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Sub-Boards in 'UScript Board' | Topics | Posts | Last Post |
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12 | 65 |
![]() In: Re: Going native in UT469... By: anth |
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UCC Helper - A Compiler Tool with GUI
Ok...if you hate batch files and hate working with cmd to compile UnrealScript....here is "the" tool for you.
This is a very early release of a tool I wrote for myself to compile UnrealScript wit... Started Jun 22nd, 2014 at 12:33pm by eGo « Pages 1 2 3 » |
33 | 21497 |
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18 | 11276 |
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Help Needed Hack?
Hi is there someone who can hack this so it works for both Unreal and UT
[CODE] It would be great for me to run on My serverscripts Greets, Rubie Started Jan 16th, 2021 at 11:01am by Rubie |
1 | 326 |
![]() By: BobIsUnreal |
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Inventory Bank (Keep Inventory)
Someone should make a MUTATOR that saves every players inventory and score WITHOUT LAG every (can edit yourself) second/minute/hour, and the inventory saves in OTHER INI file not in unreal or user. T...
Started Jan 3rd, 2008 at 3:51pm by Age |
14 | 4556 |
![]() By: Rubie |
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Point where a line segment intersects a sphere?
Can anyone please help me out with this please?
[CODE C++] This sort of math is beyond my understanding unfortunately so any help would be appreciated thanks. Started Nov 27th, 2020 at 10:07am by ExpEM |
3 | 430 |
![]() By: ExpEM |
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227 Skeletalmesh Functions
Howdy all,
I've been messing around with Skeletal Meshes for a project I'm working on at the moment and I've been wondering about some features I know are possible through 227's skeletalmesh func... Started Sep 10th, 2020 at 9:08am by Stead-Z |
1 | 377 |
![]() By: .:..: |
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PendingTouch
Does anyone know of a script for Unreal Gold for the UT 99 "Pending Touch" Actor? I've tried to make the script myself, but am either doing something wrong, or it won't compile properly. Thank you i...
Started Jul 18th, 2017 at 5:09pm by hlk_Bah |
2 | 1011 |
![]() By: deathpax |
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cheat codes in unreal engine 1 for jj3d
Do you know how can I keep for instance increasing coins,god mode,animals morphing,all weapons,infinite ammo...etc. counter what's the command for that in old jj3d alpha demo? I also want to know how ...
Started Sep 14th, 2019 at 2:06pm by luke11685 |
1 | 706 |
![]() By: BobIsUnreal |
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UT4X Converter 0.9.1
Did someone here used this tool before?Can you tell me how to fix this map convertion error?Should I do it with UCC.exe instead?If that's so can you tell me which map extraction method I should choose...
Started Jun 8th, 2019 at 9:50pm by luke11685 |
5 | 1404 |
![]() By: luke11685 |
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Generate random string
I'm working on a weather effect mod. It creates it's own lightning, triggered lights, thunder, rain, etc. It occurred to me that it's very possible that multiple actors might be used on the same map s...
Started Oct 17th, 2019 at 1:44pm by gopostal |
8 | 1416 |
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Generate playable area at runtime
I know this seems like a stupid idea but it's always nagged at me as being somehow possible. In fact I'm not even sure how to properly ask the question I want to ask.
I'd like the ability to crea... Started Oct 12th, 2019 at 2:43pm by gopostal |
11 | 1385 |
![]() By: TONI-M |
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How I do a custom menu in Unreal 1(Gold)/UE1 and float logo + console log, like Prey 1998
I make those days a map pack, one after one. and I want to do the coolest menu choices, even game over menu. Like this video:
https://www.youtube.com/watch?v=XxcsY0MBVW8 How I start doing it... Started Oct 11th, 2019 at 2:29pm by TheCompaqDaveGuy |
2 | 693 |
![]() By: TheCompaqDaveGuy |
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Truncating float returns
UEngine defaults float returns to six decimals. For example you would get the return of "3.333333" when the decimal repeats. Is there a simple way to truncate that return to one or two decimal places ...
Started Sep 8th, 2019 at 4:31pm by gopostal |
4 | 1714 |
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colission from Tentacles
Hi,
anyone can help on this issue maybe ? I do use as on many servers a Monsterspawner for my coop games and past week I was looking at the list from Monsters to spawn and removed the M... Started Sep 1st, 2019 at 3:51pm by Rubie |
0 | 456 |
![]() By: Rubie |
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changing the speed of projectiles through mutator
So I've tried a few methods already, in mutator, in spawnnotify, bleeder was helping me a little but we couldn't get replication working right online:
[CODE c++] This is what I have so far. Ignore tick for... Started Aug 14th, 2019 at 7:30pm by Shivaxi |
8 | 1468 |
![]() By: Masterkent |
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Level.DayOfWeek on a Server
I want to rotate some events on my server that depend on the day of the week. However it doesn't seem to be working on server-side and always returns 0. Is there a way to still get this info?
Started Jun 30th, 2019 at 7:15am by Bleeder91[NL] |
5 | 1015 |
![]() By: Hyper |
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Cross-server data transmission
I have a very inconvenient way of Cross-server talk where I send over a large string between servers, but the string seems to be too large. I don't want to cut it up because I want all the data proces...
Started Aug 10th, 2019 at 3:44pm by Bleeder91[NL] |
1 | 513 |
![]() By: Jaden Darchon (Pcube) |
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how to make a scriptedpawn?
hello!
So I've been working on a mod for Unreal for the last few days, and wanna add my own enemies to it. I've made a ScriptedPawn subclass, and assigned my super duper 3d model to it.<br /... Started Jul 9th, 2019 at 9:27am by dustinechoes849 |
3 | 839 |
![]() By: Alien3674 |
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Emitter
Hello,
Does anyone know if there exist an Emitter that can work on both games Unreal and UnrealTournament , or is this impossible ? I have no Idea it would be used to add rain or snow to a m... Started Jun 23rd, 2019 at 1:15pm by Rubie |
3 | 1018 |
![]() By: Rubie |
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Hanhikers guide to UnrealScript optimization
For quite a long time I'm quite disappointed about how slow the 'game' part in Deus Ex runs and today I started to look into more details. Working on my decompiler was certainly great for getting into...
Started Jul 2nd, 2017 at 3:08pm by han |
8 | 3480 |
![]() By: Masterkent |
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