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ALAudio (OpenAL), FMOD (FMOD3 and FMOD Ex) or other new audio renderer for UEngine 1 Games ALAudio (OpenAL), FMOD (FMOD3 and FMOD Ex) or other new audio renderer for UEngine 1 Games
This forum is for the new audio renderer for UEngine 1 based games, like Unreal, UnrealTournament, DeusEx and Rune.
Missing a Game? Want to develop yourself? Let us know!
(Moderators: Smirftsch, han)
Topics: 58
Posts: 1009
Pages Pages: [1] 2 3 
 
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 Important Topics
Sticky Topic
ALAudio for UnrealTournament - development and links
www.oldunreal.com/betatest/OpenAL_v2.4.7_UT.7z
Version 2.4.7 for UnrealTournament, Windows version.
Changes:
New distance model, based on AL_LINEAR_DISTANCE_CLAMPED, sanity check for number o...

Started May 9th, 2014 at 5:51am by Smirftsch
« Pages 1 2 ... 10 11 12 »
169 60584 Last Post Jul 16th, 2019 at 12:26pm
By: sn260591
Sticky Topic
ALAudio for Unreal 227i - development and links
www.oldunreal.com/betatest/OpenAL_v2.4.7_227i.7z
Version 2.4.7 for Unreal 227i, Windows version.
Changes:
New distance model, based on AL_LINEAR_DISTANCE_CLAMPED, sanity check for number of s...

Started May 9th, 2014 at 5:51am by Smirftsch
« Pages 1 2 3 4 5 »
74 21128 Last Post Apr 1st, 2019 at 1:09am
By: Dr.Flay™
Sticky Topic
ALAudio for DeusEx - development and links
www.oldunreal.com/betatest/OpenAL_v2.4.7_DeusEx.7z
Version 2.4.7 for DeusEX, Windows version.
Changes:
New distance model, based on AL_LINEAR_DISTANCE_CLAMPED, sanity check for number of sour...

Started May 9th, 2014 at 5:51am by Smirftsch
« Pages 1 2 3 4 5 »
64 32272 Last Post Mar 7th, 2019 at 7:27pm
By: the_ruthless
Sticky Topic
ALAudio for Rune - development and links
www.oldunreal.com/betatest/OpenAL_v2.4.7_Rune.7z
Version 2.4.7 for Rune 1.07, Windows version.
Changes:
New distance model, based on AL_LINEAR_DISTANCE_CLAMPED, sanity check for number of sou...

Started Jan 11th, 2015 at 1:12pm by Smirftsch
« Pages 1 2 »
29 11454 Last Post Aug 20th, 2017 at 5:16am
By: Zeromus75
Sticky Topic
0 1028 Last Post Nov 27th, 2015 at 6:01pm
By: Smirftsch
Sticky Topic
ALAudio for Unreal 226- development and links
www.oldunreal.com/betatest/OpenAL_v2.2_226.7z
Version 2.2 for Unreal 226, Windows version.
Auto matching of libxmp samplerate, updated some check in libxmp 4.3.9 to re-enable support for some obsc...

Started Mar 1st, 2015 at 4:32pm by Smirftsch
3 3127 Last Post Nov 27th, 2015 at 5:58pm
By: Smirftsch
Sticky Topic
Posting rules & bug reports ReadMe!
Only bug-reports with detailed information can be considered here.
Any bug-report like: "Blabla is not working" won't help at all and can't be answered anyway without more infomation!!!

I need spe...

Started Nov 17th, 2015 at 3:46pm by Smirftsch
0 1072 Last Post Nov 17th, 2015 at 3:46pm
By: Smirftsch
Locked Topic
ALAudio license
Now that I have a couple of versions out I decided to add a license for ALAudio:
Copyright (c) <2015> <Smirftsch, www.oldunreal.com>;
Permission is hereby granted, free of charge, to any pers...

Started Jan 11th, 2015 at 1:18pm by Smirftsch
0 1794 Last Post Jan 11th, 2015 at 1:18pm
By: Smirftsch
 Board Topics
Hot Topic (More than 10 Replies)
OpenAL (Creative) issues
It may be related to my sound card because I recently changed it but when I'm using OpenAL in Unreal (Via Creative's OpenAL instead of the new OpenALSoft) I get disappearing sound effects. Especially ...

