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High-Res Textures for Unreal & UnrealTournament High-Res Textures for Unreal & UnrealTournament
URP - the Unreal Retexturing Project: for those who are interested in High-Resolution Textures for Unreal & UnrealTournament or may want to take part in creating them
(Moderator: DieHard SCWS)
Topics: 132
Posts: 2165
Pages Pages: [1] 2 3 ... 7
 
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HighRes Texture mirror ptmc.no-ip.org expires - new addresses (unrealtexture.com needs update)
PUBLIC NOTICE
I've been silently running a public mirror server for DieHard's Unreal Texture project several years now at http://ptmc.no-ip.org/s3tc/S3TC and while it is NOT a very fast server an...

Started Aug 25th, 2016 at 7:30pm by TCP_Wolf
8 4597 Last Post Sep 27th, 2018 at 8:32pm
By: unreality
 Board Topics
Hot Topic (More than 10 Replies)
Setting up an HD Coop server in Unreal Gold
Hey guys,
I have used the Search field and couldn't find what I was looking for.
I'm a complete noob when it comes to hosting servers. I'm not even quite sure how to port forward. Luckily my...

Started Nov 13th, 2017 at 9:19pm by Chewbatrij
11 3663 Last Post Nov 20th, 2017 at 5:54pm
By: Chewbatrij
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Import commandlet
yesterday evening I had the idea (inspired by a texturemerger made by Casey) to implement the texture merger as an internal editor commandlet and so I did:
"ucc texturemerger"
Merges .dds te...

Started Aug 9th, 2017 at 12:37pm by Smirftsch
0 771 Last Post Aug 9th, 2017 at 12:37pm
By: Smirftsch
Very Hot Topic (More than 25 Replies)
[RELEASED] Unreal HD Skins [UT] [227]
Developer: Lightning Hunter
Status:  RELEASED!
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Synopsis:
An Unreal227/UT99 High-resolution skins mutator.
Features:
This mutator replaces those old, blurry Unreal/RTNP skins with detailed, high-res versions. My primary goal with this project was to keep the skins looking as faithful as possible, while removing the obvious outdated "pixelation" of the original skins.  In order to achieve this, each skin has been manually reworked. There has been no simple filters or cheesy sharpening techniques used during the skinning process. Each part of every skin has been manually air-brushed and blended.  Hundreds of layers were created to apply overlay detail textures, better looking shadows, better highlights, and more.  The end result is faithful skins that look almost the same from a distance, but far more detailed up-close.  In the case of bigger meshes like the Titan, detail is evident even when viewed from a distance.  Most skins have been increased from the original dimensions of 128x128/256x256 to 2048x2048/4096x4096.
The following skins are replaced for Unreal and RTNP:
-All Monsters/ScriptedPawns/Creatures
-All Inventory<br /...

Started May 16th, 2016 at 7:46pm by Lightning_Hunter
« Pages 1 2 ... 19 20 21 »
303 48170 Last Post Apr 19th, 2017 at 3:37am
By: NaPaliShore
Very Hot Topic (More than 25 Replies)
Enhanced Monster Skins
Out of boredom today, I decided to enhance the original Brute skin a bit.  I did not redraw it from scratch or anything, but instead made it less blurry and more detailed by using layers to apply patt...

Started Mar 4th, 2016 at 5:05am by Lightning_Hunter
« Pages 1 2 ... 11 12 13 »
187 30750 Last Post May 18th, 2016 at 1:09am
By: Lightning_Hunter
Hot Topic (More than 10 Replies)
S3TC Updates
Just curious if there have been any recent updates (like in the last month or so). I remember reading a post over a year ago saying that updates would be displayed in a box on the main page, yet it st...

Started Jun 30th, 2012 at 8:58am by deathstalker666
14 9212 Last Post Mar 27th, 2016 at 1:44am
By: []KAOS[]Casey
Normal Topic
Detail Textures on Pawns
I noticed that Unreal 227i has detail textures applied to several monsters, including the Brute.  Does anyone know if this is possible in UT99?  I tried setting the DetailTexture myself on the Brute s...

Started Mar 2nd, 2016 at 11:31am by Lightning_Hunter
0 889 Last Post Mar 2nd, 2016 at 11:31am
By: Lightning_Hunter
Very Hot Topic (More than 25 Replies)
ahaigh's S3TC download page
This thread is to post the download location of textures that I have made for the URP and the related S3TC textures for the UnrealShare meshes, mainly so that Diehard, Smirftsch or anyone else can get...

Started Mar 2nd, 2011 at 5:40am by ahaigh01
« Pages 1 2 3 »
37 20588 Last Post Sep 27th, 2015 at 4:40pm
By: []KAOS[]Casey
Normal Topic
Loss animation texture.
Я OpenGL3 водителя. Операционная си[ch1...

