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 Important Topics
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Blender plugins
As I'm made aware, (as with myself aswel until recently) it can be hard to find the relevant plugins, or even know that they exist; for Blender in order to create world geometry or models.<...

Started Nov 12th, 2016 at 12:04am by Kajgue
10 606 Last Post Dec 3rd, 2019 at 11:06am
By: luke11685
Sticky Topic
Blender Vertex Mesh export Plugin [V1.2.5].
Because using 3ds2unr is such a janky mess did I decide to learn Python for once and write a small plugin to give Blender the possibility to export to Unreal .3d vertex mesh format. Took way longer th...

Started Mar 21st, 2017 at 10:53pm by Skywolf
« Pages 1 2 ... 11 12 13 »
191 1932 Last Post Mar 20th, 2020 at 3:29pm
By: Tewfik - Ex Member
 Board Topics
Normal Topic
Model animation editing?
Okay I made this topic in the wrong section, copy/pasted stuff, couldn't delete the thread but now I could and did, everything is bad and I'm very sorry.
My question is: how would I go about expo...

Started Apr 19th, 2016 at 8:19pm by LannFyre
2 113 Last Post Apr 20th, 2016 at 3:10am
By: LannFyre
Normal Topic
.PSK PolyFlags.
Before I start asking questions: I FINNALY SUCCESSFULLY IMPORTED A SKELETAL ANIMATION INTO UNREAL! Grin Grin Cheesy Grin Grin Grin Grin Cheesy Cheesy Cheesy Grin. If only the documentation of Blender's exported was better and told...

Started Apr 29th, 2016 at 8:28pm by Skywolf
2 108 Last Post May 1st, 2016 at 4:11pm
By: gopostal
Normal Topic
Best modeling program?
Heyooo. I plan on learning how to model at some point and was wondering what would be the best program to model stuff on.
I want to model some certain things...*ahem* (look at avatar)...

Started Mar 22nd, 2016 at 7:54pm by Akai Kurieta
4 164 Last Post Jun 19th, 2016 at 8:48pm
By: Hellkeeper
Normal Topic
Made a model in Blender, not sure were to go next.
So I'm working on a PlayerPawn based after the RPV's in Gunmetal, and I decided on what to model it after:
Here's what the ...

Started Jul 1st, 2016 at 9:14pm by スマイル・ドラゴン
0 55 Last Post Jul 1st, 2016 at 9:14pm
By: スマイル・ドラゴン
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Any good way to convert GoldSrc mdl's to Unreal's VertMesh?
I need just the world model for the battery\armour pickup from Half-Life 1. Can anybody convert this for me please? Or direct me to the appropriate tools I can run under Linux\Wine?

Started Jun 30th, 2016 at 9:00pm by スマイル・ドラゴン
4 128 Last Post Jul 2nd, 2016 at 5:52pm
By: スマイル・ドラゴン
Normal Topic
Was there a tool that let you view Unreal's 3D format and display the UV mapping?
Before I lost my harddrive someone, don't remember if it was Leo_TCK or Delacroix, provided me with this unusual tool that displays Unreal's model format and also shows the UV mapping for the purpose ...

Started Jul 2nd, 2016 at 1:08am by スマイル・ドラゴン
1 68 Last Post Jul 3rd, 2016 at 7:26am
By: medor
Normal Topic
Struggling with trying to make a multiskin model...
Could anybody with experience with Blender or any modelling program take a look at this and tell me what I'm doing wrong?

Started Jul 4th, 2016 at 7:13pm by スマイル・ドラゴン
2 79 Last Post Jul 4th, 2016 at 10:44pm
By: スマイル・ドラゴン
Normal Topic
Is there anything better to UV unwrap a model with?
No matter what I try to do in Blender it just produces a ugly result that isn't averagely scaled properly to the point where some parts of the model barely get any texture coords at all while others g...

