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 Important Topics
Sticky Topic
HighRes Texture mirror ptmc.no-ip.org expires - new addresses (unrealtexture.com needs update)
PUBLIC NOTICE
I've been silently running a public mirror server for DieHard's Unreal Texture project several years now at http://ptmc.no-ip.org/s3tc/S3TC and while it is NOT a very fast server an...

Started Aug 25th, 2016 at 7:30pm by TCP_Wolf
8 287 Last Post Sep 27th, 2018 at 8:32pm
By: unreality
 Board Topics
Normal Topic
Useful Photoshop Plugins
Flaming Pear Software has a set of free Plugins, most noticable the Solidify A-C plugins, which allow to fill in removed areas of the texture based on transparency. This is in particular helpful, to f...

Started Mar 10th, 2020 at 8:12am by han
0 163 Last Post Mar 10th, 2020 at 8:12am
By: han
Hot Topic (More than 10 Replies)
Completed Unreal High Res Textures now available
Hi all,
I've done some HD textures in the past for the URP and for https://www.moddb.com/mods/high-resolution-unreal-skins
For the last 6 months I've been working (in secret  Cheesy) on finishing the ...

Started May 30th, 2019 at 6:54pm by ahaigh01
13 488 Last Post Feb 17th, 2020 at 12:04am
By: Leone
Normal Topic
Experiments in AI Upscaling
Hello all
I've recently been tinkering with AI Upscaling (again - I released an AI upscale pack for Deus Ex last year) and decided to try it on Unreal textures. Not sure if anyone's done this yet.<br /...

Started Jan 17th, 2020 at 8:29pm by DaveW
7 800 Last Post Feb 8th, 2020 at 4:39pm
By: yrex .
Normal Topic
S3TC HD Textures 2.0 now available
I'm happy to say that I've put out a 2.0 release of the HD textures.  I've been working on this thing like mad for months now - since January.  The pack is now available on ModDB as well as my website...

Started Nov 19th, 2019 at 1:12am by ahaigh01
2 756 Last Post Nov 20th, 2019 at 2:09pm
By: Hyper
Normal Topic
Unreal 1,Jazz Jackrabbit 3D Nvidia RTX
Did someone try Ray shading in Unreal 1(or at least Unreal Engine 1995) gold edition and even Jazz Jackrabbit 3 alpha demos? Will it work in Unreal editor 1 or rather unreal engine 4?

Started Jun 10th, 2019 at 4:36pm by luke11685
0 423 Last Post Jun 10th, 2019 at 4:36pm
By: luke11685
Hot Topic (More than 10 Replies)
Setting up an HD Coop server in Unreal Gold
Hey guys,
I have used the Search field and couldn't find what I was looking for.
I'm a complete noob when it comes to hosting servers. I'm not even quite sure how to port forward. Luckily my...

Started Nov 13th, 2017 at 9:19pm by Chewbatrij
11 5698 Last Post Nov 20th, 2017 at 5:54pm
By: Chewbatrij
Normal Topic
Import commandlet
yesterday evening I had the idea (inspired by a texturemerger made by Casey) to implement the texture merger as an internal editor commandlet and so I did:
"ucc texturemerger"
Merges .dds te...

Started Aug 9th, 2017 at 12:37pm by Smirftsch
0 1168 Last Post Aug 9th, 2017 at 12:37pm
By: Smirftsch
Very Hot Topic (More than 25 Replies)
[RELEASED] Unreal HD Skins [UT] [227]
Developer: Lightning Hunter
Status:  RELEASED!
[IMAGE]
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[IMAGE][IMAGE]
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[IMAGE][IMAGE]
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[IMAGE][IMAGE]
[IMAGE][IMAGE][IMAGE]
Synopsis:
An Unreal227/UT99 High-resolution skins mutator.
Features:
This mutator replaces those old, blurry Unreal/RTNP skins with detailed, high-res versions. My primary goal with this project was to keep the skins looking as faithful as possible, while removing the obvious outdated "pixelation" of the original skins.  In order to achieve this, each skin has been manually reworked. There has been no simple filters or cheesy sharpening techniques used during the skinning process. Each part of every skin has been manually air-brushed and blended.  Hundreds of layers were created to apply overlay detail textures, better looking shadows, better highlights, and more.  The end result is faithful skins that look almost the same from a distance, but far more detailed up-close.  In the case of bigger meshes like the Titan, detail is evident even when viewed from a distance.  Most skins have been increased from the original dimensions of 128x128/256x256 to 2048x2048/4096x4096.
The following skins are replaced for Unreal and RTNP:
-All Monsters/ScriptedPawns/Creatures
-All Inventory<br /...