Started Mar 29th, 2015 at 9:21pm by Mr_S_
0 1128 Last Post Mar 29th, 2015 at 9:21pm
By: Mr_S_
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retexturing project did it get canceled?
are you planning to  project continue  sorry my english Embarrassed

Started Sep 27th, 2014 at 8:55pm by unreality
2 2229 Last Post Oct 28th, 2014 at 10:31am
By: Carbon
Hot Topic (More than 10 Replies)
New S3TC releases for Unreal Tournament
Welcome to the UT S3TC releases. I decided to split the releases for Unreal and UT. I guess sign up to this thread so you are briefed when an update is available.
There is a large realease upcomm...

Started May 17th, 2010 at 4:07pm by DieHard SCWS
« Pages 1 2 »
24 32934 Last Post Apr 21st, 2014 at 10:55pm
By: DieHard SCWS
Hot Topic (More than 10 Replies)
Textures too much color
hi your textures too much color,lively  original textures more gloomy,pale,matt  Are you able to emulate the original?

Started Dec 28th, 2012 at 6:31pm by darkarena
« Pages 1 2 »
18 10906 Last Post Jan 9th, 2013 at 6:22pm
By: DieHard SCWS
Hot Topic (More than 10 Replies)
URP texture pack
How do I install the URP texture package? (UnrealArt_URP.utx, UTArt_URP.utx, Xmas_A_URP.utx)
I followed the installation guide here, installed the 227 patch from here (as opposed to using the linked OMP-UGOL...

Started Sep 15th, 2012 at 7:55am by BloodyNobody
12 11793 Last Post Dec 29th, 2012 at 12:30am
By: DieHard SCWS
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Third Party use of Unreal Textures
Hello,
It's been a long time since I revisited Unreal Textures. However I come with a rather strange question.
Considering the lack of time I have got, I am slowly but surely building a leve...

Started Apr 5th, 2012 at 7:03pm by Trent Hawkins
7 5884 Last Post Jun 6th, 2012 at 2:21pm
By: Trent Hawkins
Normal Topic
Unreal Tournament OpenGL and low end Textures
hello,
i found a way, to enable OpenGL in Unreal Tournament on my mac G3 (OS 9.2.2). It works great! (UT got OpenGL support on mac, that Unreal donīt have)
So i downloaded the "High-res-text...

Started May 15th, 2012 at 10:38am by elowan
8 9137 Last Post Jun 5th, 2012 at 9:22am
By: Smirftsch
Hot Topic (More than 10 Replies)
S3TC on mac iBook G3.... impossible? (OpenGLDrv Question) ;)
Hello there,
 
today i got my original copy of Unreal from MacSoft (ebay-sale) Wink
 
I did a full install an updated with 224.b1 and 224.b7
 
Started up the game the first...

Started May 3rd, 2012 at 7:42pm by elowan
10 5287 Last Post May 12th, 2012 at 8:12am
By: Smirftsch
Very Hot Topic (More than 25 Replies)
Introducing Extreme End S3TC
About a year and a half ago, i was looking at the textures ingame, and mainly the grass, rocks and soil that can be found outdoors. Most of those textures are superemposed on the surface to make it lo...

Started Dec 26th, 2009 at 12:23am by DieHard SCWS
« Pages 1 2 3 4 »
49 35542 Last Post Nov 9th, 2011 at 9:51pm
By: Planetdune
Very Hot Topic (More than 25 Replies)
Just a brief update on the project
I though it was time to make a post on the progress.
As some of you know, my health hasnt been to good this year, which ment i havnt been able to do anything really, nor with the sites nor with t...

Started Aug 27th, 2008 at 5:16pm by DieHard SCWS
« Pages 1 2 ... 11 12 13 »
193 109507 Last Post Oct 18th, 2011 at 3:16pm
By: rdy2bz
Very Hot Topic (More than 25 Replies)
New GenFX package
For those interested in testing them out-
I have done about 22 new S3TC textures from the GenFX.Masked group.  Since I started out making textures with the plants and trees from UnrealShare, I fe...

Started Apr 20th, 2011 at 4:13am by ahaigh01
« Pages 1 2 »
28 15074 Last Post Sep 22nd, 2011 at 1:32pm
By: Awergh
Hot Topic (More than 10 Replies)
DecayedS package
Here is an update on the DecayedS package.
It contains a few things:
- Repaired original S3TC miss-scaled lamp as can been seen in DmVertical.
- The Ceiling for DmDeck16.
- All ele...

Started Sep 4th, 2005 at 8:06pm by DieHard SCWS
« Pages 1 2 »
15 14252 Last Post Jul 27th, 2011 at 9:49am
By: Hammertime
Pages Pages: [1] 2 3 ... 7
 
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