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  Sub-Boards in 'UScript Board' Topics Posts Last Post
C++ Native Mods for UE1
C++ Native Mods for UE1
Moderator: han
11 63 Last Post Dec 27th, 2018 at 8:38am
In: Re: StaticLoadClass()
By: .:..:
UScript Board UScript Board
The section related to UnrealScript and modding. This board is for coders to discuss and exchange experiences or ask questions.
(Moderators: Smirftsch, han, TCP_Wolf, Pitbull™, Smartball, DieHard SCWS)
Topics: 480
Posts: 3451
Pages Pages: [1] 2 3 ... 25
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UCC Helper - A Compiler Tool with GUI
Ok...if you hate batch files and hate working with cmd to compile UnrealScript....here is "the" tool for you.
This is a very early release of a tool I wrote for myself to compile UnrealScript wit...

Started Jun 22nd, 2014 at 12:33pm by eGo
« Pages 1 2 »
20 15392 Last Post Nov 25th, 2017 at 7:38pm
By: x21
Sticky Topic
In this section of the forums many things are being discussed, a lot of knowledge is being collected. Remember that digging through the forums is not always easy and can take a lot of time. If you hav...

Started May 12th, 2009 at 10:32am by Smirftsch
13 8214 Last Post Mar 15th, 2013 at 8:55am
By: Hellkeeper
 Board Topics
Normal Topic
Finding the best FireOffset for weapon viewmeshes
So far I've been doing this entirely by eye, trying to choose what looks best without any additional tools. Is there a more accurate way of finding the best settings for FireOffset that I'm not aware ...

Started Apr 28th, 2019 at 9:54pm by Deuxsonic
3 147 Last Post May 5th, 2019 at 8:42pm
By: Bleeder91[NL]
Normal Topic
Weapon Meshes
I'm curious if there is a way through the UnrealScript to flip a mesh along an axis. Is it maybe something I'm missing in Default Properties?

Started Mar 20th, 2019 at 12:53am by Deuxsonic
9 391 Last Post Apr 8th, 2019 at 3:41am
By: gopostal
Normal Topic
Markers on targets
So, I've been exploring multiple options for this but the main idea is that any potential targets nearby meeting certain criteria will be marked with an icon from the perspective of the player. I got ...

Started Mar 31st, 2019 at 11:05pm by Martin Vole
4 169 Last Post Apr 1st, 2019 at 10:19am
By: Martin Vole
Normal Topic
Changing First Person Projectile Angle
I'm wondering where I should start looking in the UScript to change the origin of projectiles for a weapon. This doesn't appear to be under the Default Properties of weapons themselves.

Started Mar 23rd, 2019 at 1:20am by Deuxsonic
0 83 Last Post Mar 23rd, 2019 at 1:20am
By: Deuxsonic
Normal Topic
Implementing Dispersion Pistol Particle Effect Issue
So I am trying to implement the particle effect that OldWeapons uses for the dispersion pistol, but I'm running into an issue where the particles are always blue, rather than matching the correct c...

Started Mar 1st, 2019 at 4:57pm by Deuxsonic
5 302 Last Post Mar 4th, 2019 at 5:54pm
By: Deuxsonic
Normal Topic
Help with replicating random rotations
First, I feel really dumb. I can't see my problem. My guess is it will take you about 5 seconds to solve, I'm just too close to the code.
My trees spawn falling leaves. It all works fine. Offlin...

Started Feb 16th, 2019 at 3:40pm by gopostal
3 276 Last Post Feb 17th, 2019 at 2:55am
By: gopostal
Normal Topic
There is something in the Unreal Ryspack that is not compatible with UT and vice versa for the UT Ryspack , I dont know what ?
Does anyone know who wrote those scripts ?
Greets,<br ...

Started Jan 20th, 2019 at 8:45pm by Rubie
2 320 Last Post Jan 21st, 2019 at 5:56pm
By: Rubie
Normal Topic
SetLocation online kills audio?
So I have this custom Teleporter item that teleports a player back and forth between two actors. For some reason going from one end to the other causes the audio to go silent when you move away from i...

