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Oldunreal Forums › Independent › ALAudio (OpenAL), FMOD (FMOD3 and FMOD Ex) or other new audio renderer for UEngine 1 Games |
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ALAudio for Unreal 224 (or UEngine 224 based like Dr. Brain: Action Reaction)- development and links
www.oldunreal.com/betatest/OpenAL_v2.2_224.7z
Initial version 2.2 See the history here: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1425227551 Don't forget to update your in... Started Nov 27th, 2015 at 6:01pm by Smirftsch |
0 | 1619 |
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ALAudio for Unreal 226- development and links
www.oldunreal.com/betatest/OpenAL_v2.2_226.7z
Version 2.2 for Unreal 226, Windows version. Auto matching of libxmp samplerate, updated some check in libxmp 4.3.9 to re-enable support for some obsc... Started Mar 1st, 2015 at 4:32pm by Smirftsch |
3 | 4216 |
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Posting rules & bug reports ReadMe!
Only bug-reports with detailed information can be considered here.
Any bug-report like: "Blabla is not working" won't help at all and can't be answered anyway without more infomation!!! I need spe... Started Nov 17th, 2015 at 3:46pm by Smirftsch |
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ALAudio license
Now that I have a couple of versions out I decided to add a license for ALAudio:
Copyright (c) <2015> <Smirftsch, www.oldunreal.com> Permission is hereby granted, free of charge, to any pers... Started Jan 11th, 2015 at 1:18pm by Smirftsch |
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ALAudio for DeusEx - development and links
www.oldunreal.com/betatest/OpenAL_v2.4.7_DeusEx.7z
Version 2.4.7 for DeusEX, Windows version. Changes: New distance model, based on AL_LINEAR_DISTANCE_CLAMPED, sanity check for number of sour... Started May 9th, 2014 at 5:51am by Smirftsch « Pages 1 2 3 4 5 » |
65 | 50241 |
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ALAudio for Rune - development and links
www.oldunreal.com/betatest/OpenAL_v2.4.7_Rune.7z
Version 2.4.7 for Rune 1.07, Windows version. Changes: New distance model, based on AL_LINEAR_DISTANCE_CLAMPED, sanity check for number of sou... Started Jan 11th, 2015 at 1:12pm by Smirftsch « Pages 1 2 » |
29 | 17484 |
![]() By: Zeromus75 |
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ALAudio for UnrealTournament - development and links
www.oldunreal.com/betatest/OpenAL_v2.4.7_UT.7z
Version 2.4.7 for UnrealTournament, Windows version. Changes: New distance model, based on AL_LINEAR_DISTANCE_CLAMPED, sanity check for number o... Started May 9th, 2014 at 5:51am by Smirftsch « Pages 1 2 ... 10 11 12 » |
172 | 87582 |
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ALAudio for Unreal 227i - development and links
www.oldunreal.com/betatest/OpenAL_v2.4.7_227i.7z
Version 2.4.7 for Unreal 227i, Windows version. Changes: New distance model, based on AL_LINEAR_DISTANCE_CLAMPED, sanity check for number of s... Started May 9th, 2014 at 5:51am by Smirftsch « Pages 1 2 3 4 5 » |
74 | 9919 |
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OGG/MP3 music plays back more quietly than Trackers
Hello hello
I apologise if I'm repeating a discussion that has been had before, but I couldn't find anything after a search so here I am anyway. I'm also sorry if this is the wrong section but he... Started Nov 2nd, 2020 at 5:39pm by Stead-Z |
1 | 444 |
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39 | 35018 |
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mod teamfight tactics mobile ?
Hello . I have just joined this forum. When I experienced teamfight tactics mobile, I got bored and wanted to find something new. So I went to: https://techbigs.com/tft-teamfight-tactics.html to downl...
Started Feb 22nd, 2020 at 1:51am by Rosie Fernandez |
2 | 1833 |
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New ALAudio updates for 224/226/227i/UnrealTournament/DeusEx/Rune
Check the specific topics, enjoy and report bugs
![]() Started Nov 27th, 2015 at 6:33pm by Smirftsch |
14 | 8203 |
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OpenAL (Creative) issues
It may be related to my sound card because I recently changed it but when I'm using OpenAL in Unreal (Via Creative's OpenAL instead of the new OpenALSoft) I get disappearing sound effects. Especially ...
Started May 18th, 2014 at 8:30pm by Hyper « Pages 1 2 » |
21 | 3737 |
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[suggestion] stream support
Would it be possible to support adding TXT files as an importable audio format ?
A plain HTTP URL to a radio stream using a supported format could then be used. Started Nov 23rd, 2018 at 3:35pm by Dr.Flay™ |
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0 | 1005 |
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OpenAL Soft 1.19.0 is now available
The changes from 1.18.2 include:
Implemented the ALC_SOFT_device_clock extension. Implemented the Pitch Shifter, Frequency Shifter, and Autowah effects. Fixed compiling on FreeBSD syste... Started Sep 20th, 2018 at 5:04am by Dr.Flay™ |
3 | 2024 |
![]() By: MrMojoRisin |
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SwFModEx doesn't work at all
New to Unreal, but oldschool gamer from 20'th century.
Just got Unreal Gold on Steam and 227i patch. Wanted to achieve the best experience (stereoscopic 3d, positional sound with dynamic reverb e... Started Apr 5th, 2018 at 10:18am by Valet2 |
3 | 705 |
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FMOD Issue with Unreal Gold 226
I have been having an issue with FMOD in Unreal Gold. Whenever I pick up the hidden automag clips on the first level the game crashes and gives me this error:
"General protection fault! History:... Started Aug 28th, 2016 at 11:32pm by Chris500 |
2 | 1806 |
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[ALAudio] - Looping sounds aren't quite handled properly.
There are alot of looping sounds using the sampler chunk for loop start\end data.
Most of these sounds are somewhat "pure tone" where you can hear a noticable and very loud POP noise when they a... Started Jun 26th, 2016 at 11:06pm by スマイル・ドラゴン |
2 | 2008 |
![]() By: スマイル・ドラゴン |
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[ALAudio] - HRTF should not affect 2D sources like music and GUI sounds.
I don't know if this is something that should be brought up with OpenALSoft developer(s) but the HRTF functions should only be applied to 3D sources, not 2D sources like music and GUI sounds.
If ... Started Jun 26th, 2016 at 6:10am by スマイル・ドラゴン |
2 | 1781 |
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