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High-Res Textures for Unreal & UnrealTournament High-Res Textures for Unreal & UnrealTournament
URP - the Unreal Retexturing Project: for those who are interested in High-Resolution Textures for Unreal & UnrealTournament or may want to take part in creating them
(Moderator: DieHard SCWS)
Topics: 135
Posts: 2182
Pages Pages: 1 [2] 3 4 ... 7
 
Subject / Started By Replies Views Last Post Sort (Z-A)
Very Hot Topic (More than 25 Replies)
Just a brief update on the project
I though it was time to make a post on the progress.
As some of you know, my health hasnt been to good this year, which ment i havnt been able to do anything really, nor with the sites nor with t...

Started Aug 27th, 2008 at 5:16pm by DieHard SCWS
« Pages 1 2 ... 11 12 13 »
193 114039 Last Post Oct 18th, 2011 at 3:16pm
By: rdy2bz
Very Hot Topic (More than 25 Replies)
New GenFX package
For those interested in testing them out-
I have done about 22 new S3TC textures from the GenFX.Masked group.  Since I started out making textures with the plants and trees from UnrealShare, I fe...

Started Apr 20th, 2011 at 4:13am by ahaigh01
« Pages 1 2 »
28 15981 Last Post Sep 22nd, 2011 at 1:32pm
By: Awergh
Hot Topic (More than 10 Replies)
DecayedS package
Here is an update on the DecayedS package.
It contains a few things:
- Repaired original S3TC miss-scaled lamp as can been seen in DmVertical.
- The Ceiling for DmDeck16.
- All ele...

Started Sep 4th, 2005 at 8:06pm by DieHard SCWS
« Pages 1 2 »
15 14881 Last Post Jul 27th, 2011 at 9:49am
By: Hammertime
Very Hot Topic (More than 25 Replies)
Continuing the unreal re-texturing project
Hi,
I am a texture artist and 3D graphic artist by trade, and currently am contracted to produce 3rd party payware scenery for Microsoft Flight Simulator X.
Unreal is one of the games that r...

Started Aug 26th, 2010 at 10:50am by Russ White
« Pages 1 2 3 »
34 27531 Last Post Jul 12th, 2011 at 10:05am
By: Oblivion[CW]
Normal Topic
High-Res textures for Thievery mod
Can I ask for some help for creating high-res textures for Thievery mod:
1. using ut high-res textures during mod gameplay cos bug in animations
http://www.youtube.com/watch?v=028vasGeerY<br...

Started Jun 29th, 2011 at 4:09pm by Max Dream
3 3755 Last Post Jul 6th, 2011 at 5:26am
By: Debra3Jaap
Normal Topic
Unreal moons.
Hi! Something very old I had noticed since Shanesky S3TC had been published.
In the "dusk" version of the blue moon, the "atmosphere" is a bit misplaced with regards to the planet itself.
[IMAGE]
The "dusk" ...
[b][IMAGE][/

Started Jun 24th, 2011 at 6:57pm by Trent Hawkins
6 4731 Last Post Jul 2nd, 2011 at 9:46pm
By: Trent Hawkins
Normal Topic
3D texture re-masking (inverse process)
I was thinking... With the amount of detail from the "unreal" 2D art done on S3TC textures, another idea crossed my mind. All regards if this has been proposed already.
Take these two textures: :...

Started Jun 19th, 2011 at 3:35pm by Trent Hawkins
4 4003 Last Post Jun 20th, 2011 at 12:13pm
By: Trent Hawkins
Normal Topic
Confusion about what to download to get latest "High End S3TC master files"
Well, this post is pretty SUBJ-explanatory.
Back in 2008 I was thinking about re-playing old good Unreal and had downloaded so-called "Stock Unreal Hi End Master Files" from URP site. That files ...

Started Feb 8th, 2011 at 5:55pm by LeXa2 (A. Loukianov)
7 9099 Last Post Jun 13th, 2011 at 4:23pm
By: DieHard SCWS
Normal Topic
How to create high resolution textures?
I tried to use search but didn't find such topic.
My question is how to create high resolution textures from low resolution.
I changed resolution of texture, applied smooth/sharpen filters, ...

Started May 30th, 2011 at 9:23am by Marzanna
3 10489 Last Post May 30th, 2011 at 9:55pm
By: DieHard SCWS
Normal Topic
High resolution scale?
Imagine I made a 256 x 256 wall. One texture of that same size covers it entirely. One 128 x 128 texture tiles four times over that same wall. One 512 x 512 texture will need to be reescaled to fit it...

