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Aug 30th, 2016 at 11:08pm
[HP1] The Philosopher's/Sorcerer's Stone
The Cutting Room Floor:
Game does not include an UnrealEd/UCC, but does include an Editor package.
Game is singleplayer onl
Started Jul 16th, 2015 at 6:36am by Smirftsch
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Jul 13th, 2016 at 12:10pm
[HP2] The Chamber of Secrets
Started Jul 16th, 2015 at 6:42am by Smirftsch
Oct 14th, 2015 at 9:05pm
Full source code for Harry Potter and the Chamber of Secrets
The Betaarchive is a complete download of the HP2 source under the TalonBrave.info forum. What does it mean?
Unreal ED 2.0 complete source ... ... and full Unreal 1 complete source ...
Started Aug 22nd, 2019 at 1:00pm by Akyra
Sep 4th, 2020 at 10:48pm
[HP1] Unofficial Widescreen Patch
So I had a bit of free time on my hands this past week, and wanted to take a crack at putting together a widescreen patch for this game since han has been kind enough to put together...
Started Apr 26th, 2018 at 10:49pm by djbff
Jun 2nd, 2020 at 6:34am
By: Captain Teo
HPG spell gesture files
Hi. Is anyone able to extract the HPG spell gesture files from HP1 PC? I tried but I can't seem to do it. If someone is able to extract them can you please send them to me? I would really appreciate i...
Started Jan 7th, 2018 at 6:54pm by flintifors
Jan 8th, 2018 at 4:40pm
Current reddit thread (dev response too)
I posted about the forum here in the thread. Might bring some traffic.
Started Aug 20th, 2017 at 2:11pm by gopostal
Aug 20th, 2017 at 2:11pm
[HP1] Known Issues/Suggestions
I'm not saying that I'm making a HP1 patch, but I think it would be worth to compile a list of known issues and suggestions.
- Menu assumes 4:3 resolutions (for widescreen this results in...
Started Jan 29th, 2017 at 10:58pm by han
Apr 29th, 2020 at 6:41pm
Stripped down version of HTK my personal toolkit package for Harry Potter 1.1
Initial code for Animation and SkeletalMesh exporter by Jochen Goernitz and Dots.
03/2017 by Sebastian Kaufel...
Started Mar 23rd, 2017 at 11:51pm by han
Nov 23rd, 2019 at 11:03am
[HP1] ScriptSource, headers and precompiled binaries.
Based on my headers for Disney's Brother Bear I made headers for Harry Potter and the Philosophers Stone. Afterwards I use a slightly modified UExporter to extract the ScriptSource using the batchexpo...
Started Oct 22nd, 2015 at 7:25pm by han
Nov 3rd, 2018 at 10:31am
By: Huckleberry Pie
Request: HP Maps conversion to UE4/UT4 using UT4X
First of all I apologize if this is the wrong place for this post.
Second, I am trying to port the HP1 and HP2 games to UE4. I was able to bring in Harry's model and animation as...
Started Feb 22nd, 2020 at 4:24pm by oreoeater
May 18th, 2020 at 6:41am
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