Started May 18th, 2014 at 8:30pm by Hyper
« Pages 1 2 »
21 18245 Last Post Jun 25th, 2019 at 2:33am
By: Sora Heart
Normal Topic
[suggestion] stream support
Would it be possible to support adding TXT files as an importable audio format ?
A plain HTTP URL to a radio stream using a supported format could then be used.

Started Nov 23rd, 2018 at 3:35pm by Dr.Flay™
1 460 Last Post Dec 3rd, 2018 at 8:07am
By: Smirftsch
Normal Topic
Unreal 227i FMOD Reverb

Started Nov 10th, 2018 at 7:42pm by dustinechoes849
0 437 Last Post Nov 10th, 2018 at 7:42pm
By: dustinechoes849
Normal Topic
OpenAL Soft 1.19.0 is now available
The changes from 1.18.2 include:
Implemented the ALC_SOFT_device_clock extension.
Implemented the Pitch Shifter, Frequency Shifter, and Autowah effects.
Fixed compiling on FreeBSD syste...

Started Sep 20th, 2018 at 5:04am by Dr.Flay™
3 836 Last Post Oct 19th, 2018 at 10:56am
By: MrMojoRisin
Normal Topic
SwFModEx doesn't work at all
New to Unreal, but oldschool gamer from 20'th century.
Just got Unreal Gold on Steam and 227i patch. Wanted to achieve the best experience (stereoscopic 3d, positional sound with dynamic reverb e...

Started Apr 5th, 2018 at 10:18am by Valet2
3 968 Last Post Jul 17th, 2018 at 12:00am
By: han
Hot Topic (More than 10 Replies)
New ALAudio updates for 224/226/227i/UnrealTournament/DeusEx/Rune
Check the specific topics, enjoy and report bugs Wink

Started Nov 27th, 2015 at 6:33pm by Smirftsch
13 5262 Last Post Sep 10th, 2016 at 7:25pm
By: andrey
Normal Topic
FMOD Issue with Unreal Gold 226
I have been having an issue with FMOD in Unreal Gold. Whenever I pick up the hidden automag clips on the first level the game crashes and gives me this error:
"General protection fault! History:...

Started Aug 28th, 2016 at 11:32pm by Chris500
2 1087 Last Post Sep 2nd, 2016 at 2:21am
By: Chris500
Normal Topic
[ALAudio] - Looping sounds aren't quite handled properly.
There are alot of looping sounds using the sampler chunk for loop start\end data.
Most of these sounds are somewhat "pure tone" where you can hear a noticable and very loud POP noise when they a...

Started Jun 26th, 2016 at 11:06pm by スマイル・ドラゴン
2 1350 Last Post Jun 27th, 2016 at 8:21am
By: スマイル・ドラゴン
Normal Topic
[ALAudio] - HRTF should not affect 2D sources like music and GUI sounds.
I don't know if this is something that should be brought up with OpenALSoft developer(s) but the HRTF functions should only be applied to 3D sources, not 2D sources like music and GUI sounds.
If ...

Started Jun 26th, 2016 at 6:10am by スマイル・ドラゴン
2 1154 Last Post Jun 26th, 2016 at 9:16am
By: スマイル・ドラゴン
Normal Topic
Wave tracing (à la A3D) with FMOD?
There's this pretty nice wave tracing solution out there that supports FMOD. Maybe add it to the Unreal audio engine as a plugin or something? http://www.twobigears.com/3dception_fmod.php

Started Feb 13th, 2016 at 9:19pm by iLikeTheUDK
0 984 Last Post Feb 13th, 2016 at 9:19pm
By: iLikeTheUDK
Normal Topic
All Audio Devices?
Hello.
I was using some audio devices and i found FMOD, what is that? what is doing that thing in my game?
So i want to know what are all the audio devices and his last versions, or where to...

Started Dec 21st, 2015 at 9:52pm by FXan
1 1139 Last Post Dec 22nd, 2015 at 3:28am
By: Dr.Flay™
Hot Topic (More than 10 Replies)
OpenAL issues on Unreal Tournament 2004-win64
I'm having trouble with the surround system on Unreal Tournament 2004-win64. OpenAL is the only sound option available. Despite that, I get no surround sound at all and it plays only in stereo mode. D...

Started Nov 3rd, 2015 at 10:14pm by gnsdhrw
« Pages 1 2 »
15 5597 Last Post Dec 13th, 2015 at 10:16am
By: lowenz
Pages Pages: [1] 2 3 
 
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