Started Jan 13th, 2019 at 12:33am by Bleeder91[NL]
8 586 Last Post Jan 19th, 2019 at 3:36pm
By: Bleeder91[NL]
Normal Topic
avoid version mismatch?
HALLO! Smiley
I have a quick question?
Is it possible to build a package with .ucc import which includes a changed texture without causing version mismatch to an older version of the package?

Started Dec 10th, 2018 at 9:12am by Krull0r
8 592 Last Post Jan 3rd, 2019 at 3:28pm
By: gopostal
Normal Topic
Replicating new movement types
So I added UT4 like movement such as Sliding to my playerpawns, and I'm having this issue where high ping players (>150) will have stuttering/rubberbanding when they try to slide. I've tried a couple ...

Started Dec 23rd, 2018 at 12:18pm by Bleeder91[NL]
3 302 Last Post Dec 23rd, 2018 at 6:33pm
By: Masterkent
Normal Topic
overlaying Hud Material with an inventory item?
I have again a question which exceeds my uscript knowledge which are nonexistence by far!
Is it possible to tell an inventory item to overlay a modulated texture over the whole HUD wh...

Started Nov 26th, 2018 at 2:03pm by Krull0r
4 433 Last Post Dec 3rd, 2018 at 7:51pm
By: Krull0r
Normal Topic
Testing a level surface for room for a decal
Is this possible? Meaning if I want to apply a random scorch to a wall is there a way to pre-test it to see if there is enough flat wall space to handle the decal?

Started Oct 14th, 2018 at 2:18pm by gopostal
4 594 Last Post Nov 30th, 2018 at 2:09pm
By: gopostal
Normal Topic
Can you block a player's fire command?
I've made a 'Kill Cam' for the final frag in my gametype. Time slows down and the camera goes to the person getting killed. It works like I want even online.
My only issue is that I need to preve...

Started Nov 25th, 2018 at 3:31am by gopostal
2 320 Last Post Nov 25th, 2018 at 9:37pm
By: gopostal
Normal Topic
Weird Zombification Glitch, help pls
I'm working on a subclass of SkaarjTrooper. It has custom model and animations.
Didn't replace all of the animations, but the essential ones:
(doesn't need running anim, HAS NO L...

Started Jun 13th, 2018 at 1:39am by dustinechoes849
7 951 Last Post Nov 10th, 2018 at 2:16pm
By: gopostal
Normal Topic
Something simple. UE will not give me a .u file
I have tried both 2.0 and 2.1.
I have opened the Actor Browser and created "New..." on FlakCannon. I rename my new class as "multicannon" in both boxes.
When I compile changed scr...

Started Oct 30th, 2018 at 7:23pm by thenewkgb
1 317 Last Post Oct 30th, 2018 at 9:28pm
By: Bleeder91[NL]
Normal Topic
Alternative way to create a shrinking zone
In this mod I'm working on I create a collapsing zone to force the players to come together. The game selects a random playerstart to be the zone center. It then finds the most distant playerstart fro...

Started Oct 10th, 2018 at 10:20pm by gopostal
0 248 Last Post Oct 10th, 2018 at 10:20pm
By: gopostal
Normal Topic
[227j] New state in class PlayerPawn: CustomPlayerState
I created this topic in order to describe the customizable PlayerPawn state introduced in 227j and open a discussion about it if anyone has any questions or suggestions regarding this feature.

Started Jun 3rd, 2018 at 1:21pm by Masterkent
3 724 Last Post Sep 17th, 2018 at 12:37am
By: Alien3674
Normal Topic
[227] Class name and configs
Honestly, I do not know how to properly name the topic.
Got a question. The game refuses to accept the class name recorded in the configuration file. But if you write the class in the...

Started Aug 28th, 2018 at 9:37pm by Alien3674
1 349 Last Post Aug 30th, 2018 at 11:36am
By: Masterkent
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