Started Apr 7th, 2008 at 2:11am by A the first letter (Ex Member)
9 8111 Last Post May 1st, 2011 at 1:39pm
By: iLikeTheUDK
Normal Topic
Rendering bug found - possibly S3TC related
Hello again.
Finally I had managed to find some free time and take a couple of screenshots showing the rendering bugs I had encountered so far while re-playing Unreal with 227f patch and S3TC tex...

Started Mar 24th, 2011 at 7:56pm by LeXa2 (A. Loukianov)
4 5983 Last Post Apr 7th, 2011 at 9:13pm
By: LeXa2 (A. Loukianov)
Normal Topic
S3TC side effect: shiny metal!
I've accidentally discovered a way to enable a feature that I think wasn't really intended to be implemented! With this, while using S3TC, all the metal surfaces begin glittering! It might look cool f...

Started May 19th, 2009 at 8:19pm by GreatEmerald
8 8072 Last Post Mar 25th, 2011 at 12:02am
By: LeXa2 (A. Loukianov)
Normal Topic
S3TC in UE2
I've came up with an interesting idea... DieHard says that it's impossible to have S3TC textures in UE2 because of DrawScale changes in the textures, that is, when you replace one texture with another...

Started Feb 12th, 2009 at 4:32pm by GreatEmerald
9 9761 Last Post Mar 21st, 2011 at 6:19pm
By: iLikeTheUDK
Normal Topic
Starship->Deco->TV
Could it be that there something got mixed? It looks like Starship->Deco->TVA
Smiley
Using HighRes + Extreme where available, not sure atm in which package it is, in any case those 2 look very...

Started Feb 18th, 2011 at 5:42pm by Smirftsch
2 2298 Last Post Feb 19th, 2011 at 8:39am
By: Smirftsch
Normal Topic
Borders (seams) in skyboxes with S3TC Textures
As in some topics here already noticed, using S3 (DXT) textures in skyboxes cause an ugly seam in the corner. To fix this I added now Clamp/Wrap option to the texture properties, so this can be easily...

Started Apr 14th, 2010 at 8:23am by Smirftsch
3 4093 Last Post Apr 15th, 2010 at 8:30pm
By: creavion
Normal Topic
The creation of a "AboutS3TC.txt"
Personally I think it is sometimes difficult to understand what S3TC exactly is (the first time Shadow told me about that, I could not imagine anything) and what you need to use it.
Some minutes ...

Started Apr 2nd, 2010 at 10:18am by creavion
4 3703 Last Post Apr 3rd, 2010 at 9:48pm
By: creavion
Hot Topic (More than 10 Replies)
Highres Textures, UT2004 and UTPT Extracting
Rotwood Texture from GenIn:
Extract it with UT2004Ed and let count the colours with Xnview, still as *.dds: 9019 colours
Extract the same texture with UTPT as bmp: 8987 colours
Open this bmp with Photosh...

Started Mar 30th, 2010 at 2:20pm by creavion
13 13144 Last Post Apr 2nd, 2010 at 7:37pm
By: DieHard SCWS
Normal Topic
S3TC and footsteps
Instead to ask Smirftsch (again), I think its better to ask that public:
227f ? (or was it introduced in the g-version, I dunno, but anyway) offers the possibilty to set  up to 4 different footst...

Started Mar 19th, 2010 at 10:22pm by creavion
2 3152 Last Post Mar 20th, 2010 at 8:14am
By: creavion
Hot Topic (More than 10 Replies)
S3TC scaling problem
I'm trying to create some S3TC textures based on textures made by myself. The problem is the scaling, for example: If you subtract the default 256x256x256 cube, and apply a 256 texture, it will be ok,...

Started Mar 14th, 2010 at 5:26pm by GcSkaarj
10 10118 Last Post Mar 19th, 2010 at 11:43pm
By: DieHard SCWS
Normal Topic
Links Old Unreal are updated
I updated the texture page from Old Unreal(this site).
All the links were broken due to the relocation from all texture downloads at the Unreal Texture site. The links now point to the correct l...

Started Feb 28th, 2010 at 10:53pm by DieHard SCWS
2 2544 Last Post Mar 1st, 2010 at 12:05am
By: DieHard SCWS
Pages Pages: 1 [2] 3 4 ... 7
 
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