Started Jul 4th, 2016 at 11:15pm by スマイル・ドラゴン
2 85 Last Post Jul 5th, 2016 at 12:26am
By: スマイル・ドラゴン
Normal Topic
Can't figure out how to make Vertex Animations in Blender for 3ds2unr.
Is this even possible to do? I tried making multiple objects like what would I presume happens when you do "Snapshot" in 3dstudio but it just sees it as "1 frame". I try giving each of the "frames" th...

Started Jul 5th, 2016 at 4:50am by スマイル・ドラゴン
1 80 Last Post Jul 7th, 2016 at 4:43pm
By: Skywolf
Normal Topic
3ds2unr is messing up my UV coords, and I don't know why.
I snap stuff to pixel coordinates in Blender when I make my UV map, I use the Wings3D re-export 3DS trick Krull0r mentions but still I'm having issues where UV coords just, spontaneously jump around l...

Started Jul 7th, 2016 at 7:09pm by スマイル・ドラゴン
4 112 Last Post Jul 10th, 2016 at 6:08am
By: スマイル・ドラゴン
Normal Topic
Looking for a texture artist to help skin my model.
I'm not an artist and I don't think I'll ever become one in the future as it's not really my thing...
My RPV mesh needs a decent skin, 256x256 in size. I can provide a placeholder image showing t...

Started Jul 10th, 2016 at 6:24am by スマイル・ドラゴン
0 71 Last Post Jul 10th, 2016 at 6:24am
By: スマイル・ドラゴン
Normal Topic
[WIP|Help] Wavefront to Unreal Mesh (except in C++)
Hello all guys!
And yes, it seems this forums is just going to get way more active... I beter take care of how much I say regularly. Tongue
I am working in a converter from Wavefront .obj files into ....

Started Sep 27th, 2016 at 9:25pm by Gustavo6046(BR)
5 179 Last Post Sep 28th, 2016 at 10:18pm
By: Gustavo6046(BR)
Hot Topic (More than 10 Replies)
How to create a mesh with masked textures
Hi ,
I'm busy to make some decoration for a project.
did build some meshes sofar it looks good in editor, but when I play the map there is one decoration that does not look like it was build...

Started Nov 5th, 2016 at 2:18pm by Rubie
« Pages 1 2 »
23 533 Last Post Nov 28th, 2016 at 5:27pm
By: Rubie
Normal Topic
how does this work?!?!!?! (3ds2unr)
3ds2unr -setproj    *proceeds to set project folder
3ds2unr Equipment_Batarang.3ds
There's a Classes and Models folder in the project folder, but they don't contain anything.

Started Dec 22nd, 2016 at 6:50pm by dustinechoes849
3 137 Last Post Jan 18th, 2017 at 12:28am
By: Leo T_C_K
Normal Topic
How to import a Rune monster (animated asset) into Unreal
Here's the process from start to finish on how to import an asset from outside Unreal. Once you see how it's done you'll be amazed at how much you can do and how simple it is. Let's get started...<br ...

Started Jan 26th, 2017 at 1:31pm by gopostal
4 162 Last Post Jan 27th, 2017 at 12:26pm
By: Rubie
Normal Topic
Skeletal meshes
How are skeletal meshes imported? Is there any detailed documentation on the process it takes to import them as a viable mesh (and with animations)?
I'm creating this thread on behalf ...

Started Sep 17th, 2016 at 10:57pm by Kajgue
4 218 Last Post Feb 17th, 2017 at 10:08am
By: Kajgue
Normal Topic
unreal engine 3 PSK
So I tried to put a PSK file I ripped using UModel into Unreal using this method:

Started Feb 28th, 2017 at 5:04am by dustinechoes849
2 100 Last Post Feb 28th, 2017 at 5:48am
By: dustinechoes849
Hot Topic (More than 10 Replies)
Ok, so what program IS actually compatible with Unreal's animation and model format?
Blender is already out of the question. The .psk/.psa exporter on that thing just gives a bunch of random polygons and support for vertex animation are out of the question aswell. Google is as helpful...

Started Mar 30th, 2016 at 11:57am by Skywolf
« Pages 1 2 »
15 570 Last Post Mar 21st, 2017 at 9:17pm
By: Skywolf
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