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0 1543 Last Post Nov 27th, 2015 at 6:01pm
By: Smirftsch
Sticky Topic
ALAudio for Unreal 226- development and links
www.oldunreal.com/betatest/OpenAL_v2.2_226.7z
Version 2.2 for Unreal 226, Windows version.
Auto matching of libxmp samplerate, updated some check in libxmp 4.3.9 to re-enable support for some obsc...

Started Mar 1st, 2015 at 4:32pm by Smirftsch
3 4116 Last Post Nov 27th, 2015 at 5:58pm
By: Smirftsch
Sticky Topic
Posting rules & bug reports ReadMe!
Only bug-reports with detailed information can be considered here.
Any bug-report like: "Blabla is not working" won't help at all and can't be answered anyway without more infomation!!!

I need spe...

Started Nov 17th, 2015 at 3:46pm by Smirftsch
0 1568 Last Post Nov 17th, 2015 at 3:46pm
By: Smirftsch
Locked Topic
ALAudio license
Now that I have a couple of versions out I decided to add a license for ALAudio:
Copyright (c) <2015> <Smirftsch, www.oldunreal.com>;
Permission is hereby granted, free of charge, to any pers...

Started Jan 11th, 2015 at 1:18pm by Smirftsch
0 2455 Last Post Jan 11th, 2015 at 1:18pm
By: Smirftsch
Sticky Topic
ALAudio for DeusEx - development and links
www.oldunreal.com/betatest/OpenAL_v2.4.7_DeusEx.7z
Version 2.4.7 for DeusEX, Windows version.
Changes:
New distance model, based on AL_LINEAR_DISTANCE_CLAMPED, sanity check for number of sour...

Started May 9th, 2014 at 5:51am by Smirftsch
« Pages 1 2 3 4 5 »
65 47824 Last Post Jan 13th, 2020 at 5:03pm
By: budidipopo
Sticky Topic
ALAudio for Rune - development and links
www.oldunreal.com/betatest/OpenAL_v2.4.7_Rune.7z
Version 2.4.7 for Rune 1.07, Windows version.
Changes:
New distance model, based on AL_LINEAR_DISTANCE_CLAMPED, sanity check for number of sou...

Started Jan 11th, 2015 at 1:12pm by Smirftsch
« Pages 1 2 »
29 16839 Last Post Aug 20th, 2017 at 5:16am
By: Zeromus75
Sticky Topic
ALAudio for UnrealTournament - development and links
www.oldunreal.com/betatest/OpenAL_v2.4.7_UT.7z
Version 2.4.7 for UnrealTournament, Windows version.
Changes:
New distance model, based on AL_LINEAR_DISTANCE_CLAMPED, sanity check for number o...

Started May 9th, 2014 at 5:51am by Smirftsch
« Pages 1 2 ... 10 11 12 »
172 85081 Last Post Dec 15th, 2019 at 2:57am
By: Pik - Ex Member
Sticky Topic
ALAudio for Unreal 227i - development and links
www.oldunreal.com/betatest/OpenAL_v2.4.7_227i.7z
Version 2.4.7 for Unreal 227i, Windows version.
Changes:
New distance model, based on AL_LINEAR_DISTANCE_CLAMPED, sanity check for number of s...

Started May 9th, 2014 at 5:51am by Smirftsch
« Pages 1 2 3 4 5 »
74 8662 Last Post Apr 1st, 2019 at 1:09am
By: Dr.Flay™
 Board Topics
Normal Topic
FMod makes Harobed music sound funny
When I use FMod, the music for Harobed Village just sounds ridiculous. The sustained notes in the song are always short and it makes it sound weird. Does anyone know how to fix this?

Started Jun 13th, 2010 at 7:40pm by -Shadow-
1 1874 Last Post Jun 16th, 2010 at 12:15am
By: スマイル・ドラゴン
Normal Topic
Tactical Ops support?
Hi, just want ask some questions Smiley
As you know, TO started as UT mod. OpenAl and FMOD work well with all versions of TO, and in last version of TO - 3.50, but not so fast as may... but this is n...

