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  Sub-Boards in 'UScript Board' Topics Posts Last Post
C++ Native Mods for UE1
C++ Native Mods for UE1
Moderator: han
12 65 Last Post May 8th, 2020 at 11:54am
In: Re: Going native in UT469...
By: anth
Pages Pages: [1] 2 3 ... 28
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UCC Helper - A Compiler Tool with GUI
Ok...if you hate batch files and hate working with cmd to compile UnrealScript....here is "the" tool for you.
This is a very early release of a tool I wrote for myself to compile UnrealScript wit...

Started Jun 22nd, 2014 at 12:33pm by eGo
« Pages 1 2 3 »
33 19004 Last Post Aug 21st, 2020 at 1:15pm
By: eGo
Sticky Topic
In this section of the forums many things are being discussed, a lot of knowledge is being collected. Remember that digging through the forums is not always easy and can take a lot of time. If you hav...

Started May 12th, 2009 at 10:32am by Smirftsch
« Pages 1 2 »
18 10131 Last Post Jun 24th, 2019 at 3:47pm
By: Alien3674
 Board Topics
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227 Skeletalmesh Functions
Howdy all,
I've been messing around with Skeletal Meshes for a project I'm working on at the moment and I've been wondering about some features I know are possible through 227's skeletalmesh func...

Started Sep 10th, 2020 at 9:08am by Stead-Z
1 82 Last Post Sep 10th, 2020 at 1:47pm
By: .:..:
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Does anyone know of a script for Unreal Gold for the UT 99 "Pending Touch" Actor?  I've tried to make the script myself, but am either doing something wrong, or it won't compile properly.  Thank you i...

Started Jul 18th, 2017 at 5:09pm by hlk_Bah
2 703 Last Post May 12th, 2020 at 2:44pm
By: deathpax
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cheat codes in unreal engine 1 for jj3d
Do you know how can I keep for instance increasing coins,god mode,animals morphing,all weapons,infinite ammo...etc. counter what's the command for that in old jj3d alpha demo? I also want to know how ...

Started Sep 14th, 2019 at 2:06pm by luke11685
1 330 Last Post May 2nd, 2020 at 8:53am
By: BobIsUnreal
Normal Topic
UT4X Converter 0.9.1
Did someone here used this tool before?Can you tell me how to fix this map convertion error?Should I do it with UCC.exe instead?If that's so can you tell me which map extraction method I should choose...

Started Jun 8th, 2019 at 9:50pm by luke11685
5 791 Last Post Mar 1st, 2020 at 2:53pm
By: luke11685
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Generate random string
I'm working on a weather effect mod. It creates it's own lightning, triggered lights, thunder, rain, etc. It occurred to me that it's very possible that multiple actors might be used on the same map s...

Started Oct 17th, 2019 at 1:44pm by gopostal
8 716 Last Post Oct 20th, 2019 at 2:53pm
By: gopostal
Hot Topic (More than 10 Replies)
Generate playable area at runtime
I know this seems like a stupid idea but it's always nagged at me as being somehow possible. In fact I'm not even sure how to properly ask the question I want to ask.
I'd like the ability to crea...

Started Oct 12th, 2019 at 2:43pm by gopostal
11 744 Last Post Oct 17th, 2019 at 6:00pm
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How I do a custom menu in Unreal 1(Gold)/UE1 and float logo + console log, like Prey 1998
I make those days a map pack, one after one. and I want to do the coolest menu choices, even game over menu. Like this video:
How I start doing it...

Started Oct 11th, 2019 at 2:29pm by TheCompaqDaveGuy
2 369 Last Post Oct 14th, 2019 at 4:57pm
By: TheCompaqDaveGuy
Normal Topic
Truncating float returns
UEngine defaults float returns to six decimals. For example you would get the return of "3.333333" when the decimal repeats. Is there a simple way to truncate that return to one or two decimal places ...

Started Sep 8th, 2019 at 4:31pm by gopostal
4 1337 Last Post Sep 12th, 2019 at 1:59pm
By: gopostal
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colission from Tentacles
anyone can help on this issue maybe ?
I do use as on many servers a Monsterspawner for my coop games
and past week I was looking at the list from Monsters to spawn and removed the M...

Started Sep 1st, 2019 at 3:51pm by Rubie
0 243 Last Post Sep 1st, 2019 at 3:51pm
By: Rubie
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changing the speed of projectiles through mutator
So I've tried a few methods already, in mutator, in spawnnotify, bleeder was helping me a little but we couldn't get replication working right online:
[CODE c++]
This is what I have so far.  Ignore tick for...

Started Aug 14th, 2019 at 7:30pm by Shivaxi
8 797 Last Post Aug 18th, 2019 at 8:48pm
By: Masterkent
Normal Topic
Level.DayOfWeek on a Server
I want to rotate some events on my server that depend on the day of the week. However it doesn't seem to be working on server-side and always returns 0. Is there a way to still get this info?

Started Jun 30th, 2019 at 7:15am by Bleeder91[NL]
5 627 Last Post Aug 13th, 2019 at 12:39pm
By: Hyper
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Cross-server data transmission
I have a very inconvenient way of Cross-server talk where I send over a large string between servers, but the string seems to be too large. I don't want to cut it up because I want all the data proces...

Started Aug 10th, 2019 at 3:44pm by Bleeder91[NL]
1 305 Last Post Aug 10th, 2019 at 9:14pm
By: Jaden Darchon (Pcube)
Normal Topic
how to make a scriptedpawn?
So I've been working on a mod for Unreal for the last few days, and wanna add my own enemies to it.
I've made a ScriptedPawn subclass, and assigned my super duper 3d model to it.<br /...

Started Jul 9th, 2019 at 9:27am by dustinechoes849
3 505 Last Post Jul 10th, 2019 at 6:05pm
By: Alien3674
Normal Topic
Does anyone know if there exist an Emitter that can work on both games Unreal and UnrealTournament , or is this impossible ?
I have no Idea it would be used to add rain or snow to a m...

Started Jun 23rd, 2019 at 1:15pm by Rubie
3 609 Last Post Jun 25th, 2019 at 5:51pm
By: Rubie
Normal Topic
Hanhikers guide to UnrealScript optimization
For quite a long time I'm quite disappointed about how slow the 'game' part in Deus Ex runs and today I started to look into more details. Working on my decompiler was certainly great for getting into...

Started Jul 2nd, 2017 at 3:08pm by han
8 2578 Last Post May 30th, 2019 at 1:16pm
By: Masterkent
Normal Topic
Finding the best FireOffset for weapon viewmeshes
So far I've been doing this entirely by eye, trying to choose what looks best without any additional tools. Is there a more accurate way of finding the best settings for FireOffset that I'm not aware ...

Started Apr 28th, 2019 at 9:54pm by Deuxsonic
3 650 Last Post May 5th, 2019 at 8:42pm
By: Bleeder91[NL]
Normal Topic
Weapon Meshes
I'm curious if there is a way through the UnrealScript to flip a mesh along an axis. Is it maybe something I'm missing in Default Properties?

Started Mar 20th, 2019 at 12:53am by Deuxsonic
9 1391 Last Post Apr 8th, 2019 at 3:41am
By: gopostal
Normal Topic
Markers on targets
So, I've been exploring multiple options for this but the main idea is that any potential targets nearby meeting certain criteria will be marked with an icon from the perspective of the player. I got ...

Started Mar 31st, 2019 at 11:05pm by Martin Vole
4 712 Last Post Apr 1st, 2019 at 10:19am
By: Martin Vole
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