Started May 16th, 2016 at 7:46pm by Lightning_Hunter
« Pages 1 2 ... 19 20 21 »
303 59349 Last Post Apr 19th, 2017 at 3:37am
By: NaPaliShore
Very Hot Topic (More than 25 Replies)
Enhanced Monster Skins
Out of boredom today, I decided to enhance the original Brute skin a bit.  I did not redraw it from scratch or anything, but instead made it less blurry and more detailed by using layers to apply patt...

Started Mar 4th, 2016 at 5:05am by Lightning_Hunter
« Pages 1 2 ... 11 12 13 »
187 1984 Last Post May 18th, 2016 at 1:09am
By: Lightning_Hunter
Hot Topic (More than 10 Replies)
S3TC Updates
Just curious if there have been any recent updates (like in the last month or so). I remember reading a post over a year ago saying that updates would be displayed in a box on the main page, yet it st...

Started Jun 30th, 2012 at 8:58am by deathstalker666
14 10464 Last Post Mar 27th, 2016 at 1:44am
By: []KAOS[]Casey
Normal Topic
Detail Textures on Pawns
I noticed that Unreal 227i has detail textures applied to several monsters, including the Brute.  Does anyone know if this is possible in UT99?  I tried setting the DetailTexture myself on the Brute s...

Started Mar 2nd, 2016 at 11:31am by Lightning_Hunter
0 1226 Last Post Mar 2nd, 2016 at 11:31am
By: Lightning_Hunter
Very Hot Topic (More than 25 Replies)
ahaigh's S3TC download page
This thread is to post the download location of textures that I have made for the URP and the related S3TC textures for the UnrealShare meshes, mainly so that Diehard, Smirftsch or anyone else can get...

Started Mar 2nd, 2011 at 5:40am by ahaigh01
« Pages 1 2 3 »
37 23686 Last Post Sep 27th, 2015 at 4:40pm
By: []KAOS[]Casey
Normal Topic
Loss animation texture.
Я OpenGL3 водителя. Операционная си[ch1...

Started Mar 29th, 2015 at 9:21pm by SMaster2341
0 1402 Last Post Mar 29th, 2015 at 9:21pm
By: SMaster2341
Normal Topic
retexturing project did it get canceled?
are you planning to  project continue  sorry my english Embarrassed

Started Sep 27th, 2014 at 8:55pm by unreality
2 2597 Last Post Oct 28th, 2014 at 10:31am
By: Carbon
Hot Topic (More than 10 Replies)
New S3TC releases for Unreal Tournament
Welcome to the UT S3TC releases. I decided to split the releases for Unreal and UT. I guess sign up to this thread so you are briefed when an update is available.
There is a large realease upcomm...

Started May 17th, 2010 at 4:07pm by DieHard SCWS
« Pages 1 2 »
24 35422 Last Post Apr 21st, 2014 at 10:55pm
By: DieHard SCWS
Hot Topic (More than 10 Replies)
Textures too much color
hi your textures too much color,lively  original textures more gloomy,pale,matt  Are you able to emulate the original?

Started Dec 28th, 2012 at 6:31pm by darkarena
« Pages 1 2 »
18 12684 Last Post Jan 9th, 2013 at 6:22pm
By: DieHard SCWS
Normal Topic
Third Party use of Unreal Textures
Hello,
It's been a long time since I revisited Unreal Textures. However I come with a rather strange question.
Considering the lack of time I have got, I am slowly but surely building a leve...

Started Apr 5th, 2012 at 7:03pm by Trent Hawkins
7 6561 Last Post Jun 6th, 2012 at 2:21pm
By: Trent Hawkins
Normal Topic
Unreal Tournament OpenGL and low end Textures
hello,
i found a way, to enable OpenGL in Unreal Tournament on my mac G3 (OS 9.2.2). It works great! (UT got OpenGL support on mac, that Unreal donīt have)
So i downloaded the "High-res-text...

Started May 15th, 2012 at 10:38am by elowan
8 10103 Last Post Jun 5th, 2012 at 9:22am
By: Smirftsch
Hot Topic (More than 10 Replies)
S3TC on mac iBook G3.... impossible? (OpenGLDrv Question) ;)
Hello there,
 
today i got my original copy of Unreal from MacSoft (ebay-sale) Wink
 
I did a full install an updated with 224.b1 and 224.b7
 
Started up the game the first...

Started May 3rd, 2012 at 7:42pm by elowan
10 6130 Last Post May 12th, 2012 at 8:12am
By: Smirftsch
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