Started Apr 1st, 2006 at 7:31am by -Zlodey-
3 5746 Last Post Apr 25th, 2006 at 5:33am
By: -Zlodey-
Normal Topic
Tactical Ops support?
Hi, just want ask some questions Smiley
As you know, TO started as UT mod. OpenAl and FMOD work well with all versions of TO, and in last version of TO - 3.50, but not so fast as may... but this is n...

Started Apr 1st, 2006 at 7:31am by -Zlodey-
3 5746 Last Post Apr 25th, 2006 at 5:33am
By: -Zlodey-
Hot Topic (More than 10 Replies)
Oggs on ALAudio & GalaxyAudio
Would it be possible to add Ogg/MP3 sounds/musics support for ALAudioDrv and Galaxy Audio subsystem?
This seams to be working all right with FMod already though (when you import into UnrealEd a M...

Started Feb 5th, 2008 at 1:51am by .:..:
« Pages 1 2 »
18 12379 Last Post Jul 2nd, 2013 at 9:16am
By: Smirftsch
Hot Topic (More than 10 Replies)
Oggs on ALAudio & GalaxyAudio
Would it be possible to add Ogg/MP3 sounds/musics support for ALAudioDrv and Galaxy Audio subsystem?
This seams to be working all right with FMod already though (when you import into UnrealEd a M...

Started Feb 5th, 2008 at 1:51am by .:..:
« Pages 1 2 »
18 12379 Last Post Jul 2nd, 2013 at 9:16am
By: Smirftsch
Normal Topic
[ALAudio] - Looping sounds aren't quite handled properly.
There are alot of looping sounds using the sampler chunk for loop start\end data.
Most of these sounds are somewhat "pure tone" where you can hear a noticable and very loud POP noise when they a...

Started Jun 26th, 2016 at 11:06pm by スマイル・ドラゴン
2 1956 Last Post Jun 27th, 2016 at 8:21am
By: スマイル・ドラゴン
Normal Topic
[ALAudio] - HRTF should not affect 2D sources like music and GUI sounds.
I don't know if this is something that should be brought up with OpenALSoft developer(s) but the HRTF functions should only be applied to 3D sources, not 2D sources like music and GUI sounds.
If ...

Started Jun 26th, 2016 at 6:10am by スマイル・ドラゴン
2 1734 Last Post Jun 26th, 2016 at 9:16am
By: スマイル・ドラゴン
Normal Topic
Extremely strange request.
Would it be possible to add a switch to the libxmp music so that volume ramping is disabled and the interpolation method set to a very simplistic "Linear" function, in a attempt to make the music have...

Started Jan 14th, 2015 at 3:25pm by スマイル・ドラゴン
2 2087 Last Post Jan 15th, 2015 at 1:16am
By: スマイル・ドラゴン
Normal Topic
Small bug in .int file
The ALAudio.int file has an incorrect section header for the driver which means the class caption doesn't get used.
[CODE]
Should be changed to:
[CODE]
Just makes the drop down look pretty instead of it displaying th...

Started Jun 1st, 2005 at 3:50pm by AdamHearn
1 2858 Last Post Jun 1st, 2005 at 5:10pm
By: Smirftsch
Normal Topic
Small bug in .int file
The ALAudio.int file has an incorrect section header for the driver which means the class caption doesn't get used.
[CODE]
Should be changed to:
[CODE]
Just makes the drop down look pretty instead of it displaying th...

Started Jun 1st, 2005 at 3:50pm by AdamHearn
1 2858 Last Post Jun 1st, 2005 at 5:10pm
By: Smirftsch
Normal Topic
FMod music fading time
It is possible to disable the very slow music fading time in FMod?

Started Sep 6th, 2008 at 11:39am by Age
0 2615 Last Post Sep 6th, 2008 at 11:39am
By: Age
Normal Topic
FMod music fading time
It is possible to disable the very slow music fading time in FMod?

Started Sep 6th, 2008 at 11:39am by Age
0 2615 Last Post Sep 6th, 2008 at 11:39am
By: Age
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