018 at 2:27pm by SkaarjWarrior
4 297 Last Post Aug 6th, 2018 at 5:45pm
By: Bleeder91[NL]
Normal Topic
Custom trigger with tt_shoot network replication
Hey there
I made some kind of “health trigger” which takes damage and trigger an event when the health = 0.
I also added the ability to spawn effects at the hit location When the trigger ge...

Started Jul 30th, 2018 at 3:05pm by Krull0r
4 276 Last Post Aug 2nd, 2018 at 11:52am
By: Krull0r
Normal Topic
Notes on the jump - mod request
Notes on the jump - mod request
A big part of the Unreal single player game is the jump puzzles. Also, being able to jump to various spots in a map gives a player an advantage in many DM maps. Ye...

Started Jul 10th, 2018 at 6:30am by Buster
2 264 Last Post Jul 11th, 2018 at 2:10am
By: Buster
Hot Topic (More than 10 Replies)
Requesting custom WaterZoneInfo
I'm thinking about a custom Waterzone for Unreal Redux which plays a player attached looping underwater sound effect while the player is under water.
It is also important that only th...

Started Jun 11th, 2018 at 8:07am by Krull0r
12 751 Last Post Jun 29th, 2018 at 10:13am
By: Masterkent
Normal Topic
Smooth transition from vector to vector?
Is it possible to have smooth transition between two vectors? I am trying to implement aiming sights in unreal, where player holds the AltFire button and the PlayerViewOffset of weapon smooth...

Started Apr 30th, 2018 at 12:44pm by Rocky
5 605 Last Post May 4th, 2018 at 6:45am
By: Shivaxi
Hot Topic (More than 10 Replies)
S.O.L.I.D. in UnrealScript
This is something I posted first at ut99.org, but I felt like I should also post this here and update accordingly, since it's transversal to both UT99 and Unreal, and even programming in general.<br /...

Started Mar 3rd, 2018 at 12:40pm by Feralidragon
11 1559 Last Post Apr 2nd, 2018 at 11:05am
By: Feralidragon
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